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" Like societies in real life, online games can warrant societal complexities and need some type of organized governance. " [3] He allinternal com divided the online governance into "good governance" and "strange governance". Due to current technology allinternal com browser-based games cannot bring the same graphical allinternal com sound quality that custom-client MMORPGs can. The consequences of breaking the agreement vary according to the contract. Browser-based MMORPGs tend to be a little cheaper than full-blown MMORPGs. [2] Enforcing the EULA is difficult, due to high economic costs of human intervention and low returns back to the firm. Simple single player allinternal com were made that could be played using a web browser allinternal com HTML and HTML allinternal com technologies (most commonly JavaScript, allinternal com PHP, and MySQL). allinternal com strategy games Early real-time strategy games often allowed allinternal com play over a modem or local network. allinternal com styles of games, such as chess, Scrabble clones, and other board games were available. First-person shooter allinternal com the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Massively multiplayer online games Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.