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Any tips to keep the throw in 2 dimensional?
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Eddy.Kwok  
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 More options 6 Nov, 03:40
Newsgroups: rec.juggling
From: 3ddy.k...@gmail.com.nospam.com (Eddy.Kwok)
Date: 06 Nov 2009 03:40:55 GMT
Local: Fri 6 Nov 2009 03:40
Subject: Any tips to keep the throw in 2 dimensional?
Dear all,

Are there any tips on how to keep the balls being
tossed so its keep vertical and in 2 dimensional?

My left hand throw tend to go forward and when I
tried to made correction o nit, it turned out went
backward!

Thanks in advance...

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AverageJoggler  
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 More options 6 Nov, 14:29
Newsgroups: rec.juggling
From: AverageJoggler <thejogg...@gmail.com>
Date: Fri, 6 Nov 2009 06:29:22 -0800 (PST)
Local: Fri 6 Nov 2009 14:29
Subject: Re: Any tips to keep the throw in 2 dimensional?
A great way to keep things 2 dimensional is to practice in front of a
wall.  Stand about 3-6 inches from a wall and just start juggling.
Once your hand hits the wall a few times, you'll learn not to move it
forward.

This worked for me anyway.


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Eddy.Kwok  
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 More options 9 Nov, 01:45
Newsgroups: rec.juggling
From: 3ddy.k...@gmail.com.nospam.com (Eddy.Kwok)
Date: 09 Nov 2009 01:45:38 GMT
Local: Mon 9 Nov 2009 01:45
Subject: Re: Any tips to keep the throw in 2 dimensional?

AverageJoggler wrote:

> A great way to keep things 2 dimensional is to practice in front of a
> wall.  Stand about 3-6 inches from a wall and just start juggling.
> Once your hand hits the wall a few times, you'll learn not to move it
> forward.

> This worked for me anyway.

Thanks. Actually I did that method too and sometime really have
my finger hits the wall quite hard. Recently just pop up from my
mind that maybe it's a good idea to go back to the very basic,
that is practice to toss only one ball to practice doing a nice
throw. Wondering if it's maybe something to do with the age too:)
I'm 35.

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Guy G  
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 More options 9 Nov, 10:57
Newsgroups: rec.juggling
From: guy.griffi...@juggler.net.nospam.com (Guy G)
Date: 09 Nov 2009 10:57:31 GMT
Local: Mon 9 Nov 2009 10:57
Subject: Re: Any tips to keep the throw in 2 dimensional?

I'd say that standing in front of a wall is a really bad idea.  It might
keep your throws from going forward, but you'll end up hurting your
fingers (as you've found out).
I think most people have this problem once they start to get decent runs.
It's frustrating, but it'll get better with practice.  Don't worry about
it too much - just practice what you enjoy, learn some tricks, and it'll
go away eventually.

Guy

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Sondre Øverby  
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 More options 9 Nov, 11:33
Newsgroups: rec.juggling
From: sondre_goes_...@sjonglering.com.nospam.com (Sondre Øverby)
Date: 09 Nov 2009 11:33:42 GMT
Local: Mon 9 Nov 2009 11:33
Subject: Re: Any tips to keep the throw in 2 dimensional?

Eddy.Kwok wrote:

> Any tips to keep the throw in 2 dimensional?

A throw IS always 2 dimensional! Nothing to worry about!

Sorry.

Sondre

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Luka-s  
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 More options 9 Nov, 12:21
Newsgroups: rec.juggling
From: lukas....@web.de.nospam.com (Luka-s)
Date: 09 Nov 2009 12:21:47 GMT
Local: Mon 9 Nov 2009 12:21
Subject: Re: Any tips to keep the throw in 2 dimensional?

Eddy.Kwok wrote:

> Dear all,

> Are there any tips on how to keep the balls being
> tossed so its keep vertical and in 2 dimensional?

> My left hand throw tend to go forward and when I
> tried to made correction o nit, it turned out went
> backward!

> Thanks in advance...

it might help to try to stand shoulderbright und with both feet paralell
to each other. if you donŽt stand straight your throws wonŽt be straight.

i donŽt know if it helps but maybe...

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Dave Altman  
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 More options 9 Nov, 13:13
Newsgroups: rec.juggling
From: davealt...@hughes.net.nospam.com (Dave Altman)
Date: 09 Nov 2009 13:13:18 GMT
Local: Mon 9 Nov 2009 13:13
Subject: Re: Any tips to keep the throw in 2 dimensional?

Sondre Øverby wrote:

> Eddy.Kwok wrote:

> > Any tips to keep the throw in 2 dimensional?

> A throw IS always 2 dimensional! Nothing to worry about!

> Sorry.

No, juggling is ALWAYS in three dimensions, unless it's in a video or
photo.

Dave Altman

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Sondre Øverby  
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 More options 9 Nov, 13:24
Newsgroups: rec.juggling
From: sondre_goes_...@sjonglering.com.nospam.com (Sondre Øverby)
Date: 09 Nov 2009 13:24:08 GMT
Local: Mon 9 Nov 2009 13:24
Subject: Re: Any tips to keep the throw in 2 dimensional?

But the throw itself will always be two dimensional.

Sondre

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Guy G  
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 More options 9 Nov, 13:30
Newsgroups: rec.juggling
From: guy.griffi...@juggler.net.nospam.com (Guy G)
Date: 09 Nov 2009 13:30:57 GMT
Local: Mon 9 Nov 2009 13:30
Subject: Re: Any tips to keep the throw in 2 dimensional?

Sure, if you define a specific two-dimensional plane for each individual
throw.  But really, you might as well define a one-dimensional path for
each individual throw, making each throw one-dimensional.

Guy

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EmilyW  
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 More options 9 Nov, 14:08
Newsgroups: rec.juggling
From: EmilyW <emily.wi...@gmail.com>
Date: Mon, 9 Nov 2009 06:08:22 -0800 (PST)
Local: Mon 9 Nov 2009 14:08
Subject: Re: Any tips to keep the throw in 2 dimensional?

> Are there any tips on how to keep the balls being
> tossed so its keep vertical and in 2 dimensional?

> My left hand throw tend to go forward and when I
> tried to made correction o nit, it turned out went
> backward!

Two ideas for you:

1. Find a flat wall (not one with a big board along the bottom), and
go and stand with your back to the wall. Are your shoulders touching
the wall? If not, you're leaning forward. Try bending your knees a
tiny bit, as if you were resting your bum on a little ledge. Try and
remember what it feels like to stand so that your feet, bum, shoulders
and head are all touching the wall.

Then stand that way to juggle.

Every time you pick up the balls, think "Am I standing up straight?"
before you start again.

2. Your brain is excellent at learning how to throw properly all by
itself. However, there are some things that you can do to help it. You
have to reduce the problem to the simplest you possibly can. What's
the simplest thing you can do that sometimes makes you throw forwards?
Maybe it's throwing two balls only and then catching them. So,
practice this simplest thing.

Then, you have to show your brain what the real problem is. At the
moment you are probably concentrating hard on catching the balls. But
your actual problem is more specific than that: throwing the balls in
the correct plane. So, when you are practicing your two throws, make
sure you notice EVERY TIME whether the balls went forwards or not.
Even say it out loud if that helps. Don't worry about whether you
caught them or how high they went or anything else. If you can't work
out whether the balls are in the correct plane, because you are too
busy trying to catch the balls, then forget trying to catch the balls
at all.

Once you are concentrating on only one problem, and you have made it
very simple, your brain will take over and it will work out all on its
own how to make the balls go straight across consistently.

If you have done all this and are still finding it difficult, enlist
someone else. Tell them to snap their fingers whenever they see the
balls going straight. This makes sure that your brain gets really
timely feedback on whether it's doing the right thing. Once your
friend is helping, you can zone out completely and just stand there
throwing balls again and again while your brain buzzes around
magically and learns to juggle.

Once you can do two throws correctly, bravo! - start working on
three :-)

Emily


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Sondre Øverby  
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 More options 9 Nov, 14:18
Newsgroups: rec.juggling
From: sondre_goes_...@sjonglering.com.nospam.com (Sondre Øverby)
Date: 09 Nov 2009 14:18:02 GMT
Local: Mon 9 Nov 2009 14:18
Subject: Re: Any tips to keep the throw in 2 dimensional?

Wouldn't that limit the amount you could juggle to 1?

Sondre

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Jon Solberg  
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 More options 9 Nov, 14:27
Newsgroups: rec.juggling
From: Jon Solberg <j...@jonsolberg.nospam.se>
Date: Mon, 9 Nov 2009 14:27:30 +0000 (UTC)
Local: Mon 9 Nov 2009 14:27
Subject: Re: Any tips to keep the throw in 2 dimensional?
On 2009-11-09, Sondre Øverby <sondre_goes_...@sjonglering.com.nospam.com> wrote:

No. A throw in juggling, like most other events in the real world need
at least four dimensions to be described correctly, due to the fact
it's something happening over time. With your way of think thinking,
it would still be (at least) three dimensional).

Which it is not.

--
Jon Solberg (remove "nospam." from email address).


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edward  
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 More options 9 Nov, 15:02
Newsgroups: rec.juggling
From: vegetarian.substit...@gmail.com.nospam.com (edward)
Date: 09 Nov 2009 15:02:21 GMT
Local: Mon 9 Nov 2009 15:02
Subject: Re: Any tips to keep the throw in 2 dimensional?

Well there are three parameters (2 for angle, 1 for speed), so you have
initially three dimensions of control (ignoring spin) -- but once the
thing is in the air the only variable is time. So 3 dimensional with this
model (that is a 1-manifold in 3-space), I don't believe it makes sense to
consider a throw as a point in 4-space - but there is a sensible function
from R^4 -> R^3 that takes the initial parametrization of a throw + time
to its point in space at that time (we must assume the throw was started
from (0,0,0)).

In any case all of that was a gross oversimplification, there's two
3-vectors for the initial position and velocity, so that's 7-dimensional
without taking into account things like body position and movement which
are extremely high-dimensional but interlinked. Irregardlessly, this is
all rather useless because the human brain (unlike camels) doesn't
juggle/throw things by setting up and solving quadratic equations many
times per second.

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Guy G  
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 More options 9 Nov, 15:33
Newsgroups: rec.juggling
From: guy.griffi...@juggler.net.nospam.com (Guy G)
Date: 09 Nov 2009 15:33:26 GMT
Local: Mon 9 Nov 2009 15:33
Subject: Re: Any tips to keep the throw in 2 dimensional?

No, because you have to change your frame of reference for every single
throw.  Just like when you said that the throw itself will always be
two-dimensional.  My point was that if you're redefining the frame of
reference for each throw, you might as well go all the way and define it
as one-dimensional, rather than two-dimensional.

In fact it's probably a no anyway.  Take 3 balls.  If you define a path in
a figure of 8 (the path each ball takes to do a complete circuit) then (in
an ideal pattern) each ball will follow this path, separated by 1/3 of the
length of the path.  You could therefore denote the position of each ball
as a single number (say the fraction of the path travelled - e.g. [0,
0.333, 0.666]).  Each ball's position is then defined in terms of a single
dimension.

In fact, I might even hesitantly suggest that siteswap is a one
dimensional representation of juggling patterns.

Guy

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gantenbein  
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 More options 9 Nov, 15:55
Newsgroups: rec.juggling
From: diebreitfeld...@gmx.nospam.de.nospam.com (gantenbein)
Date: 09 Nov 2009 15:55:34 GMT
Local: Mon 9 Nov 2009 15:55
Subject: Re: Any tips to keep the throw in 2 dimensional?

WOW!

Prety good advice I'd say.
Out of curiosity: What's your profession?

Steffen

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EmilyW  
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 More options 9 Nov, 16:25
Newsgroups: rec.juggling
From: EmilyW <emily.wi...@gmail.com>
Date: Mon, 9 Nov 2009 08:25:34 -0800 (PST)
Local: Mon 9 Nov 2009 16:25
Subject: Re: Any tips to keep the throw in 2 dimensional?
On 9 Nov, 15:55, diebreitfeld...@gmx.nospam.de.nospam.com (gantenbein)
wrote:

> WOW!

> Prety good advice I'd say.
> Out of curiosity: What's your profession?

Cool, I'm glad you liked it! I'm a software engineer, but I am also a
qualified ski instructor, and spent a lot of time thinking about how
people learn things. Maybe if I listened to my own advice more I would
be a better juggler...

I also have a friend who is a dog trainer (hi Liz), so a lot of my
ideas about how things work come straight from "dog training 101".
Don't tell anybody!

Emily.

PS. Maybe you should take this with a pinch of salt: neither of her
dogs can juggle.


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Eddy.Kwok  
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 More options 9 Nov, 16:42
Newsgroups: rec.juggling
From: 3ddy.k...@gmail.com.nospam.com (Eddy.Kwok)
Date: 09 Nov 2009 16:42:02 GMT
Local: Mon 9 Nov 2009 16:42
Subject: Re: Any tips to keep the throw in 2 dimensional?

EmilyW wrote:

> 2. Your brain is excellent at learning how to throw properly all by
> itself. However, there are some things that you can do to help it. You
> have to reduce the problem to the simplest you possibly can. What's
> the simplest thing you can do that sometimes makes you throw forwards?
> Maybe it's throwing two balls only and then catching them. So,
> practice this simplest thing.

> Then, you have to show your brain what the real problem is. At the
> moment you are probably concentrating hard on catching the balls. But
> your actual problem is more specific than that: throwing the balls in
> the correct plane. So, when you are practicing your two throws, make
> sure you notice EVERY TIME whether the balls went forwards or not.

Those are very good advice:) And instead of facing the wall, next time
I practice, I'll try your above tips.

Many thanks.

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MrLollige  
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 More options 9 Nov, 16:47
Newsgroups: rec.juggling
From: lolla...@gmail.com.nospam.com (MrLollige)
Date: 09 Nov 2009 16:47:15 GMT
Local: Mon 9 Nov 2009 16:47
Subject: Re: Any tips to keep the throw in 2 dimensional?
Sondre Øverby wrote:

> Eddy.Kwok wrote:

> > Any tips to keep the throw in 2 dimensional?

> A throw IS always 2 dimensional! Nothing to worry about!

> Sorry.

> Sondre

Ever thought of the wind?
Or the frisbee effect on rings?
;)

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Eddy.Kwok  
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 More options 9 Nov, 17:12
Newsgroups: rec.juggling
From: 3ddy.k...@gmail.com.nospam.com (Eddy.Kwok)
Date: 09 Nov 2009 17:12:04 GMT
Local: Mon 9 Nov 2009 17:12
Subject: Re: Any tips to keep the throw in 2 dimensional?

Yes, I absolutely agree with you that a throw will always goes 2
dimensionally.
What I was trying to ask is how to keep throwing balls in 2 dimensional
form in front of me (haha I still can't find better way to describe it).
It's just something to do with my English, since it's not my primary
language.
And hey, btw, I'd watched your unedited practice session vid, and I love
it.

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Harm1  
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 More options 9 Nov, 17:35
Newsgroups: rec.juggling
From: weetjedatnounogn...@hotmail.com.nospam.com (Harm1)
Date: 09 Nov 2009 17:35:55 GMT
Local: Mon 9 Nov 2009 17:35
Subject: Re: Any tips to keep the throw in 2 dimensional?

Eddy.Kwok wrote:

> Dear all,

> Are there any tips on how to keep the balls being
> tossed so its keep vertical and in 2 dimensional?

> My left hand throw tend to go forward and when I
> tried to made correction o nit, it turned out went
> backward!

> Thanks in advance...

There's two problems that contribute to this problem. The most occurring
oneis that people use their upper arms when juggling. Movement of the
upper arms will automatically result in movement in the sagital plane
(forward/backward). Since your other hand is to the side, not the front or
back, using just your lower arms to juggle is way more effective. Practice
throwing one ball, while paying attention that you only use your lower
arm. If needed, you can ask somebody to prevent your upper arm from moving
forward to check this.

The other problem that people sometimes have is that they release their
balls to soon (or to late, in which case they move backward or start
juggling higher and higher). If you release the balls before the angle of
your elbow is at 90 degrees, it will fly forward. I assume that you don't
move your wrist while juggling. If you do, stop it, the muscles in your
arm are much bigger and more effective at throwing stuff. Also, using your
wrist to much might lead to injuries such as tendonitis, something you
don't want to experience.

To sum it up:

- Practice throwing and catching one ball.
- Don't use your upper arm to throw.
- Don't use your wrist to throw.
- Make sure you release the balls when your elbow is at (about) a 90
degree angle.
- If you walk forward during practice, stop, and start the pattern again.

Hope this helps.

Harm

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Eddy.Kwok  
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 More options 10 Nov, 01:07
Newsgroups: rec.juggling
From: 3ddy.k...@gmail.com.nospam.com (Eddy.Kwok)
Date: 10 Nov 2009 01:07:22 GMT
Local: Tues 10 Nov 2009 01:07
Subject: Re: Any tips to keep the throw in 2 dimensional?

Yes, yes, yes! I think that's a very reasonable & helpful advice.
I was indeed wondering should I use my wrist or not to throw.
Many thanks Harm.

Eddy

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gantenbein  
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 More options 10 Nov, 11:58
Newsgroups: rec.juggling
From: diebreitfeld...@gmx.nospam.de.nospam.com (gantenbein)
Date: 10 Nov 2009 11:58:35 GMT
Local: Tues 10 Nov 2009 11:58
Subject: Re: Any tips to keep the throw in 2 dimensional?

Hi Emily,

I recognized the 'click-training' thing, because I've read about it
somewhere when we got our dog. The posture advice however is unlikely to
come from dog training (at least I hope your fried doesn't make dogs stand
against a wall with there shoulders and bums touching the wall). So that's
likely to come from your experience as ski instructor. I actually assumed
you were doing something like that for a living. Anyway thanks again for
the advice, I'll try it on some of the problems I'm having with my
juggling.

Steffen

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EmilyW  
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 More options 10 Nov, 15:00
Newsgroups: rec.juggling
From: EmilyW <emily.wi...@gmail.com>
Date: Tue, 10 Nov 2009 07:00:46 -0800 (PST)
Local: Tues 10 Nov 2009 15:00
Subject: Re: Any tips to keep the throw in 2 dimensional?
On 10 Nov, 11:58, diebreitfeld...@gmx.nospam.de.nospam.com

(gantenbein) wrote:
> > I also have a friend who is a dog trainer (hi Liz), so a lot of my
> > ideas about how things work come straight from "dog training 101".
> The posture advice however is unlikely to
> come from dog training (at least I hope your fried doesn't make dogs stand
> against a wall with there shoulders and bums touching the wall). So that's

That stems from a time when somebody put a photo from our local
juggling club on Facebook and there I was with embarrassingly bad
posture. Ever since then I got a bee in my bonnet about it and now I
cover posture at the beginning of any beginner workshop.

> likely to come from your experience as ski instructor.

Aha... in fact in skiing, it's important to be perpendicular to the
slope. It's the front end of the ski that does the steering; standing
straight up and down puts most of the weight on the back of the skis
and gives very poor steering :-)

> you were doing something like that for a living. Anyway thanks again for
> the advice, I'll try it on some of the problems I'm having with my
> juggling.

Cool: if you do that, could you post back with how it went?

Emily.


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