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Message from discussion 7DRL: Bob and Trev: Resurrection
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phlamethro...@gmail.com  
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 More options 16 Mar 2007, 07:45
Newsgroups: rec.games.roguelike.development
From: Phlamethro...@gmail.com
Date: 16 Mar 2007 00:45:25 -0700
Local: Fri 16 Mar 2007 07:45
Subject: Re: 7DRL: Bob and Trev: Resurrection
On 14 Mar, 22:57, Phlamethro...@gmail.com wrote:

> Things are starting to come together now... I can feel the final
> crunch approaching :)

...and that's the final crunch over with. Yesterday morning I finished
adding the major missing features I wanted, and then did a size check.
Only around 600 bytes of RAM spare, which means I can't expand any
further because that memory is needed for strings, local variables,
etc. Unfortunately I'd also broken the code, so I only found out
exactly how much was left when I was able to fix it after coming home
from work.

So the good news is that I'm now in the process of the final
balancing, bug fixing, and play testing. The bad news is that last
night I also tried running it under the Linux version of Brandy
(http://jaguar.orpheusweb.co.uk/branpage.html), and found a couple of
critical bugs in the interpreter. So anyone who wants to run it under
Brandy will have to recompile it with my fixes (which should be ready
in time for release, assuming there aren't other bugs lurking), or
wait for the official distribution to catch up.

Cheers,

- Jeffrey


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