Newsgroups: rec.games.roguelike.development
From: Phlamethro...@gmail.com
Date: 22 Feb 2007 08:14:38 -0800
Local: Thurs 22 Feb 2007 16:14
Subject: Re: 7DRL: Bob and Trev: Resurrection
On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk>
wrote: > Quoting <Phlamethro...@gmail.com>: Actually, the main space waster in the proposed savefile format is the > >On 22 Feb, 10:50, henrih...@gmail.com wrote: > If levels can only be altered trivially - opening doors, etc - and you're object list. Each 40x22 dungeon can be stripped down to 660 bytes of data, but unless I go for a more complex save format I'll also be saving 202 objects, which are 8 bytes each. If on average each dungeon level only contains 30 items, that'll be over half the save file wasted with empty definitions. If I have the time (or a really good idea) I'll go for a more complex You must Sign in before you can post messages.
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