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rec.games.roguelike.development |
On 22 Feb, 17:26, David Damerell <damer...@chiark.greenend.org.uk> > >On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk> > Well, in 8-bit text adventures, things were always taking away dropped *makes note: add vacuum cleaner to game*
wrote:
> >wrote:
> >>If levels can only be altered trivially - opening doors, etc - and you're
> >>not going to be walking round a skyscraper with digging tools - random
> >>seed plus diffs might be an efficient way to store persistent levels.
> >Actually, the main space waster in the proposed savefile format is the
> >object list.
> objects. Maybe something vacuums most or all or the boring bits of the
> stuff out a level when you leave it.
> --
> David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
> Today is Leicesterday, February.