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Message from discussion 7DRL: Bob and Trev: Resurrection
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phlamethro...@gmail.com  
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 More options 22 Feb 2007, 17:42
Newsgroups: rec.games.roguelike.development
From: Phlamethro...@gmail.com
Date: 22 Feb 2007 09:42:42 -0800
Local: Thurs 22 Feb 2007 17:42
Subject: Re: 7DRL: Bob and Trev: Resurrection
On 22 Feb, 17:26, David Damerell <damer...@chiark.greenend.org.uk>
wrote:

> Quoting   <Phlamethro...@gmail.com>:

> >On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk>
> >wrote:
> >>If levels can only be altered trivially - opening doors, etc - and you're
> >>not going to be walking round a skyscraper with digging tools - random
> >>seed plus diffs might be an efficient way to store persistent levels.
> >Actually, the main space waster in the proposed savefile format is the
> >object list.

> Well, in 8-bit text adventures, things were always taking away dropped
> objects. Maybe something vacuums most or all or the boring bits of the
> stuff out a level when you leave it.
> --
> David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
> Today is Leicesterday, February.

Vacuum, eh?

*makes note: add vacuum cleaner to game*


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