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Newsgroups: rec.games.roguelike.development
From: Phlamethro...@gmail.com
Date: 22 Feb 2007 05:49:51 -0800
Local: Thurs 22 Feb 2007 13:49
Subject: Re: 7DRL: Bob and Trev: Resurrection
On 22 Feb, 10:50, henrih...@gmail.com wrote:
> Just a suggestion: Given the severe limitations, I feel it is I don't think development time saved by not having persistent levels > justified to create non-persistent levels, and instead focus on > generating particularly good random levels. will allow me to develop a significantly better random level generator. The extra time would certainly be welcome, but I also don't particularly like roguelikes without persistent levels. In a traditional dungeon you can partially explain it away by saying that you're going down different passageways each time you go up or down a level, but with a skyscraper or other building you're unlikely to have that excuse to fall back on ;) I've done some random map generation in the past, and am fairly You must Sign in before you can post messages.
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