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Re: Failure rates of Roguelike Games

Auric__ <not.my.r...@email.address>

On Thu, 02 Jul 2009 01:29:02 GMT, Jeff Lait wrote:
> It is now time for my sixth annual analysis of roguelike game
> development.  I shall first present some dubious statistics and then
> you shall complain that they don't accurately reflect roguelike
> development.

Do you keep track of vaporware? (Games that are announced (or at least
mentioned as being in development) but *never* release anything.)

--
Science without religion is lame, religion without science is blind.
 -- Albert Einstein