Message from discussion
7DRL: Bob and Trev: Resurrection
Path: g2news2.google.com!news4.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!news-in.ntli.net!newsrout1-win.ntli.net!ntli.net!news.highwinds-media.com!xara.net!gxn.net!feed4.jnfs.ja.net!feed2.jnfs.ja.net!jnfs.ja.net!gemini.csx.cam.ac.uk!news.cam.ac.uk!not-for-mail
From: David Damerell <damer...@chiark.greenend.org.uk>
Newsgroups: rec.games.roguelike.development
Subject: Re: 7DRL: Bob and Trev: Resurrection
Date: 22 Feb 2007 17:26:11 +0000 (GMT)
Organization: Linux Unlimited
Lines: 15
Message-ID: <lem*ms3Dr@news.chiark.greenend.org.uk>
References: <1172021941.913013.186770@v33g2000cwv.googlegroups.com> <1172152191.506825.68910@a75g2000cwd.googlegroups.com> <0EE*0R2Dr@news.chiark.greenend.org.uk> <1172160878.326908.147470@m58g2000cwm.googlegroups.com>
NNTP-Posting-Host: rapun.sel.cam.ac.uk
Originator: @chiark.greenend.org.uk ([193.201.200.170])
Quoting <Phlamethro...@gmail.com>:
>On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk>
>wrote:
>>If levels can only be altered trivially - opening doors, etc - and you're
>>not going to be walking round a skyscraper with digging tools - random
>>seed plus diffs might be an efficient way to store persistent levels.
>Actually, the main space waster in the proposed savefile format is the
>object list.
Well, in 8-bit text adventures, things were always taking away dropped
objects. Maybe something vacuums most or all or the boring bits of the
stuff out a level when you leave it.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
Today is Leicesterday, February.