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rec.games.roguelike.development |
Quoting <Phlamethro...@gmail.com>:
>wrote:
>>If levels can only be altered trivially - opening doors, etc - and you're
>>not going to be walking round a skyscraper with digging tools - random
>>seed plus diffs might be an efficient way to store persistent levels.
>Actually, the main space waster in the proposed savefile format is the
>object list.
objects. Maybe something vacuums most or all or the boring bits of the
stuff out a level when you leave it.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
Today is Leicesterday, February.