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Newsgroups: rec.games.roguelike.development
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 22 Feb 2007 17:26:11 +0000 (GMT)
Local: Thurs 22 Feb 2007 17:26
Subject: Re: 7DRL: Bob and Trev: Resurrection
Quoting <Phlamethro...@gmail.com>:
>On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk> Well, in 8-bit text adventures, things were always taking away dropped >wrote: >>If levels can only be altered trivially - opening doors, etc - and you're >>not going to be walking round a skyscraper with digging tools - random >>seed plus diffs might be an efficient way to store persistent levels. >Actually, the main space waster in the proposed savefile format is the >object list. objects. Maybe something vacuums most or all or the boring bits of the stuff out a level when you leave it. -- David Damerell <damer...@chiark.greenend.org.uk> Distortion Field! Today is Leicesterday, February. You must Sign in before you can post messages.
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