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Message from discussion 7DRL: Bob and Trev: Resurrection
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David Damerell  
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 More options 22 Feb 2007, 17:26
Newsgroups: rec.games.roguelike.development
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 22 Feb 2007 17:26:11 +0000 (GMT)
Local: Thurs 22 Feb 2007 17:26
Subject: Re: 7DRL: Bob and Trev: Resurrection
Quoting   <Phlamethro...@gmail.com>:

>On 22 Feb, 14:42, David Damerell <damer...@chiark.greenend.org.uk>
>wrote:
>>If levels can only be altered trivially - opening doors, etc - and you're
>>not going to be walking round a skyscraper with digging tools - random
>>seed plus diffs might be an efficient way to store persistent levels.
>Actually, the main space waster in the proposed savefile format is the
>object list.

Well, in 8-bit text adventures, things were always taking away dropped
objects. Maybe something vacuums most or all or the boring bits of the
stuff out a level when you leave it.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
Today is Leicesterday, February.

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