Newsgroups: rec.games.roguelike.development
From: henrih...@gmail.com
Date: 22 Feb 2007 18:37:00 -0800
Subject: Re: 7DRL: Bob and Trev: Resurrection
>> Just a suggestion: Given the severe limitations, I feel it is To me it isn't a matter of development time - it is a matter of >> justified to create non-persistent levels, and instead focus on >> generating particularly good random levels. > I don't think development time saved by not having persistent levels > will allow me to develop a significantly better random level > generator. [snip] content: With only 32k working RAM it makes a lot of sense to keep a lot of game data (monster stats, items, etc) out of RAM and on the disk - the way I tend to create lots of data I would not really want the spare disk space to go to level persistency. If you absolutely require persistent levels, I suggest the following: The advantage then is that you're not limited to small levels, you If you really want-it-all (persistent levels and objects) the easiest You must Sign in before you can post messages.
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