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Re: 7DRL: Bob and Trev: Resurrection

phlamethro...@gmail.com

On 12 Mar, 21:59, Phlamethro...@gmail.com wrote:

> There are only a handful of
> really major features left for me to implement (proper item/monster
> spawning, HP regen, win condition, and xp level advancement), so I'd
> say things are looking good memory-wise.

These features are now implemented, so I could now say that the code
is "complete":
a) It's a roguelike
b) It has an achieveable win condition
c) There are no known game-killing bugs
d) It runs on the target platform, at an acceptable speed.

So technically I could just spend the rest of the week playtesting and
tweaking item stats.

But of course I'm not going to do that, because there's still a raft
of features I want to add, and optimisations to make...

And one of the screenshots in the previous post should have been
http://www.phlamethrower.co.uk/misc2/batr5.png instead of no. 3
again ;)

Cheers,

- Jeffrey