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Message from discussion 7DRL: Bob and Trev: Resurrection
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phlamethro...@gmail.com  
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 More options 13 Mar 2007, 10:56
Newsgroups: rec.games.roguelike.development
From: Phlamethro...@gmail.com
Date: 13 Mar 2007 03:56:42 -0700
Local: Tues 13 Mar 2007 10:56
Subject: Re: 7DRL: Bob and Trev: Resurrection
On 12 Mar, 21:59, Phlamethro...@gmail.com wrote:

> There are only a handful of
> really major features left for me to implement (proper item/monster
> spawning, HP regen, win condition, and xp level advancement), so I'd
> say things are looking good memory-wise.

These features are now implemented, so I could now say that the code
is "complete":
a) It's a roguelike
b) It has an achieveable win condition
c) There are no known game-killing bugs
d) It runs on the target platform, at an acceptable speed.

So technically I could just spend the rest of the week playtesting and
tweaking item stats.

But of course I'm not going to do that, because there's still a raft
of features I want to add, and optimisations to make...

And one of the screenshots in the previous post should have been
http://www.phlamethrower.co.uk/misc2/batr5.png instead of no. 3
again ;)

Cheers,

- Jeffrey


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