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Re: 7DRL: Bob and Trev: Resurrection

David Damerell <damer...@chiark.greenend.org.uk>

Quoting   <Phlamethro...@gmail.com>:

>On 22 Feb, 10:50, henrih...@gmail.com wrote:
>>Just a suggestion: Given the severe limitations, I feel it is
>>justified to create non-persistent levels, and instead focus on
>>generating particularly good random levels.
>I don't think development time saved by not having persistent levels
>will allow me to develop a significantly better random level
>generator.

If levels can only be altered trivially - opening doors, etc - and you're
not going to be walking round a skyscraper with digging tools - random
seed plus diffs might be an efficient way to store persistent levels.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
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