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Newsgroups: rec.games.roguelike.development
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 22 Feb 2007 14:42:24 +0000 (GMT)
Local: Thurs 22 Feb 2007 14:42
Subject: Re: 7DRL: Bob and Trev: Resurrection
Quoting <Phlamethro...@gmail.com>:
>On 22 Feb, 10:50, henrih...@gmail.com wrote: If levels can only be altered trivially - opening doors, etc - and you're >>Just a suggestion: Given the severe limitations, I feel it is >>justified to create non-persistent levels, and instead focus on >>generating particularly good random levels. >I don't think development time saved by not having persistent levels >will allow me to develop a significantly better random level >generator. not going to be walking round a skyscraper with digging tools - random seed plus diffs might be an efficient way to store persistent levels. -- David Damerell <damer...@chiark.greenend.org.uk> Distortion Field! Today is Leicesterday, February. You must Sign in before you can post messages.
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