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Message from discussion 7DRL: Bob and Trev: Resurrection
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David Damerell  
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 More options 22 Feb 2007, 14:42
Newsgroups: rec.games.roguelike.development
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 22 Feb 2007 14:42:24 +0000 (GMT)
Local: Thurs 22 Feb 2007 14:42
Subject: Re: 7DRL: Bob and Trev: Resurrection
Quoting   <Phlamethro...@gmail.com>:

>On 22 Feb, 10:50, henrih...@gmail.com wrote:
>>Just a suggestion: Given the severe limitations, I feel it is
>>justified to create non-persistent levels, and instead focus on
>>generating particularly good random levels.
>I don't think development time saved by not having persistent levels
>will allow me to develop a significantly better random level
>generator.

If levels can only be altered trivially - opening doors, etc - and you're
not going to be walking round a skyscraper with digging tools - random
seed plus diffs might be an efficient way to store persistent levels.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
Today is Leicesterday, February.

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