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Newsgroups: rec.games.roguelike.development
From: Ray Dillinger <b...@sonic.net>
Date: Fri, 23 Feb 2007 09:12:15 -0800
Local: Fri 23 Feb 2007 17:12
Subject: Re: 7DRL: Bob and Trev: Resurrection
Phlamethro...@gmail.com wrote: Hee! What a dastardly idea! You could have all hostile > Thinking about it, I don't think there's much of an argument for why I > should have persistent items. Any monsters which are left alive could > either run off or follow the player to the new level, creatures encountered *always* shift level with the character, until the character kills them or they find some reason to be more interested in something else than the character. So, you meet BigNasti out of depth on level 9, run upstairs, This could make an interesting subgame where the successful player It could also make for interesting variations where the player Bear You must Sign in before you can post messages.
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