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rec.games.roguelike.development |
On 11 Mar, 21:27, Phlamethro...@gmail.com wrote: * (simple) monster AI http://www.phlamethrower.co.uk/misc2/batr3.png The game still runs at an acceptable speed on a BBC, but the un-
> the game could probably be classed as, well, a game.
which means:
* Combat - bare handed and with wielded weapons. Throwing, firing,
etc. still to come.
* Armour
* More useful and entertaining error handling
* Colour support!
* A couple of dungeon generator fixes
* Added framework for extra player stats - experience points,
intelligence, hunger status, etc.
* Added memory use tracking
http://www.phlamethrower.co.uk/misc2/batr4.png
compressed code is now 19KB in size, which is far too big. Compressing
it gets it down to about 12KB, which as the second screenshot shows,
leaves me with about 5.5KB space spare. There are only a handful of
really major features left for me to implement (proper item/monster
spawning, HP regen, win condition, and xp level advancement), so I'd
say things are looking good memory-wise.