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  <id>http://groups.google.co.uk/group/rec.games.roguelike.development</id>
  <title type="text">rec.games.roguelike.development Google Group</title>
  <subtitle type="text">
  Design and programming of Roguelike games.
  </subtitle>
  <link href="/group/rec.games.roguelike.development/feed/atom_v1_0_msgs.xml" rel="self" title="rec.games.roguelike.development feed"/>
  <updated>2009-12-22T04:30:23Z</updated>
  <generator uri="http://groups.google.co.uk" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Jürgen Lerch</name>
  <email>jyn...@gmx.de</email>
  </author>
  <updated>2009-12-22T04:30:23Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/1acf850d6f5a36dd?show_docid=1acf850d6f5a36dd</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/1acf850d6f5a36dd?show_docid=1acf850d6f5a36dd"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Saluton! &lt;br&gt; Yes, setup.exe. ;-] &lt;br&gt; As you said ,,I hate&#39;&#39;: No, they don&#39;t. I want things on my &lt;br&gt; computer, not on some slow server that&#39;ll be unreachable when &lt;br&gt; I want to play. &lt;br&gt; Also, only those users will want a browser game who are able &lt;br&gt; to get DSL and/or flatrates. &lt;br&gt; Ad Astra! &lt;br&gt; JuL
  </summary>
  </entry>
  <entry>
  <author>
  <name>Billy Bissette</name>
  <email>bai...@coastalnet.com</email>
  </author>
  <updated>2009-12-22T01:38:51Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c6227b30048c896c?show_docid=c6227b30048c896c</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c6227b30048c896c?show_docid=c6227b30048c896c"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Ido Yehieli &amp;lt;ido.yehi...@chello.at&amp;gt; wrote in news:4ac5b$4b2f5671$5472863d &lt;br&gt; $27...@news.chello.at: &lt;br&gt; I prefer zip files, but I am a power user. &lt;br&gt; Not all uninstalls do a proper clean-up. Garbage is often left in &lt;br&gt; the registry. Directories can be left. I&#39;ve managed to get into &lt;br&gt; weird &amp;quot;half-uninstalled&amp;quot; situations under previous OSs. I don&#39;t
  </summary>
  </entry>
  <entry>
  <author>
  <name>Seebs</name>
  <email>usenet-nos...@seebs.net</email>
  </author>
  <updated>2009-12-21T21:59:45Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/07bec1f86b1c2d4d?show_docid=07bec1f86b1c2d4d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/07bec1f86b1c2d4d?show_docid=07bec1f86b1c2d4d"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Good point. I don&#39;t think I actually care whether it&#39;s an application or &lt;br&gt; a directory or whatever. &lt;br&gt; -s
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gelatinous Mutant Coconut</name>
  <email>gelatinousmutantcoco...@gmail.com</email>
  </author>
  <updated>2009-12-21T21:42:06Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/ab8d7012928270e3?show_docid=ab8d7012928270e3</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/ab8d7012928270e3?show_docid=ab8d7012928270e3"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  I don&#39;t understand this line of conversation; whether or not the &lt;br&gt; roguelike&#39;s GUI interface is used is completely orthogonal to whether &lt;br&gt; or not the game is distributed as a folder or executable with no &lt;br&gt; installer. It isn&#39;t any more difficult for a terminal user to &#39;mv&#39; the &lt;br&gt; directory or binary than it is for the GUI user to drag the folder or
  </summary>
  </entry>
  <entry>
  <author>
  <name>sreservoir</name>
  <email>sreserv...@gmail.com</email>
  </author>
  <updated>2009-12-21T20:24:19Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/7bf0c8f5bf9a8291?show_docid=7bf0c8f5bf9a8291</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/7bf0c8f5bf9a8291?show_docid=7bf0c8f5bf9a8291"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  surely some people don&#39;t like their specific roguelike&#39;s gui?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Matt_S</name>
  <email>mattsullivan14...@gmail.com</email>
  </author>
  <updated>2009-12-21T19:08:04Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/aa6e145bd9f4a71b?show_docid=aa6e145bd9f4a71b</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/aa6e145bd9f4a71b?show_docid=aa6e145bd9f4a71b"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Personally, I prefer .zip files, but that&#39;s because I put all my &lt;br&gt; roguelikes right on my desktop.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Krice</name>
  <email>pau...@mbnet.fi</email>
  </author>
  <updated>2009-12-21T19:01:03Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/6ebe916556244279?show_docid=6ebe916556244279</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/6ebe916556244279?show_docid=6ebe916556244279"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  I never play browser based games.
  </summary>
  </entry>
  <entry>
  <author>
  <name>www.fjrjtrade.com</name>
  <email>rjtrad...@sina.com</email>
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  <updated>2009-12-21T18:39:40Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6f91a70d0a1028a/883a54351a213b9a?show_docid=883a54351a213b9a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6f91a70d0a1028a/883a54351a213b9a?show_docid=883a54351a213b9a"/>
  <title type="text">๑ღ๑ღ๑ HOT!!! 2009 Cheap wholesale True Relig Jeans at www.fjrjtrade.com &lt;paypal payment&gt;</title>
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  </summary>
  </entry>
  <entry>
  <author>
  <name>hero</name>
  <email>ecyaya_...@163.com</email>
  </author>
  <updated>2009-12-21T18:35:04Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2ae2eff212571b4f/308f5c3347c46164?show_docid=308f5c3347c46164</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2ae2eff212571b4f/308f5c3347c46164?show_docid=308f5c3347c46164"/>
  <title type="text">☻☀☻☀☻supply factory price Gucci shoes ugg boot chanel shoes etc(www.ecyaya.com)</title>
  <summary type="html" xml:space="preserve">
  ☻☀☻☀☻supply factory price Gucci shoes ugg boot chanel shoes etc &lt;br&gt; (&lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt;) &lt;br&gt; Paypal payement ! Factory price! Free shipping! &lt;br&gt; 2009 New NBA jersey, MLB Jersey &lt;br&gt; NFL jersey NHL jersey NBA jersey . Made-in-china Nikeshoes , Puma &lt;br&gt; shoes , Boss shoes &lt;br&gt; Addidas shoes Jordan shoes,Dior shoes ,A&amp;amp;F LV bags,Gucci bags ,
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  <entry>
  <author>
  <name>Sherm Pendley</name>
  <email>spamt...@shermpendley.com</email>
  </author>
  <updated>2009-12-21T17:02:57Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/0176b2ed3f8846e4?show_docid=0176b2ed3f8846e4</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/0176b2ed3f8846e4?show_docid=0176b2ed3f8846e4"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Exactly. When in Rome, do as the Romans do. &lt;br&gt; sherm--
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-21T16:02:06Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/3d14266d5ab6f34a?show_docid=3d14266d5ab6f34a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/3d14266d5ab6f34a?show_docid=3d14266d5ab6f34a"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;hgnlpg$9j...@oravannahka.hels inki.fi&amp;gt;, &lt;br&gt; timo.piet...@helsinki.fi says... &lt;br&gt; I install it in C:\Games\RPG. None of this privilege or Program Files &lt;br&gt; nonsense for me. I edit what I want when I want. (But I take care to &lt;br&gt; avoid downloading software that does that.) &lt;br&gt; - Gerry Quinn
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-21T15:58:45Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/fc21447bdd729194?show_docid=fc21447bdd729194</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/fc21447bdd729194?show_docid=fc21447bdd729194"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;9fdd0ae6-586e-49da-b185-fd6d6 d859f8b@ &lt;br&gt; 26g2000yqo.googlegroups.com&amp;gt;, torespondisfut...@hotmail.com says... &lt;br&gt; I think roguelike users do, but they are an exception. &lt;br&gt; &lt;p&gt;Most installers build an uninstaller automatically. &lt;br&gt; You can come close to that using a standard .exe installer - they can &lt;br&gt; transparently install it from the web site.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-21T15:54:55Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/77b682ed24a97dbc?show_docid=77b682ed24a97dbc</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/77b682ed24a97dbc?show_docid=77b682ed24a97dbc"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;hgmcv0$5j...@aioe.org&amp;gt;, sreserv...@gmail.com says... &lt;br&gt; Surely everyone has a GUI OS by now though? &lt;br&gt; - Gerry Quinn
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-21T15:54:24Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/034bad1c363e317a?show_docid=034bad1c363e317a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/034bad1c363e317a?show_docid=034bad1c363e317a"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;81533f69-e34f-4530-aa90- &lt;br&gt; 60505e92a...@m33g2000pri.googl egroups.com&amp;gt;, penderpr...@gmail.com &lt;br&gt; says... &lt;br&gt; I agree, a zipped folder is fine for Windows also, and it&#39;s trivial for &lt;br&gt; the user to make a desktop shortcut. I wouldn&#39;t do it with most games, &lt;br&gt; but roguelike players are used to zips and possibly even prefer them.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-21T15:48:11Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/1309aa23cca01c4b?show_docid=1309aa23cca01c4b</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/1309aa23cca01c4b?show_docid=1309aa23cca01c4b"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;1ea2cf48-7df5-4811-9101- &lt;br&gt; b73f6f910...@b2g2000yqi.google groups.com&amp;gt;, sirl...@gmail.com says... &lt;br&gt; Non-privileged accounts are an inconvenience to most PC users, so most &lt;br&gt; don&#39;t bother. But anyway, Windows installers generally allow users to &lt;br&gt; install programs in whichever mode they want. They don&#39;t insist on you
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jeff Lait</name>
  <email>torespondisfut...@hotmail.com</email>
  </author>
  <updated>2009-12-21T15:03:18Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/d1d33a186afa4e3d?show_docid=d1d33a186afa4e3d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/d1d33a186afa4e3d?show_docid=d1d33a186afa4e3d"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Users prefer a .exe instead of an installer or a .zip. I always hate &lt;br&gt; adding a whole extra &amp;quot;install&amp;quot; set of screens and stuff to go through. &lt;br&gt; Not to mention the ambiguity about how to delete it. &lt;br&gt; That said, what users really want is just to play it in the browser &lt;br&gt; and avoid the whole download stage entirely.
  </summary>
  </entry>
  <entry>
  <author>
  <name>www.fjrjtrade.com</name>
  <email>rjtrad...@sina.com</email>
  </author>
  <updated>2009-12-21T14:47:58Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/55b071425de4e1b5/835bd2415fd5c8cc?show_docid=835bd2415fd5c8cc</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/55b071425de4e1b5/835bd2415fd5c8cc?show_docid=835bd2415fd5c8cc"/>
  <title type="text">▶▶▶▶▶ 2009 Cheap price wholesale BBC Coat, ED Hardy Coat, Bape Coat ect at www.fjrjtrade.com &lt;Paypal Payment&gt;</title>
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  </entry>
  <entry>
  <author>
  <name>Timo Pietilä</name>
  <email>timo.piet...@helsinki.fi</email>
  </author>
  <updated>2009-12-21T11:22:22Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/64f0ccfe18157ca6?show_docid=64f0ccfe18157ca6</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/64f0ccfe18157ca6?show_docid=64f0ccfe18157ca6"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Usually this is the case, but with roguelikes I&#39;m not so sure. &lt;br&gt; However for angband msi-installer file would be rather easy to do with &lt;br&gt; all of its good features. &lt;br&gt; Only problem is that savefile -directory needs to be accessible to &lt;br&gt; everyone, which is tiny security problem. Unless of course you separate
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ido Yehieli</name>
  <email>ido.yehi...@chello.at</email>
  </author>
  <updated>2009-12-21T11:05:20Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/55c6955a617967e5?show_docid=55c6955a617967e5</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/55c6955a617967e5?show_docid=55c6955a617967e5"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Most != all. &lt;br&gt; Normally only power users prefer a zip file to an installer on windows. &lt;br&gt; -Ido.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Krice</name>
  <email>pau...@mbnet.fi</email>
  </author>
  <updated>2009-12-21T10:33:45Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c4fbfec8623db002?show_docid=c4fbfec8623db002</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c4fbfec8623db002?show_docid=c4fbfec8623db002"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  I don&#39;t expect or want an installer for a roguelike, and &lt;br&gt; many roguelikes don&#39;t use installers. If someone does want &lt;br&gt; an installer I would suggest to play something else than &lt;br&gt; roguelikes.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ido Yehieli</name>
  <email>ido.yehi...@chello.at</email>
  </author>
  <updated>2009-12-21T09:16:41Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/495fd11855c832f3?show_docid=495fd11855c832f3</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/495fd11855c832f3?show_docid=495fd11855c832f3"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Expectation on the mac are not the same as expectations on windows (or &lt;br&gt; linux). Windows users for the most part expect to get an executable &lt;br&gt; file, run it, and have it do all the copying while putting a shortcut in &lt;br&gt; the start menu or on the desktop. &lt;br&gt; You can argue whether this is good or bad, but this is what most windows
  </summary>
  </entry>
  <entry>
  <author>
  <name>sreservoir</name>
  <email>sreserv...@gmail.com</email>
  </author>
  <updated>2009-12-20T23:46:14Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/170565ea63e4ba17?show_docid=170565ea63e4ba17</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/170565ea63e4ba17?show_docid=170565ea63e4ba17"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  except, of course, that some people aren&#39;t playing gui roguelikes.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Pender</name>
  <email>penderpr...@gmail.com</email>
  </author>
  <updated>2009-12-20T22:16:23Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c5672c57126ed04d?show_docid=c5672c57126ed04d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/c5672c57126ed04d?show_docid=c5672c57126ed04d"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  On Dec 13, 6:53 pm, Gelatinous Mutant Coconut &lt;br&gt; Yeah, this was my thought too. With my game Brogue, you just drag it &lt;br&gt; from the download folder to the Applications folder and play -- and &lt;br&gt; the first step isn&#39;t even necessary. It stores the high scores and &lt;br&gt; window size data in the user-specific Preferences file per the OS X
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  <author>
  <name>nicetoto</name>
  <email>tradeyoy...@163.com</email>
  </author>
  <updated>2009-12-20T19:02:20Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/c79c5d2f3fdd4352/5784cdebf8f4556a?show_docid=5784cdebf8f4556a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/c79c5d2f3fdd4352/5784cdebf8f4556a?show_docid=5784cdebf8f4556a"/>
  <title type="text">★★★Cheap Nike Air Max TN, Air Force One, Nike Air Max LTD,Shox OZ TZ (www.vipchinatrade.com)=&gt;paypal payment</title>
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  <email>ecyaya...@yeah.net</email>
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  <updated>2009-12-20T16:59:35Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/edd17490df6d2a89/54e40e1ad5affe7c?show_docid=54e40e1ad5affe7c</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/edd17490df6d2a89/54e40e1ad5affe7c?show_docid=54e40e1ad5affe7c"/>
  <title type="text">۞_۞Wholesale cheap Bose Umbrella Crimping iron at www.ecyaya.com 【paypal payment】</title>
  <summary type="html" xml:space="preserve">
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  <entry>
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  <name>www.fjrjtrade.com</name>
  <email>rjtrad...@163.com</email>
  </author>
  <updated>2009-12-20T16:41:06Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/4069e006ad933f65/42aca5f96d92cd07?show_docid=42aca5f96d92cd07</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/4069e006ad933f65/42aca5f96d92cd07?show_docid=42aca5f96d92cd07"/>
  <title type="text">❤◆❤◆❤ 2009 High quality cheap price wholesale LV Shoes at www.fjrjtrade.com &lt;Paypal Payment&gt;</title>
  <summary type="html" xml:space="preserve">
  ❤◆❤◆❤ 2009 High quality cheap price wholesale LV Shoes at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &amp;lt;Paypal Payment&amp;gt; &lt;br&gt; Welcome to visit &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Men size 40,41,42,43,44,45,46. Women size 36,37,38,39,40. &lt;br&gt; High quality wholesale Air Force One shoes, Nike Jordan, Nike,Air Max, &lt;br&gt; Nike Shox, UGG Shoes, Puma Shoes, Nike shoes, Adidas Shoes, Christian
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  <entry>
  <author>
  <name>Luchino alias Samel</name>
  <email>sameli...@gmail.com</email>
  </author>
  <updated>2009-12-20T14:02:48Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/353599882eb735a0?show_docid=353599882eb735a0</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/353599882eb735a0?show_docid=353599882eb735a0"/>
  <title type="text">Re: 7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  Take a look at HYB, my &amp;lt;1kbrl, it has something similar to your gameply, &lt;br&gt; but without monster (if i remember right) &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://donotjava.netsons.org/?page_id=160&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Hope it helps &amp;amp; if you have any comment/question, feel free to ask &lt;br&gt; Bye
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-20T13:57:50Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/a582e783a7ff703a?show_docid=a582e783a7ff703a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/a582e783a7ff703a?show_docid=a582e783a7ff703a"/>
  <title type="text">Re: 7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;85cb1$4b2e031a$5472863d$31... @news.chello.at&amp;gt;, &lt;br&gt; ido.yehi...@chello.at says... &lt;br&gt; Especially with LOS, if by that you mean to imply FOV! If the player &lt;br&gt; cannot be expected to work out everything in advance, surely the &lt;br&gt; winning criterion should be a little less stringent - i.e. the player &lt;br&gt; can win by playing well though not perfectly?
  </summary>
  </entry>
  <entry>
  <author>
  <name>hero</name>
  <email>ecyaya...@163.com</email>
  </author>
  <updated>2009-12-20T11:41:24Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/e54624d900fa66e9/48d863a64b991602?show_docid=48d863a64b991602</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/e54624d900fa66e9/48d863a64b991602?show_docid=48d863a64b991602"/>
  <title type="text">♣Y(^o^)Y♣Wholesale cheap Nike Shox shoes at www.ecyaya.com【paypal payment】</title>
  <summary type="html" xml:space="preserve">
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  </entry>
  <entry>
  <author>
  <name>Ido Yehieli</name>
  <email>ido.yehi...@chello.at</email>
  </author>
  <updated>2009-12-20T10:57:30Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/485582307ed6afc5?show_docid=485582307ed6afc5</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/485582307ed6afc5?show_docid=485582307ed6afc5"/>
  <title type="text">Re: 7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  I hope you are not planning permadeath for such a game... It sounds like &lt;br&gt; you&#39;d have to die several times every level before learning how to &lt;br&gt; pass it properly. &lt;br&gt; -Ido.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Mike Blackney</name>
  <email>michaelblack...@hotmail.com</email>
  </author>
  <updated>2009-12-20T09:52:19Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/5882b2d04ea5279f?show_docid=5882b2d04ea5279f</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/5882b2d04ea5279f?show_docid=5882b2d04ea5279f"/>
  <title type="text">Re: 7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  Sounds to me like a nice addition to another RL. Like a bonus mode if &lt;br&gt; you feel the original isn&#39;t challenging enough.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Radomir Dopieralski</name>
  <email>n...@sheep.art.pl</email>
  </author>
  <updated>2009-12-20T09:46:40Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/27487c2906163ab0?show_docid=27487c2906163ab0</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/27487c2906163ab0?show_docid=27487c2906163ab0"/>
  <title type="text">Re: 7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  I think that Furai No Shinren I on the Game Boy had something like this. &lt;br&gt; It was an optional side-game, and each puzzle was designed to teach you &lt;br&gt; another aspect of the game mechanics -- you had to use it in order to &lt;br&gt; finish the puzzle. So it worked a little like a tutorial.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Antoine</name>
  <email>antoine.from.r...@gmail.com</email>
  </author>
  <updated>2009-12-20T07:13:59Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/801195f6ce7713bc?show_docid=801195f6ce7713bc</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f6249d827b00da13/801195f6ce7713bc?show_docid=801195f6ce7713bc"/>
  <title type="text">7DRL idea - puzzle roguelike</title>
  <summary type="html" xml:space="preserve">
  So here&#39;s the idea, what do you reckon. &lt;br&gt; Puzzle game roguelike - You have a fixed number of moves to complete &lt;br&gt; each (pre-designed) maze. Only just enough to finish the level with &lt;br&gt; optimal play. If you run out of moves the ceiling falls in. Monsters &lt;br&gt; move deterministically (in predictable patterns), all monsters hit for
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jotaf</name>
  <email>jota...@hotmail.com</email>
  </author>
  <updated>2009-12-20T04:17:25Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/11d55e17bedbfb4f?show_docid=11d55e17bedbfb4f</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/11d55e17bedbfb4f?show_docid=11d55e17bedbfb4f"/>
  <title type="text">Re: Roguelike Developers, it&#39;s time to join the Assemblee!</title>
  <summary type="html" xml:space="preserve">
  Cool, but I still think it would look better with pre-rendered &lt;br&gt; corridor views, composited together! Okay, with a depth of only 1 tile &lt;br&gt; it&#39;s simple to look at the first row of tiles in the player&#39;s viewing &lt;br&gt; direction and choose the appropriate view segments from images like &lt;br&gt; the ones Oryx provided. But what about when resizing for the next row,
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jotaf</name>
  <email>jota...@hotmail.com</email>
  </author>
  <updated>2009-12-20T04:10:51Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/581ffdf5f8b05f01/1eccba19040a6db6?show_docid=1eccba19040a6db6</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/581ffdf5f8b05f01/1eccba19040a6db6?show_docid=1eccba19040a6db6"/>
  <title type="text">Re: Battlement - a mutltiplayer graphical real-time roguelike</title>
  <summary type="html" xml:space="preserve">
  It&#39;s pretty cool actually. And FTIW many 7drls aren&#39;t really &lt;br&gt; roguelikes at all :) &lt;br&gt; (doesn&#39;t make them any less appropriate for this group too) &lt;br&gt; Jotaf
  </summary>
  </entry>
  <entry>
  <author>
  <name>nuri</name>
  <email>noey.w...@gmail.com</email>
  </author>
  <updated>2009-12-19T13:34:34Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/4f53bfea7141827e/ec43546ce23bc881?show_docid=ec43546ce23bc881</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/4f53bfea7141827e/ec43546ce23bc881?show_docid=ec43546ce23bc881"/>
  <title type="text">Xbox 360 Repair Guide Review</title>
  <summary type="html" xml:space="preserve">
  Xbox 360 Repair can be done youself and with ease, using the new Xbox &lt;br&gt; 360 Repair guide here &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://xbox-redlight-review.123probiz.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Go XBox Mad :) &lt;br&gt; Nuri Widy &lt;br&gt; Marketing &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.gogonai.info/?id=nuriwidy&quot;&gt;[link]&lt;/a&gt;
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  </entry>
  <entry>
  <author>
  <name>dto1138</name>
  <email>dto1...@gmail.com</email>
  </author>
  <updated>2009-12-19T10:03:22Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/81be2ea29e7107e4?show_docid=81be2ea29e7107e4</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/81be2ea29e7107e4?show_docid=81be2ea29e7107e4"/>
  <title type="text">Re: Sanctuary, a small roguelike for Win/Mac/Linux</title>
  <summary type="html" xml:space="preserve">
  I&#39;d like to improve this, yes. Right now the trees and water are &lt;br&gt; placed using a midpoint displacement algorithm (i.e. &amp;quot;plasma&amp;quot;). &lt;br&gt; However, there is a lot of noise, and also i have to remove many trees &lt;br&gt; to prevent an annoying maze forest. So it looks a little random.
  </summary>
  </entry>
  <entry>
  <author>
  <name>dto1138</name>
  <email>dto1...@gmail.com</email>
  </author>
  <updated>2009-12-19T10:01:46Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/444eba7a7497fe4a?show_docid=444eba7a7497fe4a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/444eba7a7497fe4a?show_docid=444eba7a7497fe4a"/>
  <title type="text">Re: Sanctuary, a small roguelike for Win/Mac/Linux</title>
  <summary type="html" xml:space="preserve">
  Hi Konstantin. Thanks for playing and commenting. Yes the game is slow &lt;br&gt; on some computers, I am working on optimizing the engine more. &lt;br&gt; Indeed the water tile situation is a problem, so in the dev version I &lt;br&gt; changed the image to an intriguing symbol, so that people will want to &lt;br&gt; click on it :) &lt;br&gt; It was supposed to represent the river that it goes to, so I drew
  </summary>
  </entry>
  <entry>
  <author>
  <name>Andrew Doull</name>
  <email>andrewdo...@gmail.com</email>
  </author>
  <updated>2009-12-19T01:06:58Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/e931d30fb256825a/694baa700d813861?show_docid=694baa700d813861</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/e931d30fb256825a/694baa700d813861?show_docid=694baa700d813861"/>
  <title type="text">Request for votes: &#39;Ascii Dreams Roguelike of the Year 2009&#39;.</title>
  <summary type="html" xml:space="preserve">
  Voting is open for &#39;Ascii Dreams Roguelike of the Year 2009&#39;. &lt;br&gt; To vote go to &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; How did the roguelikes qualify? &lt;br&gt; The list was taken from the roguelike releases announced on the Rogue &lt;br&gt; Basin news section between January 1st and December 19th 2009 and from &lt;br&gt; the list of Actively Developing Roguelikes maintained by Jeff Lait.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Sir_Lewk</name>
  <email>sirl...@gmail.com</email>
  </author>
  <updated>2009-12-19T00:02:58Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/9121785963184087/d811ca01d080b140?show_docid=d811ca01d080b140</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/9121785963184087/d811ca01d080b140?show_docid=d811ca01d080b140"/>
  <title type="text">Re: holiday 7drl</title>
  <summary type="html" xml:space="preserve">
  Officially starting my 7drl. Fri Dec 18 18:59:06 2009 EST. &lt;br&gt; github repo at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://github.com/jgreco/snowballrl&quot;&gt;[link]&lt;/a&gt; , I&#39;m going to try &lt;br&gt; keeping it up to date throughout the process, though don&#39;t expect &lt;br&gt; anything working until posted here.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Sir_Lewk</name>
  <email>sirl...@gmail.com</email>
  </author>
  <updated>2009-12-18T19:56:01Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/0ad8639968c9f9e3?show_docid=0ad8639968c9f9e3</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/2c879357e3a4b76d/0ad8639968c9f9e3?show_docid=0ad8639968c9f9e3"/>
  <title type="text">Re: filesystem hierarchy standard for game developers</title>
  <summary type="html" xml:space="preserve">
  Developers not listening to Microsoft&#39;s advice concerning installers &lt;br&gt; is the main reason why getting people to use non-privileged accounts &lt;br&gt; in windows has been so hard for Microsoft to do. It is _highly_ &lt;br&gt; suggested that any windows developer do the responsible thing follow &lt;br&gt; Microsoft&#39;s advice, and stop programming like it is still 1995.
  </summary>
  </entry>
  <entry>
  <author>
  <name>hero</name>
  <email>ecyaya...@yeah.net</email>
  </author>
  <updated>2009-12-18T18:28:43Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f638f6febfbcc579/eb1129b63b1cdb9f?show_docid=eb1129b63b1cdb9f</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/f638f6febfbcc579/eb1129b63b1cdb9f?show_docid=eb1129b63b1cdb9f"/>
  <title type="text">Wholesale cheap Nike AirMax shoes at www.ecyaya.com 【paypal payment】</title>
  <summary type="html" xml:space="preserve">
  Wholesale cheap Nike AirMax shoes at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; 【paypal payment】 &lt;br&gt; AirMax 87 at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; 【paypal payment】 &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com/category-461-b0-Nike-Air-Max-87.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; AirMax 87 (M&amp;amp;W) at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; 【paypal payment】 &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com/category-466-b0-Nike-Air-Max-87-MW.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; AirMax 87(M) at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; 【paypal payment】
  </summary>
  </entry>
  <entry>
  <author>
  <name>Dathgale</name>
  <email>dathg...@gmail.com</email>
  </author>
  <updated>2009-12-18T16:14:27Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/581ffdf5f8b05f01/f540f6741211b325?show_docid=f540f6741211b325</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/581ffdf5f8b05f01/f540f6741211b325?show_docid=f540f6741211b325"/>
  <title type="text">Re: Battlement - a mutltiplayer graphical real-time roguelike</title>
  <summary type="html" xml:space="preserve">
  Battlement is based on two games. One of those - Archon - isn&#39;t &lt;br&gt; particularly Rogue-like, but the other - Castle of the Winds ( &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://en.wikipedia.org/wiki/Castle_of_the_Winds&quot;&gt;[link]&lt;/a&gt; ) - is a roguelike. &lt;br&gt; That makes Battlement a relative of the RL genre. Yes, it&#39;s very &lt;br&gt; different, but isn&#39;t that what this group is for? If you want the same
  </summary>
  </entry>
  <entry>
  <author>
  <name>Konstantin Stupnik</name>
  <email>konstantin.stup...@gmail.com</email>
  </author>
  <updated>2009-12-18T12:00:17Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/8e0571319e4b941d?show_docid=8e0571319e4b941d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/8e0571319e4b941d?show_docid=8e0571319e4b941d"/>
  <title type="text">Re: [announce] Sanctuary, a small roguelike for Win/Mac/Linux</title>
  <summary type="html" xml:space="preserve">
  It&#39;s barely playable on my mac mini :( &lt;br&gt; Very slow. &lt;br&gt; It took me quite some time and three character to figure out &lt;br&gt; that water tile is some kind of entrance... &lt;br&gt; In help it&#39;s clearly stated to avoid getting soaked... &lt;br&gt; The last thing I tried is walking into water tile... &lt;br&gt; Got killed by skeletons really quickly...
  </summary>
  </entry>
  <entry>
  <author>
  <name>Krice</name>
  <email>pau...@mbnet.fi</email>
  </author>
  <updated>2009-12-18T11:04:24Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/1f13e34f2b4571f1?show_docid=1f13e34f2b4571f1</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/1f13e34f2b4571f1?show_docid=1f13e34f2b4571f1"/>
  <title type="text">Re: Sanctuary, a small roguelike for Win/Mac/Linux</title>
  <summary type="html" xml:space="preserve">
  Didn&#39;t try it yet, but from videos I noticed that you have &lt;br&gt; scatteres terrain features quite randomly. Maybe create more &lt;br&gt; natural looking terrain areas?
  </summary>
  </entry>
  <entry>
  <author>
  <name>R. Alan Monroe</name>
  <email>amonro...@yahoo.com</email>
  </author>
  <updated>2009-12-18T00:42:08Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/f8457d15e026664a?show_docid=f8457d15e026664a</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/f8457d15e026664a?show_docid=f8457d15e026664a"/>
  <title type="text">Re: Roguelike Developers, it&#39;s time to join the Assemblee!</title>
  <summary type="html" xml:space="preserve">
  Gerry Quinn &amp;lt;ger...@indigo.ie&amp;gt; wrote in &lt;br&gt; I would LOVE a modernized Moraff&#39;s World. I wish it was open source. A &lt;br&gt; few years ago I experimented with a quick &amp;amp; dirty Python/OpenGL mockup of &lt;br&gt; one: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://javajack.dynalias.net/rl/mworld/gl-mworld-screenshot.png&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Alan
  </summary>
  </entry>
  <entry>
  <author>
  <name>pf_place</name>
  <email>mayt...@gmail.com</email>
  </author>
  <updated>2009-12-17T23:49:56Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/b4fb0224e8243107/ab3191ff44649744?show_docid=ab3191ff44649744</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/b4fb0224e8243107/ab3191ff44649744?show_docid=ab3191ff44649744"/>
  <title type="text">100 EUROS IN 2 DAYS</title>
  <summary type="html" xml:space="preserve">
  YOU HAVE THE CHANCE TO WIN 100 EUROS IN TWO DAYS UNTIL THE DAY &lt;br&gt; PROMOTION 20.12.09 TO 24 HOURS. &lt;br&gt; Sign &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.pfplace.com/pf_place&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; ¡¡¡¡¡¡¡¡ THE ONLY SOCIAL NETWORK THAT PAYS FOR YOUR USE &lt;br&gt; COMPLETING YOUR PROFILE WITH PHOTO, AND INVITE ALL YOUR FRIENDS AND &lt;br&gt; FAMILY KNOWN TO REGISTER UNDER YOUR LINK.
  </summary>
  </entry>
  <entry>
  <author>
  <name>dto1138</name>
  <email>dto1...@gmail.com</email>
  </author>
  <updated>2009-12-17T09:09:12Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/3b2a935becfcecdb?show_docid=3b2a935becfcecdb</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/73dd773d27503bc1/3b2a935becfcecdb?show_docid=3b2a935becfcecdb"/>
  <title type="text">[announce] Sanctuary, a small roguelike for Win/Mac/Linux</title>
  <summary type="html" xml:space="preserve">
  Homepage is at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://dto.github.com/notebook/sanctuary.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Feedback and bug reports much appreciated.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-12-17T01:42:02Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/9178ad7b7e5885ae?show_docid=9178ad7b7e5885ae</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/9178ad7b7e5885ae?show_docid=9178ad7b7e5885ae"/>
  <title type="text">Re: Roguelike Developers, it&#39;s time to join the Assemblee!</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;2d72deb3-ca17-4a28-a076- &lt;br&gt; 8fb2aab3d...@m26g2000yqb.googl egroups.com&amp;gt;, jota...@hotmail.com says... &lt;br&gt; You could even resize them in a graphics utility and include a series &lt;br&gt; of sets at different distances (no need to be exact about every &lt;br&gt; possible distance, closest integer distance would do, especially as
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jotaf</name>
  <email>jota...@hotmail.com</email>
  </author>
  <updated>2009-12-17T00:33:14Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/7eee55bebdc2175d?show_docid=7eee55bebdc2175d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_frm/thread/6522886d74752fe6/7eee55bebdc2175d?show_docid=7eee55bebdc2175d"/>
  <title type="text">Re: Roguelike Developers, it&#39;s time to join the Assemblee!</title>
  <summary type="html" xml:space="preserve">
  On 16 Dez, 23:38, Numeron &amp;lt;irunsofastineedafinonmyh...@h otmail.com&amp;gt; &lt;br&gt; wrote: &lt;br&gt; Nice, I didn&#39;t expect a simple 3D render of an existing RL to look so &lt;br&gt; good, even the tiles that were supposed to convey some sense of depth &lt;br&gt; work when viewing from the right angle. Anyway, Dungeonmaster-style 3D &lt;br&gt; doesn&#39;t really require the usual 3D machinery (OpenGL, etc), it can be
  </summary>
  </entry>
</feed>
