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  <id>http://groups.google.co.uk/group/rec.games.roguelike.development</id>
  <title type="text">rec.games.roguelike.development Google Group</title>
  <subtitle type="text">
  Design and programming of Roguelike games.
  </subtitle>
  <link href="/group/rec.games.roguelike.development/feed/atom_v1_0_msgs.xml" rel="self" title="rec.games.roguelike.development feed"/>
  <updated>2009-11-08T15:34:54Z</updated>
  <generator uri="http://groups.google.co.uk" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Ido Yehieli</name>
  <email>ido.yehi...@gmail.com</email>
  </author>
  <updated>2009-11-08T15:34:54Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/5bc9a3e9f9986d48/432df5c852755975?show_docid=432df5c852755975</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/5bc9a3e9f9986d48/432df5c852755975?show_docid=432df5c852755975"/>
  <title type="text">Re: IRDC 09 Ongoing</title>
  <summary type="html" xml:space="preserve">
  Some pics: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://farm3.static.flickr.com/2592/4085479913_26fb9340da.jpg&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://farm4.static.flickr.com/3519/4086237360_76c659763f.jpg&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://farm3.static.flickr.com/2462/4085379931_e4dde7b358.jpg&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; -Ido.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jeff Lait</name>
  <email>torespondisfut...@hotmail.com</email>
  </author>
  <updated>2009-11-08T10:01:31Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/123dded873df21fd?show_docid=123dded873df21fd</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/123dded873df21fd?show_docid=123dded873df21fd"/>
  <title type="text">Re: Nice way to load data objects</title>
  <summary type="html" xml:space="preserve">
  Too much typing. &lt;br&gt; I believe this is a good point to let your compiler do some of the &lt;br&gt; work for you. Write a program to take a nice, succinct, version of &lt;br&gt; your data and output C structs with the data. Then you get the best &lt;br&gt; of both worlds. &lt;br&gt; This is my approach in my 7DRLs and POWDER where enummaker.exe will
  </summary>
  </entry>
  <entry>
  <author>
  <name>skreeg</name>
  <email>skr...@gmail.com</email>
  </author>
  <updated>2009-11-08T02:43:37Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/8057ecbf5ff834b3?show_docid=8057ecbf5ff834b3</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/8057ecbf5ff834b3?show_docid=8057ecbf5ff834b3"/>
  <title type="text">Re: Nice way to load data objects</title>
  <summary type="html" xml:space="preserve">
  That&#39;s more or less what I&#39;ve done. A simple enum first &lt;br&gt; enum terrainType{ &lt;br&gt; GRASS, &lt;br&gt; STONEWALL, &lt;br&gt; RUBBLE &lt;br&gt; Then a constructor; &lt;br&gt; Terrain::Terrain(terrainType_t terrain) &lt;br&gt; { &lt;br&gt; switch (terrain) &lt;br&gt; case GRASS; &lt;br&gt; gfxid=&#39;.&#39;; &lt;br&gt; name=&amp;quot;Grass&amp;quot;; &lt;br&gt; etc.. &lt;br&gt; In GameWorld.generateMap() I create a Terrain object for each
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jeff Lait</name>
  <email>torespondisfut...@hotmail.com</email>
  </author>
  <updated>2009-11-08T00:43:25Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/5bc9a3e9f9986d48/654bc2e92057c3f7?show_docid=654bc2e92057c3f7</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/5bc9a3e9f9986d48/654bc2e92057c3f7?show_docid=654bc2e92057c3f7"/>
  <title type="text">IRDC 09 Ongoing</title>
  <summary type="html" xml:space="preserve">
  Having just returned to the Hostel at CERN, I decided to quickly let &lt;br&gt; the rest of you know that IRDC 09 has started successfully! &lt;br&gt; We had a nice welcome from Mario and tour of CERN, followed by some &lt;br&gt; exciting presentations and discussions. I&#39;m currently transferring &lt;br&gt; the 10 gb of video to my laptop. Maybe this year we&#39;ll get it
  </summary>
  </entry>
  <entry>
  <author>
  <name>salewto</name>
  <email>salewto_...@126.com</email>
  </author>
  <updated>2009-11-07T18:20:46Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/cad4215e0659b029/5f160841cf99e5ed?show_docid=5f160841cf99e5ed</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/cad4215e0659b029/5f160841cf99e5ed?show_docid=5f160841cf99e5ed"/>
  <title type="text">（（（（ ۞））））supply factory price Gucci shoes ugg boot chanel shoes etc(www.ecyaya.com)</title>
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  <email>fjrjtrad...@163.com</email>
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  <updated>2009-11-07T18:14:47Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/db25d5e31d3babfa/585889fd3a9d8c39?show_docid=585889fd3a9d8c39</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/db25d5e31d3babfa/585889fd3a9d8c39?show_docid=585889fd3a9d8c39"/>
  <title type="text">§§§ Cheap wholesale AAA True Leather brand handbags (Chanel, Gucci, LV, Burberry, Chloe......) at www.fjrjtrade.com &lt;paypal payment&gt;</title>
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  </entry>
  <entry>
  <author>
  <name>salewto</name>
  <email>salewto_0...@126.com</email>
  </author>
  <updated>2009-11-07T16:24:14Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/7303e75174b74dbd/1067d922d482427c?show_docid=1067d922d482427c</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/7303e75174b74dbd/1067d922d482427c?show_docid=1067d922d482427c"/>
  <title type="text">☆๑♣๑☆ free shipping wholesale cheap fashionable brands T-shirts in www.ecyaya.com</title>
  <summary type="html" xml:space="preserve">
  ☆๑♣๑☆ free shipping wholesale cheap fashionable brands T-shirts in &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Wholesale Lacoste polo t shirt ( &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; ) &lt;br&gt; Wholesale Lacoste t shirt solid color ( &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; ) &lt;br&gt; Wholesale Lacoste sweater ( &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; ) &lt;br&gt; Wholesale Lacoste shirt ( &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; ) &lt;br&gt; Wholesale Lacoste ( &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ecyaya.com&quot;&gt;[link]&lt;/a&gt; )
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  <author>
  <name>fjrjtrade</name>
  <email>fjrjtrad...@163.com</email>
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  <updated>2009-11-07T15:39:19Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/999d07527705050f/62d630c618ea3b5c?show_docid=62d630c618ea3b5c</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/999d07527705050f/62d630c618ea3b5c?show_docid=62d630c618ea3b5c"/>
  <title type="text">〓〓〓 ED Hardy T-shirt cheap wholesale at www.fjrjtrade.com ●&lt;paypal payment&gt;○</title>
  <summary type="html" xml:space="preserve">
  〓〓〓 ED Hardy T-shirt cheap wholesale at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; ●&amp;lt;paypal &lt;br&gt; payment&amp;gt;○ &lt;br&gt; Wholesale T-shirts &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Wholesale T-shirts &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Wholesale T-shirts &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.fjrjtrade.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Wholesale AFF T-shirt, ARMANI T-shirt, BAPE T-shirt, BBC T-shirt, BOSS &lt;br&gt; T-shirt, Burberry T-shirt, CA T-shirt women&#39;s, COOGI T-shirt, CRYSTAL
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  <entry>
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  <name>ecyaya</name>
  <email>ecyaya_...@126.com</email>
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  <updated>2009-11-07T15:00:11Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/cc41821a68b65dfe/6f40f2da77237961?show_docid=6f40f2da77237961</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/cc41821a68b65dfe/6f40f2da77237961?show_docid=6f40f2da77237961"/>
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  <summary type="html" xml:space="preserve">
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  <entry>
  <author>
  <name>Stephan Houben</name>
  <email>steph...@planet.nl</email>
  </author>
  <updated>2009-11-07T14:30:44Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/c0329469db957a08/cf15789470b24df2?show_docid=cf15789470b24df2</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/c0329469db957a08/cf15789470b24df2?show_docid=cf15789470b24df2"/>
  <title type="text">Re: Tile entity stacks c++ question</title>
  <summary type="html" xml:space="preserve">
  &amp;lt;snip&amp;gt; &lt;br&gt; A third way which I have used to good result is to not store &lt;br&gt; the creatures and the items in a dense array, but use a &lt;br&gt; std::map for them. Most of the tiles don&#39;t contain any items &lt;br&gt; or creatures at all so a sparse data structure is much more appropriate. &lt;br&gt; In fact, after some experiments with measuring memory and runtime I now
  </summary>
  </entry>
  <entry>
  <author>
  <name>Gerry Quinn</name>
  <email>ger...@indigo.ie</email>
  </author>
  <updated>2009-11-07T14:15:47Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/4d1aa2b473cba2e3?show_docid=4d1aa2b473cba2e3</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/bd60e3bfe53e64d9/4d1aa2b473cba2e3?show_docid=4d1aa2b473cba2e3"/>
  <title type="text">Re: [C++] Nice way to load data objects</title>
  <summary type="html" xml:space="preserve">
  In article &amp;lt;44edcef8-e33c-49aa-bd7f-659e4 70a26e0 &lt;br&gt; @g1g2000pra.googlegroups.com&amp;gt;, skr...@gmail.com says... &lt;br&gt; The way you do it seems reasonable, but what you want to do is easy &lt;br&gt; enough too. &lt;br&gt; I would use constructors, for example the following constructor would &lt;br&gt; do what I understand you to be doing now:
  </summary>
  </entry>
  <entry>
  <author>
  <name>lochok &lt;lochok@optusnet.</name>
  <email></email>
  </author>
  <updated>2009-11-07T12:45:46Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/17883308fb044055?show_docid=17883308fb044055</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/17883308fb044055?show_docid=17883308fb044055"/>
  <title type="text">Re: SDL Consoles</title>
  <summary type="html" xml:space="preserve">
  &amp;lt;SNIP&amp;gt; &lt;br&gt; &amp;lt;SNIP&amp;gt; &lt;br&gt; Hmmm - I hadn&#39;t considered that. I like the idea - it could work well - &lt;br&gt; but I&#39;m going to aim first to have a playable game. I&#39;m liking the idea &lt;br&gt; of sounds (if I can find under good licenses or produce myself) and &lt;br&gt; music (I play guitar and compose - doable) too. &lt;br&gt; In general - I think because I&#39;ve been [losing] playing a bit of DoomRL
  </summary>
  </entry>
  <entry>
  <author>
  <name>stu</name>
  <email>yakumo9...@gmail.com</email>
  </author>
  <updated>2009-11-07T12:07:10Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/04673c09a05432ed?show_docid=04673c09a05432ed</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/04673c09a05432ed?show_docid=04673c09a05432ed"/>
  <title type="text">Re: SDL Consoles</title>
  <summary type="html" xml:space="preserve">
  SDL is piss easy to use and more people use it than you think. &lt;br&gt; looks pretty cool. do we get to play the AT with no name?? &lt;br&gt; -stu
  </summary>
  </entry>
  <entry>
  <author>
  <name>Christian Knudsen</name>
  <email>webmas...@asciisector.net</email>
  </author>
  <updated>2009-11-07T10:32:39Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/13f1237530dd382c?show_docid=13f1237530dd382c</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/13f1237530dd382c?show_docid=13f1237530dd382c"/>
  <title type="text">Re: SDL Consoles</title>
  <summary type="html" xml:space="preserve">
  That last post was mine. I was logged in with the wrong account. :)
  </summary>
  </entry>
  <entry>
  <author>
  <email>knud...@talecraftpictures.com</email>
  </author>
  <updated>2009-11-07T10:31:05Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/d3f6a2dcb683197d?show_docid=d3f6a2dcb683197d</id>
  <link href="http://groups.google.co.uk/group/rec.games.roguelike.development/browse_thread/thread/ee60a6fffd5642bf/d3f6a2dcb683197d?show_docid=d3f6a2dcb683197d"/>
  <title type="text">Re: SDL Consoles</title>
  <summary type="html" xml:space="preserve">
  I believe Dwarf Fortress also uses SDL (and OpenGL) for drawing a &lt;br&gt; console look. As does my own game at &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.asciisector.net&quot;&gt;[link]&lt;/a&gt; (which is &lt;br&gt; also programmed in Pascal! Yay!). I absolutely love it. The &lt;br&gt; combination of SDL + FreePascal means that I can compile the same code &lt;br&gt; for Windows, Mac OS X and Linux with only commenting/uncommenting 2
  </summary>
  </entry>
</feed>
