> It is now time for my sixth annual analysis of roguelike game
> development. I shall first present some dubious statistics and then
> you shall complain that they don't accurately reflect roguelike
> development.
> To find the previous four studies, search for Failure inside this
> newsgroup.
> The data for this comes from:http://thelist.roguelikedevelopment.org/
> which I have been theoretically maintaining.
> Much thanks to Slash's Temple of the Roguelike for keeping up to date
> with roguelike releases so I can update in swift time.
> I have decided for this year that roguelike pages that go to direct
> downloads or dead pages when I first try to view them are not
> recorded. This cut the number of 7DRLs down this year. People are
> encouraged to use Roguebasin if they want a permament reference page
> for their 7DRL. I decided this after the 1kbrls, so they mostly made
> it in these numbers.
> First, the meaningless bargraph.
> 1 #
> 1 # #
> 1 # #
> 1 # # #
> 1 # # #
> 1 # # #
> 1 # # #
> 1 # # # #
> 1 # # # # #
> 1 # ## # ## #
> 1 #### # ## # #
> 1 ###### ## ## ## #
> 1 ####### # ## ### ## #
> 1 ####### # ####### # # ### #
> 1 ################## # # ### # # ##
> 1 ################## # ## ######### ## ##
> 1 #################### ### ######### ## ###
> 1 000000000111111111122222222223333333333444>+72
> 1 123456789012345678901234567890123456789012>
> This tracks the number of roguelikes by last release date. The first
> column has a # for every roguelike released in the last month. I have
> omitted the last column which would have all the roguelikes over 42
> months old or without known release dates. There are now 72 such
> roguelikes being tracked.
> The peaks at 4, 16-17, 28, and 40 month marks are due to the 7DRL
> challenges. The peak on the 11th month is due to the 1KBRL challenge.
> Next, we will look at the cumulative totals for the last year.
> Numbers: (July, 2009)
> Month # Total Percent
> 1 6 6 2%
> 2 16 22 8%
> 3 7 29 11%
> 4 17 46 18%
> 5 8 54 21%
> 6 6 60 23%
> 7 5 65 25%
> 8 3 68 26%
> 9 5 73 28%
> 10 3 76 29%
> 11 14 90 34%
> 12 6 96 37%
> Rest 166 262 100%
> Copying from the last five year's reports:
> Numbers: (July, 2008)
> Month # Total Percent
> 1 11 11 6%
> 2 5 16 8%
> 3 6 22 11%
> 4 12 34 17%
> 5 14 48 24%
> 6 6 54 27%
> 7 1 55 28%
> 8 5 60 30%
> 9 2 62 31%
> 10 2 64 32%
> 11 4 68 35%
> 12 2 70 36%
> Rest 127 197 100%
> Numbers: (July, 2007)
> Month # Total Percent
> 1 10 10 6%
> 2 6 16 10%
> 3 9 25 15%
> 4 11 36 22%
> 5 9 45 28%
> 6 5 50 31%
> 7 5 55 34%
> 8 3 58 36%
> 9 3 61 37%
> 10 2 63 39%
> 11 1 64 39%
> 12 2 66 40%
> Rest 97 163 100%
> Numbers: (July, 2006)
> Month # Total Percent
> 1 9 9 7%
> 2 3 12 9%
> 3 3 15 12%
> 4 11 26 20%
> 5 5 31 24%
> 6 1 32 25%
> 7 2 34 26%
> 8 3 37 29%
> 9 1 38 29%
> 10 3 41 32%
> 11 4 45 35%
> 12 2 47 36%
> Rest 81 128 100%
> Numbers: (July, 2005)
> Month # Total Percent
> 1 15 15 15%
> 2 3 18 17%
> 3 10 28 27%
> 4 12 40 39%
> 5 2 42 42%
> 6 1 43 42%
> 7 5 48 47%
> 8 2 50 49%
> 9 3 53 51%
> 10 2 55 53%
> 11 3 58 56%
> 12 2 60 58%
> Rest 43 103 100%
> Numbers: (July, 2004)
> Month # Total Percent
> 1 6 6 10%
> 2 5 11 19%
> 3 2 13 22%
> 4 3 16 27%
> 5 0 16 27%
> 6 0 16 27%
> 7 4 20 34%
> 8 0 20 34%
> 9 0 20 34%
> 10 1 21 36%
> 11 2 23 39%
> 12 2 25 42%
> Rest 24 59 100%
> The increasingly meaningless Percent Actively Developing Roguelike has
> maintained its position despite what would seem an inevitable trend to
> zero. This year the 37% of tracked roguelikes were updated in the
> last year, up from last year, despite an increasing number of 7DRLs in
> the list.
> More interesting is the absolute number of touched roguelikes. 2006
> seems to have been an anamoly as we've continued to see growth in this
> area with 96 roguelikes updated in the last year.
> This chart shows the number roguelikes touched in the last 6 months,
> 12 months, and the percentage the twelfth month number comprises of
> the total number of roguelikes being tracked.
> I have added a new column this year for Old. These are roguelikes
> that have been tracked for at least one year and have been touched in
> the last year. The number is simply the 12 month total minus the new
> listing number. This hopefully discounts the coffee-break effect of
> the myriad 7DRLs and lets us see how many "real" roguelikes are
> currently being updated per year.
> Year 6 12 % Total New Old
> 2004 16 25 27% 59 - -
> 2005 43 60 42% 103 +44 16
> 2006 32 47 36% 128 +25 22
> 2007 50 66 40% 163 +35 31
> 2008 54 70 36% 197 +34 36
> 2009 60 96 37% 262 +65 31
> So where does six years of data put us? We are doing very well for
> roguelike creation - five new tracked roguelikes per month, a new
> peak. The new Old column, however, I think shows where some of the
> sense of stasis in the genre comes from. The early increases may be
> due to sampling effects as existing roguelikes were largely added to
> the list. But for the last three years we've seen a balance at about
> 30 roguelikes being actively worked on.
> --
> Jeff Lait
> (POWDER:http://www.zincland.com/powder)
Jeff, you've done a fantastic job yet again. I enjoy these more and
more each passing year. It's absolutely fantastic to be able to semi-
roguelike community. Keep up the amazing work with these. I
long term projects.