On 27 kesä, 23:57, tyreciu
...@yahoo.com wrote:
> This is really great! I had quite a bit of fun with the previous
> version, although I ultimately gave up because I couldn't figure out
> how to successfully play an archer. Now that arrows are cheaper and
> don't run out as fast, that seems to be solved. I've only had one
> attempt so far, and died at DL 16 because of diving into a pool. I
> think I'll have to avoid those from now on.
I'll give a small hint for archers, I think they should use throwing
weapons as a secondary way of dealing damage to save arrows, and
there's one very useful skill that gives you practically limitless
amounts of throwing weapons. Also, you don't necessarily have to avoid
the pools, just be careful and figure out how to use them safely.
> One oddity is that the pools seem to give a status effect of
> frostbite. One might expect that they'd either give hypothermia. Or
> maybe just 'wet' which would cause heat to be drained at a much higher
> rate for a bit. Maybe slush should give that effect as well and there
> could be a trap which drenches the player in water...
Actually while creating the pools I thought that hypothermia would fit
well here, but I couldn't think of what it would do (honestly I didn't
spend that much time thinking of that though), and because there was
frostbite already in the game and it's a bit similar condition, I just
slammed that in the pool. But I like the idea of 'wet' condition,
there are some places where it would fit well. I'll add it to the
ideas list.
> A quick interface nit: targetting and firing still use the same button
> which will destroy my 's' key pretty soon because I have to hit it
> twice for every attack. It would be nice to potentially separate the
> two and have extra keys for changing target or target nearest. For
> instance, 's' could shoot the already targetted creature or move to
> the targetting interface. 't' could move to the targetting interface
> to change a target at will. 'e' might target the nearest enemy/
> iceblock in one keystroke.
Your poor 's' key, when I'm playing an archer I just press the key
down, wait till it kills all the monsters and lift the finger. But
yeah, that could make the archer's life even easier. I'll add this to
the list of ideas too.
> Anyhow, I am really glad that the archer class is newly viable. I'll
> have to play again and be a bit more cautious next time... :)
Good that those changes didn't go to waste then. The archer is still
harder than the melee characters, but perhaps now it's even possible
to get to the end game where I've heard that archers are in fact
easier than melee characters. Good luck anyhow. :)