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Description: Design and programming of Roguelike games.
 

Vote for your favorite roguelike soundtrack ! 
  They were 15 valiant bards entering the dreadful labyrinth of the 2008 roguelike soundtrack contest. Only 8 of them survived the traps and hidden creatures. You can vote until July, 20 23:59 GMT for your favorite soundtrack here : [link] By the way, you can use the blog to post comments on individual tunes... more »
By jice  - 01:17 - 2 new of 2 messages    

Accessing ESC key in FreePascal 
  Hello, this is a question for people who know FreePascal. I'm using the unit "keyboard" to process console input: I wait for a keyevent with GetKeyEvent. Afterwards, I process it with TranslateKeyEvent and KeyEventToString, for example: var k: TKeyEvent; ks: String; begin k:=GetKeyEvent; k:=TranslateKeyEvent(k);... more »
By Mario Donick  - 4 Jul - 5 new of 5 messages    

Mont Blanc MB0018 - www.luxury-gift.org 
  Mont Blanc MB0018 - [link] Luxury Gift : [link] Mont Blanc Pens : [link] Mont Blanc MB0018 Link : [link] Mont Blanc MB0018 Information : Brand : Mont Blanc Pens Code : MB0018... more »
By yxs...@gmail.com  - 4 Jul - 1 new of 1 message    

Failure rates of Roguelike Games 
  It is now time for my fifth annual analysis of roguelike game development. I shall first present some dubious statistics and then you shall complain that they don't accurately reflect roguelike development. To find the previous four studies, search for Failure inside this newsgroup. The data for this comes from:... more »
By Jeff Lait  - 3 Jul - 9 new of 9 messages    

Recorded games 
  I'm working on a [in my opinion] somewhat innovative roguelike game for which being able to record and replay games is an important feature. But it turns out it's quite a bit more difficult than I anticipated. Does anyone have any experience in making it possible to record and replay games? Any advice would be appreciated.... more »
By Garrison Benson  - 2 Jul - 8 new of 8 messages    

Moving large numbers of monsters in close formation 
  I thought I was happy about my monster movement, till I got a lot of them together in a tight space. When I have a pack of monsters that have moved close together, it's obvious to me that my movement AI needs some work. The monsters are all in a linked list that I traverse, and each then moves based on whatever criteria. The problem... more »
By spag  - 1 Jul - 24 new of 24 messages    

I'm uncontent with my wilderness 
  Hi. Currently I feel (again) a bit uncontent with the wilderness in LambdaRogue. It looks good, but is very unstructured. I use puzzle tiles to create the levels in LambdaRogue, and this works great for dungeons and caves; the more puzzle tiles I have, the more interesting the levels. But for wilderness it's not enough and I think a need a second... more »
By Mario Donick  - 30 Jun - 6 new of 6 messages    

Mind Control causes brain damage 
  RL discussion here about WoW generated the comment from someone, "You know, I really think that Mind Control should have like a 1% chance of killing the target as you screw it up and cause an aneurysm and they just fall over twitching." To which I replied, "You know, if I suggested that to the Roguelike... more »
By Draco18s  - 30 Jun - 10 new of 10 messages    

Random Name Generator 
  A common thing that shows up here is random name generation. Most of POWDER uses a syllable based approach, which I like as you can control the feel of the words, but it is a lot of work to get a large vocabulary. I wanted a random name generator for the player, so decided to write a new one. It uses a very simple finite state machine to select between... more »
By Jeff Lait  - 29 Jun - 31 new of 31 messages    

Frozen Depths 1.03 released 
  Hello yet again fellow roguelikers! The frost covers the land again as a new version of Frozen Depths is finished, and again it took almost a year to release a new version. 11½ months to be quite exact. The list of changes isn't as long as last time even though it took as long to develop, partly because of a... more »
By glo...@gmail.com  - 27 Jun - 4 new of 4 messages    

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