Patch R 7.01 notes:
-Fixed a few typos.
-You can no longer store spells beyond some limit plus storage, so
increasing storage does have uses for a Dweomer Caster.
-The cost of identifying items at a shopkeep has been lowered.
-You can now also gamble for items at a shopkeep.
-Elementalist gets a small score penalty just like the Dweomer Caster
for getting free spell levels (which increase score).
-Fixed minor Fire Halo graphics glitch.
-After buying a spell upgrade the shopkeeper asks if you want to buy
another such upgrade for the same spell. This speeds up buying
multiple spell levels for example.
-Price of upgrades now only depends on the number of those upgrades
already obtained and not spell level.
-Sorcerer now gets an intrinsic bonus to casting speed and regenerates
starting level 4 spells.
-Breath spells (e.g. Cold Breath) now travel along walls instead of
bouncing off them.
-Assassins now get one additional Poison Darts level and the Entangle
spell.
-Greed and Wealth suffixes can now be found on any item.
-You can now also press left and right on the new game screen to
adjust permadeath.
-Fixed a bug where transferring an item to a summon and then
recollecting thatsame item could crash the game later at various
points.
-Added side passages.
-Added quests.
-Added the Qismat shrine.
-You can now press Page Down to toggle health bars.
-Character dump now only identifies items on death when permadeath is
on (or when you commit suicide).
-Spell list is now colored coded for elementalists (and for those
cursed by an Elemental Shrine).
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