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7DRL: The Seven Day Quest is complete
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capmango  
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 More options 17 Mar 2007, 07:25
Newsgroups: rec.games.roguelike.announce, rec.games.roguelike.development
Follow-up To: rec.games.roguelike.development
From: "capmango" <comme...@wichman.org>
Date: Sat, 17 Mar 2007 07:25:58 +0000 (UTC)
Local: Sat 17 Mar 2007 07:25
Subject: 7DRL: The Seven Day Quest is complete
I Declare Victory!

The Seven Day Quest was completed just before midnight Friday; seven
hours before the deadline.

You can read the whole blow-by-blow of the dev effort at
http://7dayquest.blogspot.com/

You can play the game online at http://www.babelsphere.com/7dayquest/game/

If you want to download all the source files, you can get the zip file
at http://www.babelsphere.com/7dayquest/game7.zip

Final line count, about 3500 lines of javascript (counting returns,
not semicolons).  This is a bit misleading, though.  The defnition of
the 50 monsters constitutes over 500 lines all by itself.

I began with just two small bits of js I horked from the net -- a
random number generator and a JSON stringifier.  I had planned to
create the graphics files beforehand, since I figured that would be
legal, but I only got around to creating 8 of them before the start of
the competition, so the other 100 or so graphics files were also
created durng the 161 hours of coding.

Overall, I'm pretty happy with what I created.  This has been a lot of
fun!


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