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  <id>http://groups.google.co.uk/group/rec.games.corewar</id>
  <title type="text">rec.games.corewar Google Group</title>
  <subtitle type="text">
  The Core War computer challenge.
  </subtitle>
  <link href="/group/rec.games.corewar/feed/atom_v1_0_msgs.xml" rel="self" title="rec.games.corewar feed"/>
  <updated>2009-12-19T22:08:04Z</updated>
  <generator uri="http://groups.google.co.uk" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-19T22:08:04Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/2d7046d7295f7cf5/ab5619f5d71c8afc?show_docid=ab5619f5d71c8afc</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/2d7046d7295f7cf5/ab5619f5d71c8afc?show_docid=ab5619f5d71c8afc"/>
  <title type="text">Re: PMARS with Extension 2009 (pretty good beta) now available ! (Source code available too ! ;):))</title>
  <summary type="html" xml:space="preserve">
  Source code now available too in three &amp;quot;flavors&amp;quot;: &lt;br&gt; 1. Windows zipfile &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://members.home.nl/hbthouppermans/Tools/PMARS/PMARSEXT2009Source.zip&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; 2. Windows rarfile &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://members.home.nl/hbthouppermans/Tools/PMARS/PMARSEXT2009Source.rar&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; 3. Uncompressed &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://members.home.nl/hbthouppermans/Tools/PMARS/Source%20(uncompressed)/&quot;&gt;[link]&lt;/a&gt;
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-19T21:55:59Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/e9424db9c5464441/52c214ef8afa8979?show_docid=52c214ef8afa8979</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/e9424db9c5464441/52c214ef8afa8979?show_docid=52c214ef8afa8979"/>
  <title type="text">The first extension 2009 warrior: (Skybuck&#39;s) CodeCyclingBomberV1 !!!!!!!!! :) =D=D=D</title>
  <summary type="html" xml:space="preserve">
  Hello =D &lt;br&gt; I proudly present to you... the first extension 2009 warrior EVER ! &lt;br&gt; YEAHAHAHAHAHAHAHAH =D &lt;br&gt; Bye, &lt;br&gt; Skybuck ;): &lt;br&gt; ;redcode CodeCyclingBomberV1 &lt;br&gt; ;name CodeCyclingBomber &lt;br&gt; ;author Skybuck Flying &lt;br&gt; ;strategy Cycles the instruction.code of the bomb thrown into the core. &lt;br&gt; ;version 1 &lt;br&gt; ;date 17 december 2009
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-19T21:46:55Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/2d7046d7295f7cf5/80e086b5d80d8ae0?show_docid=80e086b5d80d8ae0</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/2d7046d7295f7cf5/80e086b5d80d8ae0?show_docid=80e086b5d80d8ae0"/>
  <title type="text">PMARS with Extension 2009 (pretty good beta) now available !</title>
  <summary type="html" xml:space="preserve">
  Hello, &lt;br&gt; Today I finished the first pretty good beta of PMARS (for Windows 95 and up) &lt;br&gt; with Extension 2009 ! &lt;br&gt; The software can be downloaded at this link: &lt;br&gt; (server version available too) &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://members.home.nl/hbthouppermans/Tools/PMARS/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; So now you can start developing and testing warriors with extension 2009
  </summary>
  </entry>
  <entry>
  <author>
  <name>Bernd Paysan</name>
  <email>bernd.pay...@gmx.de</email>
  </author>
  <updated>2009-12-18T18:42:36Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/ef64b208cd2b0f5d?show_docid=ef64b208cd2b0f5d</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/ef64b208cd2b0f5d?show_docid=ef64b208cd2b0f5d"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  I have no problems whatsoever on Windows with &lt;br&gt; VirtualAlloc(heapstart, size, MEM_COMMIT | MEM_RESERVE, &lt;br&gt; PAGE_EXECUTE_READWRITE)); &lt;br&gt; or on Linux with &lt;br&gt; mmap(heapstart, size, PROT_EXEC|PROT_READ|PROT_WRITE , MAP_ANON| &lt;br&gt; MAP_PRIVATE, -1, 0)); &lt;br&gt; Any JIT needs that, and programming languages with JITs come even from
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-17T14:48:34Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/bd5dc4b45f6173fa?show_docid=bd5dc4b45f6173fa</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/bd5dc4b45f6173fa?show_docid=bd5dc4b45f6173fa"/>
  <title type="text">Re: Redcode Extension 2009, Specification 1.00 now available ! (Followed after &quot;Understanding redcode programs&quot; introduction.)</title>
  <summary type="html" xml:space="preserve">
  The PMARS (C programming language version) is coming along nicely ! ;) :) &lt;br&gt; I made the necessary changes to the C code so I can start implementing the &lt;br&gt; additional modifiers. &lt;br&gt; For now it was interesting to see that the compressed version is actually &lt;br&gt; twice as slow as the uncompressed version. (Also optimizing for size made it
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-17T10:39:57Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/f6c47a6b2a024565/93d197b661173af2?show_docid=93d197b661173af2</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/f6c47a6b2a024565/93d197b661173af2?show_docid=93d197b661173af2"/>
  <title type="text">Re: PMARS server version is probably going to be faster ! ;)</title>
  <summary type="html" xml:space="preserve">
  Nope... &lt;br&gt; It seems the debug field is necessary even in the server version... probably &lt;br&gt; for parsing... that&#39;s kinda shamefull ! ;) &lt;br&gt; Maybe that can somehow be solved ! ;) &lt;br&gt; But not gonna try that now ! ;) &lt;br&gt; Later, &lt;br&gt; Skybuck.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-17T10:13:38Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/f6c47a6b2a024565/534fab0a898af60a?show_docid=534fab0a898af60a</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/f6c47a6b2a024565/534fab0a898af60a?show_docid=534fab0a898af60a"/>
  <title type="text">PMARS server version is probably going to be faster ! ;)</title>
  <summary type="html" xml:space="preserve">
  Hello, &lt;br&gt; I just made an interesting discovery... &lt;br&gt; The instruction/mem_struct contains a special field called: &lt;br&gt; FIELD_T debuginfo; &lt;br&gt; It&#39;s in global.h &lt;br&gt; FIELD_T is 1 byte long. &lt;br&gt; This field is probably only used for the debugger which is removed/disabled &lt;br&gt; for the server version. &lt;br&gt; By disabling this field for the server version the following ammount of
  </summary>
  </entry>
  <entry>
  <author>
  <name>Piotr Wyderski</name>
  <email>piotr.wyder...@mothers.against.spam.gmail.com</email>
  </author>
  <updated>2009-12-17T10:06:17Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/f90bd276b36f8afc?show_docid=f90bd276b36f8afc</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/f90bd276b36f8afc?show_docid=f90bd276b36f8afc"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  It will if you ask it to do so. JITs depend on it. &lt;br&gt; Best regards &lt;br&gt; Piotr Wyderski
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-16T19:44:59Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/2c0129c8102ac64d?show_docid=2c0129c8102ac64d</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/2c0129c8102ac64d?show_docid=2c0129c8102ac64d"/>
  <title type="text">Re: Redcode Extension 2009, Specification 1.00 now available ! (Followed after &quot;Understanding redcode programs&quot; introduction.)</title>
  <summary type="html" xml:space="preserve">
  Hi Skybuck, &lt;br&gt; can you please put the document in a prober layout? &lt;br&gt; Me: Euhm I don&#39;t think so... I kinda like it the way it is right now =D &lt;br&gt; It makes me shizzel de dizzel reading centered text over the complete &lt;br&gt; Me: LOL &lt;br&gt; assay... it would be more readable, if it is formated nicely by the &lt;br&gt; Me: Mhoaw... not really... just read it line-by-line... that&#39;s how it was
  </summary>
  </entry>
  <entry>
  <author>
  <name>Matthias Strubel</name>
  <email>kurvenjun...@googlemail.com</email>
  </author>
  <updated>2009-12-16T17:57:23Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/b11fd8774f9f22bc?show_docid=b11fd8774f9f22bc</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/b11fd8774f9f22bc?show_docid=b11fd8774f9f22bc"/>
  <title type="text">Re: Redcode Extension 2009, Specification 1.00 now available ! (Followed after &quot;Understanding redcode programs&quot; introduction.)</title>
  <summary type="html" xml:space="preserve">
  Hi Skybuck, &lt;br&gt; can you please put the document in a prober layout? &lt;br&gt; It makes me shizzel de dizzel reading centered text over the complete &lt;br&gt; assay... it would be more readable, if it is formated nicely by the &lt;br&gt; author and please make use of the &amp;lt;pre&amp;gt; Tags or something like that to &lt;br&gt; show, which are code-examples ;)
  </summary>
  </entry>
  <entry>
  <author>
  <name>Skybuck Flying</name>
  <email>intothefut...@hotmail.com</email>
  </author>
  <updated>2009-12-16T04:00:54Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/4e4caf7a053179fd?show_docid=4e4caf7a053179fd</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/eb2b9e5c1bb04919/4e4caf7a053179fd?show_docid=4e4caf7a053179fd"/>
  <title type="text">Redcode Extension 2009, Specification 1.00 now available ! (Followed after &quot;Understanding redcode programs&quot; introduction.)</title>
  <summary type="html" xml:space="preserve">
  Hello, &lt;br&gt; I just wrote a document containing two sections: &lt;br&gt; Section 1 of 2: &amp;quot;Understanding redcode programs&amp;quot; by Skybuck Flying. &lt;br&gt; Section 2 of 2: &amp;quot;Full Specification for Redcode Extension 2009&amp;quot; by Skybuck &lt;br&gt; Flying. &lt;br&gt; (Redcode Extension 2009, Specification 1.00 created on 16 december 2009 by &lt;br&gt; Skybuck Flying).
  </summary>
  </entry>
  <entry>
  <author>
  <name>robertwessel2@yahoo.com</name>
  <email>robertwess...@yahoo.com</email>
  </author>
  <updated>2009-12-16T00:06:19Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/377c518bad304933?show_docid=377c518bad304933</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/377c518bad304933?show_docid=377c518bad304933"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  Errr... VirtualAlloc with PAGE_EXECUTE_READWRITE?
  </summary>
  </entry>
  <entry>
  <author>
  <name>nedbrek</name>
  <email>nedb...@yahoo.com</email>
  </author>
  <updated>2009-12-15T22:16:54Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/8fc0d034e59e865f?show_docid=8fc0d034e59e865f</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/8fc0d034e59e865f?show_docid=8fc0d034e59e865f"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  That&#39;s what I get for replying from memory, after not looking at &lt;br&gt; something for three years... &lt;br&gt; From: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://wiki.osdev.org/X86_Instruction_Encoding#ModR.2FM_and_SIB_bytes&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; MOD &lt;br&gt; 00 [register indirect] &lt;br&gt; 01 [reg + imm byte] &lt;br&gt; 10 [reg + imm dword] &lt;br&gt; 11 reg direct &lt;br&gt; The difference between &amp;quot;op r,m&amp;quot; and &amp;quot;op m,r&amp;quot; (source or dest from
  </summary>
  </entry>
  <entry>
  <author>
  <name>Paul Gotch</name>
  <email>pa...@at-cantab-dot.net</email>
  </author>
  <updated>2009-12-15T18:06:36Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/854eaf316f56f1a2?show_docid=854eaf316f56f1a2</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/854eaf316f56f1a2?show_docid=854eaf316f56f1a2"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  You can obviously turn use of the NX bit off. However writing software &lt;br&gt; which depends on security features of the OS being turned off rather &lt;br&gt; limits your potential audience for a delivered program. &lt;br&gt; What the Windows API says is allowable and what is actually implemented &lt;br&gt; by the hardware may of course be different. Indeed it may be possible
  </summary>
  </entry>
  <entry>
  <author>
  <name>Casper H. S. Dik</name>
  <email>casper....@sun.com</email>
  </author>
  <updated>2009-12-15T13:48:52Z</updated>
  <id>http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/e170111b1d339533?show_docid=e170111b1d339533</id>
  <link href="http://groups.google.co.uk/group/rec.games.corewar/browse_frm/thread/a9e55a10ae3e6ddf/e170111b1d339533?show_docid=e170111b1d339533"/>
  <title type="text">Re: x86 might be ok for self-modifieing code as well...</title>
  <summary type="html" xml:space="preserve">
  That is funny because before AMD introduced the &amp;quot;NX&amp;quot; bit, you couldn&#39;t &lt;br&gt; even make a difference between &amp;quot;read&amp;quot; and &amp;quot;execute&amp;quot;. &lt;br&gt; I believe that you can still disable the use of the &amp;quot;NX&amp;quot; bit in the &lt;br&gt; Windows kernel. &lt;br&gt; Casper
  </summary>
  </entry>
</feed>
