Why is Quake SOO SLOW?!?
flag
8 messages - Collapse all
/groups/adfetch?adid=WTK_oQ0AAAAt58BR96n49z35q_kM2o5H
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Follow-up To:
Add Cc | Add Follow-up to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers that you hear
 
1.  Scott Lyon  
View profile   Translate to Translated (View Original)
 More options 16 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: Scott Lyon <sco...@cyberlynk.com>
Date: 1996/07/16
Subject: Re: Why is Quake SOO SLOW?!?

Roch Ripley wrote:

>    I am really disappointed with Quake.  From the past year, everyone has
> been awaiting the arrival of Quake, which is supposed to blow away the
> competition.  After playing the shareware version of Quake, I wasn't too
> pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
> video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
> over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure
> don't any more 3D than Duke's but the lighting effects are superb.  Also,
> the monsters are 3D.  So, the 3D monsters and the lighting effects
> dragged down the fps?!?  IMHO, Quake should have options in which the
> user could turn off the lighting effects (torches, candles) and increase
> the speed of the game.

It's the FPU requirement......a 486 FPU just doesn't have the muscle to
run quake well....

--
********************************************
sco...@cyberlynk.com
GAMERS CORNER -> http://www.cyberlynk.com/~scottl
Handle -> MUGGER.     NET QUAKE Rules !!!!!
********************************************


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
2.  hraiser  
View profile   Translate to Translated (View Original)
 More options 16 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: hrai...@cloud9.net
Date: 1996/07/16
Subject: Re: Why is Quake SOO SLOW?!?

Roch Ripley (smu...@vcn.bc.ca) wrote:

:    I am really disappointed with Quake.  From the past year, everyone has
: been awaiting the arrival of Quake, which is supposed to blow away the
: competition.  After playing the shareware version of Quake, I wasn't too
: pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
: video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
: over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure

  ...blah blah blah true 3d blah blah 2.5d blah blah Pentium blah blah id
are gods blah blah 3d realms suck blah duke has toliets, quake has true 3d
blah blah blah blah only id can code games blah blah blah i want to have sex
with john carmak blah blah blah upgrade blah blah blah only lamers have 486s
blah blah blah blah blah...


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
3.  who  
View profile   Translate to Translated (View Original)
 More options 16 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: who@where (who)
Date: 1996/07/16
Subject: Re: Why is Quake SOO SLOW?!?

Still have 486? Get a Pentium immediately!
You remind me of those people who complained
that DOOM was slow on their 386 when DOOM
came out the first time.

:In article <4sfec5$...@milo.vcn.bc.ca>, smu...@vcn.bc.ca says...
:>
:>   I am really disappointed with Quake.  From the past year, everyone has
:>been awaiting the arrival of Quake, which is supposed to blow away the
:>competition.  After playing the shareware version of Quake, I wasn't too
:>pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
:>video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
:>over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure
:>don't any more 3D than Duke's but the lighting effects are superb.  Also,
:>the monsters are 3D.  So, the 3D monsters and the lighting effects
:>dragged down the fps?!?  IMHO, Quake should have options in which the
:>user could turn off the lighting effects (torches, candles) and increase
:>the speed of the game.  
:>
:>


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
4.  Marc Mielke  
View profile   Translate to Translated (View Original)
 More options 16 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: Marc Mielke <sykr...@hula.net>
Date: 1996/07/16
Subject: Re: Why is Quake SOO SLOW?!?

> Roch Ripley (smu...@vcn.bc.ca) wrote:
> :    I am really disappointed with Quake.  From the past year, everyone has
> : been awaiting the arrival of Quake, which is supposed to blow away the
> : competition.  After playing the shareware version of Quake, I wasn't too
> : pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
> : video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
> : over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure

I think running either game on a 486 is an exercise in futility, but
that's just me. My 486/50 couldn't begin to run QTest. Strangely enough,
my Pentium 100 runs Quake a hell of a lot faster than it runs Duke 3d. I
need to run Duke in DOS mode to get anything resembling speed, while
Quake runs like a dream in Win 95.

Generally, I like both games, but play Duke more since I actually have
the whole game...I killed the shareware already, and can't get Quake
Shareware's TCP/IP to work at all, but that's a subject for another
thread (see my "Q95.bat won't work" post).
-Marc


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
5.  Gopher  
View profile   Translate to Translated (View Original)
 More options 17 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: mmor...@netcom.com (Gopher)
Date: 1996/07/17
Subject: Re: Why is Quake SOO SLOW?!?

Roch Ripley (smu...@vcn.bc.ca) wrote:

:    I am really disappointed with Quake.  From the past year, everyone has
: been awaiting the arrival of Quake, which is supposed to blow away the
: competition.  After playing the shareware version of Quake, I wasn't too
: pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
: video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
: over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure
: don't any more 3D than Duke's but the lighting effects are superb.  Also,
: the monsters are 3D.  So, the 3D monsters and the lighting effects
: dragged down the fps?!?  IMHO, Quake should have options in which the
: user could turn off the lighting effects (torches, candles) and increase
: the speed of the game.  

The /levels/ are actually 3-d too, unlike duke. Duke does a much better
job of simulating 3dthan doom... doom and most clones have an overhead
map with just changing floor/deiling heights where Duke is capable of
linking more than one such map to enable rooms over rooms - you just move
from one mao to another, in a psudo-teleport fashon. However, Quake is
made up of blocks - there is no map, just lots of bricks of baried shapes
that are arranged together. Actually look at the way levels are made, the
rafters, the secrets, bridges, etc. and compare it to Duke. Much more
flexability, if less variety apparent in the shareware. Actually i was
never really clear on exactly how the duke engine worked. The most
apparent demonstration of this, imo, is looking up/down. Am I the only
person who just can't /stand/ things like heretic/duke's look up/down?
The way duke's engine works, there is no other way to do it though.

(Gee, serious responces seem so out-of-place around here, don't they?)
-Gopher


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
6.  Bill Hates  
View profile   Translate to Translated (View Original)
 More options 17 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: em...@unknown.com (Bill Hates)
Date: 1996/07/17
Subject: Re: Why is Quake SOO SLOW?!?

smu...@vcn.bc.ca (Roch Ripley) wrote:
>   I am really disappointed with Quake.  From the past year, everyone has
>been awaiting the arrival of Quake, which is supposed to blow away the
>competition.  After playing the shareware version of Quake, I wasn't too
>pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
>video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
>over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure

Well over 30+ fps at start of Duke3d ? Thats top DX4-100 speed.
Actually I haven't seen a DX4-100 that tops 28. After rocket blows and
everything becomes silent.

>don't any more 3D than Duke's but the lighting effects are superb.  Also,
>the monsters are 3D.  So, the 3D monsters and the lighting effects
>dragged down the fps?!?  IMHO, Quake should have options in which the
>user could turn off the lighting effects (torches, candles) and increase
>the speed of the game.  

Yeah. Yeah. Yeah. Just stick to Duke as normal people do.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
7.  Bill Hates  
View profile   Translate to Translated (View Original)
 More options 17 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: em...@unknown.com (Bill Hates)
Date: 1996/07/17
Subject: Re: Why is Quake SOO SLOW?!?

hrai...@cloud9.net wrote:
>Roch Ripley (smu...@vcn.bc.ca) wrote:
>:    I am really disappointed with Quake.  From the past year, everyone has
>: been awaiting the arrival of Quake, which is supposed to blow away the
>: competition.  After playing the shareware version of Quake, I wasn't too
>: pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64 2120
>: video card and I get 6.2 fps in the start.  While in Duke 3D, I get well
>: over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The walls sure
>  ...blah blah blah true 3d blah blah 2.5d blah blah Pentium blah blah id
>are gods blah blah 3d realms suck blah duke has toliets, quake has true 3d
>blah blah blah blah only id can code games blah blah blah i want to have sex
>with john carmak blah blah blah upgrade blah blah blah only lamers have 486s
>blah blah blah blah blah...

blah blah blah sell your Pentium, then earn money yourself and buy it
blah blah blah blah rich parents lblah blah blah stupid kids blah blah

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
8.  Valentino Zanin  
View profile   Translate to Translated (View Original)
(2 users)  More options 21 July 1996, 08:00
Newsgroups: rec.games.computer.quake.misc
From: Valentino Zanin <ZE...@m5.sprynet.com>
Date: 1996/07/21
Subject: Re: Why is Quake SOO SLOW?!?

> I am really disappointed with Quake.  From the past year, everyone has
> been awaiting the arrival of Quake, which is supposed to blow away the
> competition.  After playing the shareware version of Quake, I wasn't
> too pleased with it.  I have a 486 Dx2/80 with a Diamond Stealth 64
> 2120 video card and I get 6.2 fps in the start.  While in Duke 3D, I
> get well over 30+ fps.  Why is Quake so slow compared to Duke 3D?  The
> walls sure don't any more 3D than Duke's but the lighting effects are
> superb.  Also, the monsters are 3D.  So, the 3D monsters and the
> lighting effects dragged down the fps?!?  IMHO, Quake should have
> options in which the user could turn off the lighting effects (torches,
> candles) and increase the speed of the game.

OK, I'll start by solving your problem... There's an option, r_fullbright
(1/0) which turns off all lighting effects and speeds up the FPS
tremendously. There's also r_drawflat (1/0) which is incredibly ugly, but
turns off all wall textures... Thus making it runnable on a 486. And as
for your comments, "3d monsters and lighting effects dragged ddown the
FPS", no. They're not the main reason. The actual thing is that Quake is
an actual 3D game. Everything in the game needs three coordinates to
locate, an x-value, a y-value, and a z-value. Duke 3D uses a method of
tricking you into seeing 3D when it's actually a 2D map projected into
3D. Doom used the same technique, I beleive it's called "raycasting", but
I may be mistaken. Now, the thing is - to all those technically inclined,
Quake is an incredible leap over Duke 3D, almost as id promised - makes
it "seem like Pong". But as for what the average gamer sees, there may
not be too much of a difference. But trust me, it's there. A MAJOR factor
for the immersiveness of Quake is having the proper system to run it.
I've seen it run on a 486 - trust me, don't even bother. Wait till you
can play it on a Pentium system and appreciate it. I'd reccomend 16 megs
of RAM, too - though that's not quite as important. The major difference
is that when you, for example, jump in or out of the water in Duke, it's
not as seamless as it seems. it's a transporter, moving you to another
location on the map. It may seem as though the water is right there, and
that you can jump in, and you'll be right there - it's an illusion. This
makes it very hard for level makers to make beleivable levels, as many
people complain. Quake is relatively simple, for all of it's
complexities. You build a room as you'd think of it, how it is in real
life, with height, width and depth. That's the difference.

        Ben

--
Latest version of Monolith : 1.1
Get it at ftp://ftp.cdrom.com/pub/quake/newstuff/mnlith11.zip
Or mail me for it at mailto:za...@m5.sprynet.com
Newest Monolith feature in development : WRITING 2.0!!

-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GO/U/AT@>CS d- s:+ a15 c+++ !*>B++++ !P !L>L++++ !E>E+++ W+(++)
N++ !o !K w O- M-- !V>V+++ PS+ PE Y+>Y++ PGP/++ t*/t+ 5++ X++
R+ tv b+++ DI++ D++/+++ G++ e-@>e+++ h !r !y+
------END GEEK CODE BLOCK------


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message, you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2009 Google