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Description: Discussions about interactive fiction.
 

I7: Is there any way to use "undo" in a test command? 
  I'm testing a slew of responses given specific conditions. The I7 compiler won't allow "undo" in a test command, and while the reason given is -er- reasonable, I'm wondering if there's something else I can do for debugging/testing rather than mess with my conditions in the source code?
By Roger  - 03:52 - 5 new of 5 messages    

I7: Possible IDE for iPhone? 
  Hey everyone. I received an iPhone several months ago and I was wondering if an iPhone port of the Inform 7 IDE would be possible. Apparently the programming environments are pretty simple, so porting the OS X version to iPhone OS shouldn't be too difficult. The only potential problems I could think of are the iPhone's processing... more »
By Matt  - 00:44 - 7 new of 7 messages    

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I7: Sub-locations in Rooms 
  Hello, I'm relatively new to modern interactive fiction, and trying to actually poke at the creation process. One of the tricky things for me is the rather... ah, non-centralized nature of IF knowledge, so the biggest challenge I'm having is figuring out where past knowledge is stored and how to pull what I need out of it. So if my question is... more »
By Amy Lear  - 26 Nov - 10 new of 10 messages    

I7: Accessing an I6 character array 
  Hi, I want to prompt the player for his/her name before a game begins. I have the following fragment code in my I7 project: --- To read a line of text: (- ReadALine(); -) Include (- constant SIZE_PLAYER_NAME 253; array input->(SIZE_PLAYER_NAME + 3); [ ReadALine terminator; input->0 = SIZE_PLAYER_NAME;... more »
By Benjamin Penney  - 25 Nov - 4 new of 4 messages    

I7 : Table Width Changes or Modified GUI Changes 
  This sort of came up in another thread regarding Glulx color styles but I thought it might be interesting to hear thoughts on this here. I know one thing that was brought up was this idea of multiple-width sections or rows or something for the table. Apparently this is in the Mac version. I don't have a Mac so I don't know how well that works.... more »
By Jeff Nyman  - 25 Nov - 7 new of 7 messages    

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_The Ascot_ a month later... (spoiler) 
  Now, every time I get a brain-freeze, I think of the Terrible Eagle Beast. C.
By Conrad  - 25 Nov - 1 new of 1 message    

Glk Dungeon 3.2B, now with debugger 
  One of the first Glk apps I wrote was a port of Dungeon (MIT Zork). A few days ago Paul Goyette contacted me with an improvement, a port of the GDT function -- the in-game debugger mode that the Implementors used to tweak the game state in mid-play. As a feeble concession to normal play, GDT mode is not compiled in by... more »
By Andrew Plotkin  - 25 Nov - 2 new of 2 messages    

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