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All aspects of interactive fiction games.
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Discussions
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Description: Discussions about interactive fiction.
 

I7: Preventing Duplicate Messages 
  Here's a slightly simplified version of a scenario I'm trying to implement: [code] The Train Platform is a room. "The platform is deserted. No trains, either." The luggage is in the Train Platform. "The group's luggage is all piled near the tracks." The description is "Grace's suitcase, Paul's suitcase, Marty's suitcase, Jorma's suitcase, Jack's suitcase, and... more »
By Jim Aikin  - 06:24 - 1 new of 1 message    

I7/Glulx and memory 
  Hi all, I'm working on a moderately sized (about 23,000 words) Glulx project and running into what appears to be a memory problem, one that causes the interpreter (both glulxe and git, running under the hood in Zoom) to hang and suck up all available CPU (more details below). This project played... more »
By Erik Temple  - 04:11 - 2 new of 2 messages    

Wanted: A TXD Decompiler for Inform 7 Games 
  It would be nice if someone would develop a TXD Decompiler for Inform 7 games for both the Mac and Windows. It would decompile these 3: .z5 .z8 glulxe
By Al  - 9 Nov - 6 new of 6 messages    

I7: Organising source code 
  In section 2.5 of the Inform 7 documentation, it says: "Once the source grows beyond 1000 words or so, it can all too easily become disorganised, and by the time it reaches the size of a novella it can be difficult to find things." The documentation then advocates the use of headings to organise source code.... more »
By Peter  - 9 Nov - 2 new of 2 messages    

Code Generator 
  People who lurk the intfiction.org forums probably saw this thread already, but I'm going to post it here (Due to the audience): Imagine a program, possibly a command line app, that writes the code for you. Leave out the language semantics, focus on the game. With something like this, the writer could create large and complex... more »
By Alex Rosslyn  - 9 Nov - 4 new of 4 messages    

simplest if7 spells example? 
  i have bee studying some examples for doing spells, but i suspect they are bigger than what i need/easily comprehend quickly as a beginning student. might anybody have a pointer to a good simple spells tutorial? thank you.
By raould  - 9 Nov - 6 new of 6 messages    

Tads 3 programming question... 
  Guys, this is a tricky one: I have two pieces of code I want to be able to mix and match, rather than having to re-code them every time, spaghetti-wise. One of them is a bubblesort-like iterator: think of a nested for loop, with a few error-catching if-thens, and you've got it. Now, what that's doing at the heart of it is checking a certain value... more »
By Conrad  - 9 Nov - 3 new of 3 messages    

Hint system 
  Has anyone made a hint system for adventure games? I know about the UHS (Universal Hint System) but I wonder if anyone has made a freeware (or shareware) version of something like the UHS. The way the UHS works (for those of you who doesn't know) is that you get little pieces of information to the puzzle you are stuck with. To... more »
By Cowboy  - 9 Nov - 4 new of 4 messages    

z8 opcodes 
  Hi, to conform to the z-machine standard does a z8 interpreter have to support z6-opcodes or (hopefully) only z-5 opcodes? Marc
By mdm  - 9 Nov - 6 new of 6 messages    

I7: Problem with changing the player to an NPC. 
  I am in a starting room with three other players. However when I change myself to a random player in the room the game outputs the unwanted text "your former self" when it is run. Is this a compiler or interpreter error? Running 5Z1 Mac. <code> Starter is a room. a pillar is in Starter. Joe, Fred, and Bob are men in Starter.... more »
By Al  - 9 Nov - 7 new of 7 messages    

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