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  <title>rec.arts.int-fiction Google Group</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction</link>
  <description>Discussions about interactive fiction.</description>
  <language>en</language>
  <item>
  <title>Re: Best collaborative amateur IF?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/745e94226d68127e?show_docid=745e94226d68127e</link>
  <description>
  &amp;quot;Mrs. Pepper&#39;s Nasty Secret&amp;quot; is a collaboration. I doubt it would/ &lt;br&gt; should make any &amp;quot;best&amp;quot; lists, but it&#39;s a good little game.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/745e94226d68127e?show_docid=745e94226d68127e</guid>
  <author>
  sj...@io.com
  (S. John Ross)
  </author>
  <pubDate>Sat, 12 Dec 2009 23:50:36 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: The example elevator and- [actor] goes inside</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/34faa322a9f96d30?show_docid=34faa322a9f96d30</link>
  <description>
  It&#39;s probably a good idea, in general, to paste the code that you&#39;ve &lt;br&gt; tried, if not a complete example. The problem is very often a use of &lt;br&gt; syntax and easily diagnosed. (Sometimes people will just code up a &lt;br&gt; solution for you in the absence of any of that, but you have to get &lt;br&gt; lucky--the problem has to be something they see as interesting or fun!)
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/34faa322a9f96d30?show_docid=34faa322a9f96d30</guid>
  <author>
  ek.tem...@gmail.com
  (Erik Temple)
  </author>
  <pubDate>Sat, 12 Dec 2009 23:22:44 UT
</pubDate>
  </item>
  <item>
  <title>Re: help with testing/resurrecting iffy, a web zcode/glulx interpreter</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/08fc88ba8007ed58/5c4e1a1602bf7293?show_docid=5c4e1a1602bf7293</link>
  <description>
  whoops, make that here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://wileywiggins.com/fiddlestixx/example.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; I assure you, the embedded midi song is used ironically.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/08fc88ba8007ed58/5c4e1a1602bf7293?show_docid=5c4e1a1602bf7293</guid>
  <author>
  wileywg...@gmail.com
  (weevil)
  </author>
  <pubDate>Sat, 12 Dec 2009 22:33:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: The example elevator and- [actor] goes inside</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/c751dba813e1517e?show_docid=c751dba813e1517e</link>
  <description>
  Joe is a stand in for anyone.. I tried to do a report someone exiting &lt;br&gt; from inside the lift rule, but it seemed to get ignored. &lt;br&gt; I think your example is too general to use in this case since &amp;quot;joe &lt;br&gt; leaves the room&amp;quot; doesn&#39;t communicate &amp;quot;joe gets in the elevator&amp;quot; which &lt;br&gt; is inside the room. &lt;br&gt; Thank you for your suggestion, however.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/c751dba813e1517e?show_docid=c751dba813e1517e</guid>
  <author>
  wileywg...@gmail.com
  (weevil)
  </author>
  <pubDate>Sat, 12 Dec 2009 22:28:43 UT
</pubDate>
  </item>
  <item>
  <title>Re: Best collaborative amateur IF?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/15ee42c1e70a4d7a?show_docid=15ee42c1e70a4d7a</link>
  <description>
  I&#39;ve started to tag IFDB games with &#39;collaboration&#39; (only Alabaster, &lt;br&gt; Earl Grey, and Bedlam is what I could think of so far). &lt;br&gt; There also is the &#39;many authors&#39; IFDB tag. &lt;br&gt; You could cross-reference these tags with the game&#39;s rating on IFDB to &lt;br&gt; find the best collaborations.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/15ee42c1e70a4d7a?show_docid=15ee42c1e70a4d7a</guid>
  <author>
  georgeolive...@gmail.com
  (George Oliver)
  </author>
  <pubDate>Sat, 12 Dec 2009 20:37:56 UT
</pubDate>
  </item>
  <item>
  <title>Re: Best collaborative amateur IF?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/89b04ea2b95779d8?show_docid=89b04ea2b95779d8</link>
  <description>
  Alabaster springs to mind as an excellent example of a highly &lt;br&gt; collaborative work. One of my favourite ever games, Slouching Towards &lt;br&gt; Bedlam, was a collaboration between Daniel Ravipinto and Star Foster.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/89b04ea2b95779d8?show_docid=89b04ea2b95779d8</guid>
  <author>
  jeromecw...@gmail.com
  (Jerome West)
  </author>
  <pubDate>Sat, 12 Dec 2009 16:38:44 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: What do we do for an I7 Extensions Librarian?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/8cccb8345377c467?show_docid=8cccb8345377c467</link>
  <description>
  I take you&#39;re post onboard and agree with all of it. Very well reasoned &lt;br&gt; and thanks &lt;br&gt; Best &lt;br&gt; -James-
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/8cccb8345377c467?show_docid=8cccb8345377c467</guid>
  <author>
  jrjol...@me.com
  (James Jolley)
  </author>
  <pubDate>Sat, 12 Dec 2009 13:15:14 UT
</pubDate>
  </item>
  <item>
  <title>Re: Virtual Machines</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/ba2f2d0d0849f6af/73798bb5d85cb39b?show_docid=73798bb5d85cb39b</link>
  <description>
  That&#39;s kind of what I mean though. Its quite easy to use extensions &lt;br&gt; with I7, and there is a large library of extensions already. There are &lt;br&gt; fewer T3 extensions, but less are needed as the default comes with &lt;br&gt; more. It&#39;s a difference in library philosophy. T3 is quite like Python &lt;br&gt; in this way. &lt;br&gt; Thanks, but probably not. I had a look at the T3 VM spec, but honestly
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/ba2f2d0d0849f6af/73798bb5d85cb39b?show_docid=73798bb5d85cb39b</guid>
  <author>
  curiousdan...@gmail.com
  (Dannii)
  </author>
  <pubDate>Sat, 12 Dec 2009 13:00:42 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: The example elevator and- [actor] goes inside</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/7aa9c7252454ffcc?show_docid=7aa9c7252454ffcc</link>
  <description>
  Not fully tested but you need a report rule for Joe going. Something &lt;br&gt; along the following lines: &lt;br&gt; &amp;lt;code&amp;gt; &lt;br&gt; Report Joe going: &lt;br&gt; if the location of Joe is the location of the player: &lt;br&gt; say &amp;quot;Joe arrives in [the location of the player].&amp;quot;; &lt;br&gt; otherwise: &lt;br&gt; say &amp;quot;Joe leaves [the location of the player].&amp;quot;; &lt;br&gt; stop the action.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/09fa62954ec95601/7aa9c7252454ffcc?show_docid=7aa9c7252454ffcc</guid>
  <author>
  mikec...@sky.com
  (Mike C)
  </author>
  <pubDate>Sat, 12 Dec 2009 08:49:25 UT
</pubDate>
  </item>
  <item>
  <title>Best collaborative amateur IF?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/8ca73c1458faa89c?show_docid=8ca73c1458faa89c</link>
  <description>
  What are the best works of amateur IF you know of that had more than one &lt;br&gt; person involved in producing them, not counting testers?
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/e383f5db6bb1e460/8ca73c1458faa89c?show_docid=8ca73c1458faa89c</guid>
  <author>
  haje...@gmail.com
  (Kenji Yamada)
  </author>
  <pubDate>Sat, 12 Dec 2009 04:26:55 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: What do we do for an I7 Extensions Librarian?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/c3ff2b5307bc2eaa?show_docid=c3ff2b5307bc2eaa</link>
  <description>
  Thanks for the feedback on these points, vw. I&#39;m looking at things from &lt;br&gt; the comfort of my armchair, of course, so I have the dubious luxury of &lt;br&gt; being entirely ignorant about all sorts of things. &lt;br&gt; --JA
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/c3ff2b5307bc2eaa?show_docid=c3ff2b5307bc2eaa</guid>
  <author>
  midigur...@gmail.com
  (Jim Aikin)
  </author>
  <pubDate>Sat, 12 Dec 2009 03:03:41 UT
</pubDate>
  </item>
  <item>
  <title>Re: Virtual Machines</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/ba2f2d0d0849f6af/b1416bf9c17936b0?show_docid=b1416bf9c17936b0</link>
  <description>
  The core of the Python interpreter is written in very &lt;br&gt; portable C, and people have gotten it to work on cell &lt;br&gt; phones, PDAs and other such devices. As long as the &lt;br&gt; machine isn&#39;t *too* tiny, mainly it&#39;s just a matter of &lt;br&gt; hooking it up to whatever I/O system is available. &lt;br&gt; If a machine is tool small to support a minimal Python
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/ba2f2d0d0849f6af/b1416bf9c17936b0?show_docid=b1416bf9c17936b0</guid>
  <author>
  greg.ew...@canterbury.ac.nz
  (Gregory Ewing)
  </author>
  <pubDate>Sat, 12 Dec 2009 02:57:13 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: What do we do for an I7 Extensions Librarian?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/fb342b08e423b561?show_docid=fb342b08e423b561</link>
  <description>
  I just want to point out that this isn&#39;t necessarily a recommendation &lt;br&gt; for an extensions librarian, though there is an advantage to having &lt;br&gt; one person doing the testing and then pushing bug alerts to the &lt;br&gt; extension authors. Nevertheless the utility of regression tests is a &lt;br&gt; separate issue from the maintenance of an extensions archive.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/fb342b08e423b561?show_docid=fb342b08e423b561</guid>
  <author>
  georgeolive...@gmail.com
  (George Oliver)
  </author>
  <pubDate>Sat, 12 Dec 2009 02:37:58 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: What do we do for an I7 Extensions Librarian?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/e7591612b4963adb?show_docid=e7591612b4963adb</link>
  <description>
  I want to reiterate the question of whether we need an official &lt;br&gt; extensions librarian at all. &lt;br&gt; As Jeff mentioned we already have the infrastructure in the archive &lt;br&gt; and the wiki. Thanks to Mike T. for the I7 extension librarian &lt;br&gt; description -- so following that there would need to be the following &lt;br&gt; process built on top of that infrastructure:
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/e7591612b4963adb?show_docid=e7591612b4963adb</guid>
  <author>
  georgeolive...@gmail.com
  (George Oliver)
  </author>
  <pubDate>Sat, 12 Dec 2009 02:33:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: I7: What do we do for an I7 Extensions Librarian?</title>
  <link>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/c04a624f71ad0a9b?show_docid=c04a624f71ad0a9b</link>
  <description>
  I can assure you they&#39;re aware of the problem and are working to solve &lt;br&gt; it. I&#39;ve been involved, and I&#39;ve verified that Chris Armstrong is not &lt;br&gt; *entirely* dead. Communicating with him via Ouija board is just a very &lt;br&gt; slow process. &lt;br&gt; On a related note: I7 development isn&#39;t dead either. I caught a &lt;br&gt; glimpse of some upcoming features a few weeks ago and submitted a pile
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/9a200673fdaf9d13/c04a624f71ad0a9b?show_docid=c04a624f71ad0a9b</guid>
  <author>
  jmcg...@gmail.com
  (vaporware)
  </author>
  <pubDate>Sat, 12 Dec 2009 02:31:44 UT
</pubDate>
  </item>
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