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  <id>http://groups.google.co.uk/group/rec.arts.int-fiction</id>
  <title type="text">rec.arts.int-fiction Google Group</title>
  <subtitle type="text">
  Discussions about interactive fiction.
  </subtitle>
  <link href="/group/rec.arts.int-fiction/feed/atom_v1_0_msgs.xml" rel="self" title="rec.arts.int-fiction feed"/>
  <updated>2009-11-27T18:53:19Z</updated>
  <generator uri="http://groups.google.co.uk" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>George Oliver</name>
  <email>georgeolive...@gmail.com</email>
  </author>
  <updated>2009-11-27T18:53:19Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/cd255e38c9461563?show_docid=cd255e38c9461563</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/cd255e38c9461563?show_docid=cd255e38c9461563"/>
  <title type="text">Re: I7: Possible IDE for iPhone?</title>
  <summary type="html" xml:space="preserve">
  These are the top two javascript clients I know of -- there are others &lt;br&gt; that I&#39;m less familiar with: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.mudbrowser.com/intro&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://fourworlds.kicks-ass.net/media/jmud/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; I think one of those uses a Flash socket for the connection. However &lt;br&gt; the best Flash client available (there are many of those) IMO is this
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ron Newcomb</name>
  <email>psc...@yahoo.com</email>
  </author>
  <updated>2009-11-27T17:18:05Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/b584b5e3ed4ce2e2?show_docid=b584b5e3ed4ce2e2</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/b584b5e3ed4ce2e2?show_docid=b584b5e3ed4ce2e2"/>
  <title type="text">Re: I7: Is there any way to use &quot;undo&quot; in a test command?</title>
  <summary type="html" xml:space="preserve">
  Or via section-replacement change the UNDO word to something else. &lt;br&gt; Then the compiler won&#39;t catch it. &lt;br&gt; Mind, when you run the test, UNDO also undoes the current location in &lt;br&gt; the test script, so it gets stuck in a loop, IIRC.
  </summary>
  </entry>
  <entry>
  <author>
  <name>James Jolley</name>
  <email>jrjol...@me.com</email>
  </author>
  <updated>2009-11-27T16:22:41Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/d487342990bf7dca?show_docid=d487342990bf7dca</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/d487342990bf7dca?show_docid=d487342990bf7dca"/>
  <title type="text">Re: Tester Needed for Short Game</title>
  <summary type="html" xml:space="preserve">
  Quite. Give Al a break because he&#39;s always been fine with me and has a &lt;br&gt; good deal more wherewithall than Pudlo.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Al</name>
  <email>radic...@evcohs.com</email>
  </author>
  <updated>2009-11-27T16:03:35Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/05c3225ec4f1f20c?show_docid=05c3225ec4f1f20c</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/05c3225ec4f1f20c?show_docid=05c3225ec4f1f20c"/>
  <title type="text">Re: Tester Needed for Short Game</title>
  <summary type="html" xml:space="preserve">
  I&#39;ve made corrections to the game and uploaded it to incoming. &lt;br&gt; BTW what the hell have you ever written?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jeff Nyman</name>
  <email>jeffny...@gmail.com</email>
  </author>
  <updated>2009-11-27T14:55:51Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/f73626f159c97761?show_docid=f73626f159c97761</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/f73626f159c97761?show_docid=f73626f159c97761"/>
  <title type="text">Re: Tester Needed for Short Game</title>
  <summary type="html" xml:space="preserve">
  This may seem like I&#39;m missing your point entirely, so please bear &lt;br&gt; with me for a bit. The only area of disagreement I have when I first &lt;br&gt; read this is that you can have great editors -- a form of &amp;quot;tester&amp;quot; -- &lt;br&gt; who are lousy authors (and will admit as much). I&#39;ve worked with many &lt;br&gt; such people. In another venue, speaking as a quality assurance
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jacek Pudlo</name>
  <email>ja...@jacek.jacek</email>
  </author>
  <updated>2009-11-27T14:17:05Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/e446ac8eedbaac1e?show_docid=e446ac8eedbaac1e</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/e446ac8eedbaac1e?show_docid=e446ac8eedbaac1e"/>
  <title type="text">Re: Tester Needed for Short Game</title>
  <summary type="html" xml:space="preserve">
  Jim Aikin &lt;br&gt; My assumption is that one is highly unlikely to be a great tester if one has &lt;br&gt; proven oneself to be a scandalously inept author. This makes your portrayal &lt;br&gt; of my argument inaccurate and your analogy flawed. &lt;br&gt; Returning to your initial request, here&#39;s a list of excellent testers, all &lt;br&gt; of whom have the distinction of having tested _Gamlet_.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jacek Pudlo</name>
  <email>ja...@jacek.jacek</email>
  </author>
  <updated>2009-11-27T14:09:30Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/84197ab5b5af3143?show_docid=84197ab5b5af3143</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/007fc219d802eb65/84197ab5b5af3143?show_docid=84197ab5b5af3143"/>
  <title type="text">Re: Tester Needed for Short Game</title>
  <summary type="html" xml:space="preserve">
  Jim Aikin &lt;br&gt; My assumption is that one is highly unlikely to be a great tester if one has &lt;br&gt; proven oneself to be a scandalously inept author. This makes your portrayal &lt;br&gt; of my argument inaccurate and your analogy flawed. &lt;br&gt; Returning to your initial request, here&#39;s a list of excellent testers, all &lt;br&gt; of whom have the distinction of having tested _Gamlet_.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Amy Lear</name>
  <email>a...@amyspace.org</email>
  </author>
  <updated>2009-11-27T12:32:28Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/3b7232e01d04aeeb?show_docid=3b7232e01d04aeeb</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/3b7232e01d04aeeb?show_docid=3b7232e01d04aeeb"/>
  <title type="text">Re: I7: Possible IDE for iPhone?</title>
  <summary type="html" xml:space="preserve">
  Fun with AJAX. I wrote the backend for one of these a few years back &lt;br&gt; for a MUCK I ran.. it&#39;s a lot simpler than one might expect, but &lt;br&gt; there&#39;s a lot of little niggles about them that are annoying to &lt;br&gt; resolve (and I never quite managed all of it, myself). The biggest one &lt;br&gt; being that generally speaking, for security/access management, you
  </summary>
  </entry>
  <entry>
  <author>
  <name>vaporware</name>
  <email>jmcg...@gmail.com</email>
  </author>
  <updated>2009-11-27T11:44:16Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/e965d181084ae4a8?show_docid=e965d181084ae4a8</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/e965d181084ae4a8?show_docid=e965d181084ae4a8"/>
  <title type="text">Re: I7: Possible IDE for iPhone?</title>
  <summary type="html" xml:space="preserve">
  Are there? I&#39;ve been looking for a better web-based client than the &lt;br&gt; Java one I have now. &lt;br&gt; vw
  </summary>
  </entry>
  <entry>
  <author>
  <name>George Oliver</name>
  <email>georgeolive...@gmail.com</email>
  </author>
  <updated>2009-11-27T09:17:36Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/fd7181c20b2eb81b?show_docid=fd7181c20b2eb81b</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/43052e36bf88ef13/fd7181c20b2eb81b?show_docid=fd7181c20b2eb81b"/>
  <title type="text">Re: I7: Possible IDE for iPhone?</title>
  <summary type="html" xml:space="preserve">
  Given that there are javascript mud clients out there, it wouldn&#39;t be &lt;br&gt; too much of a stretch to fold the client and Guncho&#39;s web form into a &lt;br&gt; cohesive interface -- maybe less work than porting the whole IDE?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Paolo Lucchesi</name>
  <email>plucch...@invalid.invalid</email>
  </author>
  <updated>2009-11-27T08:26:20Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/f569e77a246b7f28/8fc079a4cb5b8d7c?show_docid=8fc079a4cb5b8d7c</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/f569e77a246b7f28/8fc079a4cb5b8d7c?show_docid=8fc079a4cb5b8d7c"/>
  <title type="text">Re: Commenting in frotz / z5</title>
  <summary type="html" xml:space="preserve">
  Script is coded in every inform IF since, I believe, the first releases. &lt;br&gt; The only difference is that if you use the * commen command while the &lt;br&gt; script is disabled (a rather unuseful action), a warning message is &lt;br&gt; shown in place of the usual &amp;quot;comment recorded&amp;quot; message. &lt;br&gt; bye
  </summary>
  </entry>
  <entry>
  <author>
  <name>Roger</name>
  <email>roger.helge...@gmail.com</email>
  </author>
  <updated>2009-11-27T07:38:56Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/350bae9b5445d1f6?show_docid=350bae9b5445d1f6</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/350bae9b5445d1f6?show_docid=350bae9b5445d1f6"/>
  <title type="text">Re: I7: Is there any way to use &quot;undo&quot; in a test command?</title>
  <summary type="html" xml:space="preserve">
  Oh boy. How silly I am :) &lt;br&gt; Thank you.
  </summary>
  </entry>
  <entry>
  <author>
  <name>vaporware</name>
  <email>jmcg...@gmail.com</email>
  </author>
  <updated>2009-11-27T06:46:36Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/f43290ac4bc8e5f0?show_docid=f43290ac4bc8e5f0</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/f43290ac4bc8e5f0?show_docid=f43290ac4bc8e5f0"/>
  <title type="text">Re: I7: Is there any way to use &quot;undo&quot; in a test command?</title>
  <summary type="html" xml:space="preserve">
  Try using the Skein. It operates outside the game, so undo isn&#39;t a &lt;br&gt; problem for it. &lt;br&gt; vw
  </summary>
  </entry>
  <entry>
  <author>
  <name>Roger</name>
  <email>roger.helge...@gmail.com</email>
  </author>
  <updated>2009-11-27T05:33:18Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/1a5281ef3af418e6?show_docid=1a5281ef3af418e6</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/1a5281ef3af418e6?show_docid=1a5281ef3af418e6"/>
  <title type="text">Re: I7: Is there any way to use &quot;undo&quot; in a test command?</title>
  <summary type="html" xml:space="preserve">
  No, I need &amp;quot;undo&amp;quot; because a scene-changing condition is set after a &lt;br&gt; series of &amp;quot;bad actions&amp;quot; with custom responses, that I am trying to &lt;br&gt; basically print to a transcript. I want to roll back to before the &lt;br&gt; condition is set and the scene changes, after each action is &lt;br&gt; performed. Any way to do this easily?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jim Aikin</name>
  <email>midigur...@gmail.com</email>
  </author>
  <updated>2009-11-27T05:13:31Z</updated>
  <id>http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/a8371266b4aa6b7b?show_docid=a8371266b4aa6b7b</id>
  <link href="http://groups.google.co.uk/group/rec.arts.int-fiction/browse_frm/thread/1acc6e47d3866d19/a8371266b4aa6b7b?show_docid=a8371266b4aa6b7b"/>
  <title type="text">Re: I7: Is there any way to use &quot;undo&quot; in a test command?</title>
  <summary type="html" xml:space="preserve">
  Have you tried breaking your test script up into pieces? Rather than &lt;br&gt; always use &amp;quot;test me&amp;quot;, it&#39;s very easy to do things like this: &lt;br&gt; Test bomb with &amp;quot;put fuse on dynamite / take match / light fuse&amp;quot;. &lt;br&gt; Test fleeing with &amp;quot;blow out fuse / n / n / listen&amp;quot;. &lt;br&gt; If you break the script up, maybe you won&#39;t need &amp;quot;undo&amp;quot;.
  </summary>
  </entry>
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