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Wanted: A TXD Decompiler for Inform 7 Games
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Al  
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 More options 9 Nov, 23:07
Newsgroups: rec.arts.int-fiction
From: Al <radic...@evcohs.com>
Date: Mon, 9 Nov 2009 15:07:19 -0800 (PST)
Local: Mon 9 Nov 2009 23:07
Subject: Wanted: A TXD Decompiler for Inform 7 Games
It would be nice if someone would develop a TXD Decompiler
 for Inform 7 games for both the Mac and Windows.

It would decompile these 3:

.z5
.z8
glulxe


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Alex Rosslyn  
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 More options 9 Nov, 23:29
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Mon, 9 Nov 2009 15:29:47 -0800 (PST)
Local: Mon 9 Nov 2009 23:29
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Nov 9, 8:07 pm, Al <radic...@evcohs.com> wrote:

> It would be nice if someone would develop a TXD Decompiler
>  for Inform 7 games for both the Mac and Windows.

> It would decompile these 3:

> .z5
> .z8
> glulxe

There are decompilers that turn .z5 and .z8 games to Inform6, but not
Inform7. I guess someone could write a de-decompiler that would turn
i6 code to i7.

And the Z-Machine and Glulxe are different, so you would need two
separate compilers.

> for both the Mac and Windows

Mac, Windows, *and Linux*

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Jim Aikin  
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 More options 10 Nov, 00:07
Newsgroups: rec.arts.int-fiction
From: Jim Aikin <midigur...@gmail.com>
Date: Mon, 09 Nov 2009 16:07:14 -0800
Local: Tues 10 Nov 2009 00:07
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games

Alex Rosslyn wrote:

> There are decompilers that turn .z5 and .z8 games to Inform6, but not
> Inform7.

Do tell. I had a quick Google, and also tried a few directories in the
Archive, with no result.

Where would I find such a decompiler?

--JA


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vaporware  
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 More options 10 Nov, 00:17
Newsgroups: rec.arts.int-fiction
From: vaporware <jmcg...@gmail.com>
Date: Mon, 9 Nov 2009 16:17:02 -0800 (PST)
Local: Tues 10 Nov 2009 00:17
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Nov 9, 4:07 pm, Jim Aikin <midigur...@gmail.com> wrote:

> Alex Rosslyn wrote:

> > There are decompilers that turn .z5 and .z8 games to Inform6, but not
> > Inform7.

> Do tell. I had a quick Google, and also tried a few directories in the
> Archive, with no result.

> Where would I find such a decompiler?

This page has decompilers for a few different systems, in various
states of repair:

http://www.exmsft.com/~benrg/if-decompilers/

vw


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Nikos Chantziaras  
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 More options 10 Nov, 00:36
Newsgroups: rec.arts.int-fiction
From: Nikos Chantziaras <rea...@arcor.de>
Date: Tue, 10 Nov 2009 02:36:43 +0200
Local: Tues 10 Nov 2009 00:36
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On 11/10/2009 02:07 AM, Jim Aikin wrote:

> Alex Rosslyn wrote:

>> There are decompilers that turn .z5 and .z8 games to Inform6, but not
>> Inform7.

> Do tell. I had a quick Google, and also tried a few directories in the
> Archive, with no result.

> Where would I find such a decompiler?

If you're thinking of using that in order to get your lost source code
back (the one after the "backup disaster"), then I'm afraid you're in
for a disappointment :P  A decompiler does not restore source code.  It
just produces low-level code that has nothing to do with the original
source code other than producing the same results when you run it.

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Andrew Plotkin  
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 More options 10 Nov, 05:31
Newsgroups: rec.arts.int-fiction
From: Andrew Plotkin <erkyr...@eblong.com>
Date: Tue, 10 Nov 2009 05:31:33 +0000 (UTC)
Local: Tues 10 Nov 2009 05:31
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
Here, Nikos Chantziaras <rea...@arcor.de> wrote:

> On 11/10/2009 02:07 AM, Jim Aikin wrote:
> > Alex Rosslyn wrote:

> >> There are decompilers that turn .z5 and .z8 games to Inform6, but not
> >> Inform7.

> > Do tell. I had a quick Google, and also tried a few directories in the
> > Archive, with no result.

> > Where would I find such a decompiler?

When I see this question, I think of TXD, which is on the Archive
(under infocom/tools/ztools). Then I remember that while TXD produces
accurate Z-machine assembly code, the syntax is different from what
the I6 compiler accepts. For that, use Reform (already posted in this
thread, <http://www.exmsft.com/~benrg/if-decompilers/>. It's also in
the Archive under infocom/tools/reform.)

> If you're thinking of using that in order to get your lost source code
> back (the one after the "backup disaster"), then I'm afraid you're in
> for a disappointment :P  A decompiler does not restore source code.  It
> just produces low-level code that has nothing to do with the original
> source code other than producing the same results when you run it.

This is true. And it would be true at both levels. If someone were to
write an I6-to-I7 "decompiler", it would generate nasty, bloated,
opaque I7 code. (Leaving aside the uninteresting trick of just
including all of the I6 code as a single (- ... -) block.) The
original I7 rule structure could be recovered only by pattern-matching
and a lot of guesswork.

The output of running TXD on an I7-compiled game is... well, not good
for much.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*


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Otto Grimwald  
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 More options 10 Nov, 11:59
Newsgroups: rec.arts.int-fiction
From: Otto Grimwald <contact_is_on_webs...@anamnese.fr.st>
Date: Tue, 10 Nov 2009 12:59:04 +0100
Local: Tues 10 Nov 2009 11:59
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games

Jim Aikin wrote:
> Where would I find such a decompiler?

it's called TXD

http://www.inform-fiction.org/zmachine/ztools.html


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Alex Rosslyn  
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 More options 10 Nov, 21:44
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Tue, 10 Nov 2009 13:44:48 -0800 (PST)
Local: Tues 10 Nov 2009 21:44
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Nov 10, 2:31 am, Andrew Plotkin <erkyr...@eblong.com> wrote:

So Z-Code disassemblers/decompilers are as useless as actual
disassemblers/decompilers?

Damn :(


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Andrew Plotkin  
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 More options 10 Nov, 22:27
Newsgroups: rec.arts.int-fiction
From: Andrew Plotkin <erkyr...@eblong.com>
Date: Tue, 10 Nov 2009 22:27:19 +0000 (UTC)
Local: Tues 10 Nov 2009 22:27
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
Here, Alex Rosslyn <black.line...@gmail.com> wrote:

> So Z-Code disassemblers/decompilers are as useless as actual
> disassemblers/decompilers?

They *are* actual disassemblers/decompilers.

I wouldn't call them useless; I was even overstating when I said "not
good for much". Sometimes all you want is a dump of the Z-machine
strings table, and then TXD is your puppy.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*


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Alex Rosslyn  
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 More options 11 Nov, 22:39
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Wed, 11 Nov 2009 14:39:03 -0800 (PST)
Local: Wed 11 Nov 2009 22:39
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Nov 10, 7:27 pm, Andrew Plotkin <erkyr...@eblong.com> wrote:

Allow me to rephrase that:

So Z-Code disassemblers/decompilers are as useless when it comes to
showing human-readable code as the disassemblers/decompilers for other
non-IF languages?


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Andrew Plotkin  
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 More options 11 Nov, 22:49
Newsgroups: rec.arts.int-fiction
From: Andrew Plotkin <erkyr...@eblong.com>
Date: Wed, 11 Nov 2009 22:49:49 +0000 (UTC)
Local: Wed 11 Nov 2009 22:49
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
Here, Alex Rosslyn <black.line...@gmail.com> wrote:

Yep.

(Sorry, I should have made it clearer that I was agreeing with you.)

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*


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Gene Wirchenko  
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 More options 12 Nov, 23:17
Newsgroups: rec.arts.int-fiction
From: Gene Wirchenko <ge...@ocis.net>
Date: Thu, 12 Nov 2009 15:17:59 -0800
Local: Thurs 12 Nov 2009 23:17
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Tue, 10 Nov 2009 13:44:48 -0800 (PST), Alex Rosslyn

<black.line...@gmail.com> wrote:

[snip]

>So Z-Code disassemblers/decompilers are as useless as actual
>disassemblers/decompilers?

     Yes.  There is a lot of structure and information in source code.
Very little of that can be recovered.

Sincerely,

Gene Wirchenko


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Alex Rosslyn  
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 More options 14 Nov, 01:05
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Fri, 13 Nov 2009 17:05:58 -0800 (PST)
Local: Sat 14 Nov 2009 01:05
Subject: Re: Wanted: A TXD Decompiler for Inform 7 Games
On Nov 12, 8:17 pm, Gene Wirchenko <ge...@ocis.net> wrote:

> On Tue, 10 Nov 2009 13:44:48 -0800 (PST), Alex Rosslyn

> <black.line...@gmail.com> wrote:

> [snip]

> >So Z-Code disassemblers/decompilers are as useless as actual
> >disassemblers/decompilers?

>      Yes.  There is a lot of structure and information in source code.
> Very little of that can be recovered.

> Sincerely,

> Gene Wirchenko

Well as long as I can get the printed text back, everything is fine.

The rest is just code.


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