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Alex Rosslyn  
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 More options 9 Nov, 21:42
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Mon, 9 Nov 2009 13:42:28 -0800 (PST)
Local: Mon 9 Nov 2009 21:42
Subject: [Inform7] Code Generator
People who lurk the intfiction.org forums probably saw this thread
already, but I'm going to post it here (Due to the audience):

Imagine a program, possibly a command line app, that writes the code
for you. Leave out the language semantics, focus on the game.

With something like this, the writer could create large and complex
environments full of objects and scenery to interact with (Like the
environment in Frederik Pohl’s Gateway; easily 40% of the rooms have
more than 6 objects), in a short period of time (Introducing the
concept of IF-RAD: Interactive Fiction + Rapid Application
Development). A function could also be added to create simple tasks
(IF, Instead of…, Instead of … when …, etc.) and to define the
interaction between objects.

It works like this:

get input from the command line
if input is "room"
---ask questions to define room (name, printed name(?), description,
directions)
------generate the code to do that (I7 code)
------write the code on a file
else, if input is "object"
---ask questions to define object (name, printed name(?), description,
kinds)
------generate the code to do that (I7 code)
------write the code on a file
...

The App is called Inform7 Writer.

Development: Alpha version 0.2, Compiled on Linux i686 with GCC/G++.

Things you can do: Declare basic info (author, name, year of creation,
etc), declare rooms, objects, scenery, life forms, create actions,
kinds, types (Kinda like kinds: A [x] can be [y]. Example: A thing can
be red.), add comments, insert i7 code directly, and include
extensions. Right now there are no bugs (Meaby minor format issues: a
missing tab character, etc.).

~~Alex


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Alex Rosslyn  
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 More options 9 Nov, 21:43
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Mon, 9 Nov 2009 13:43:48 -0800 (PST)
Local: Mon 9 Nov 2009 21:43
Subject: Re: Code Generator
On Nov 9, 6:42 pm, Alex Rosslyn <black.line...@gmail.com> wrote:

Fake edit: Some parts were directly copy-pasted from the original post
(lol). So, yes, it's a command-line app, even though it says
"possibly".)

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Poster  
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 More options 9 Nov, 21:52
Newsgroups: rec.arts.int-fiction
From: Poster <pos...@nospam.com>
Date: Mon, 09 Nov 2009 16:52:44 -0500
Local: Mon 9 Nov 2009 21:52
Subject: Re: [Inform7] Code Generator
In article
<78a3dc07-fd0a-4de4-9b24-82251263d...@k17g2000yqh.googlegroups.com>,
 Alex Rosslyn <black.line...@gmail.com> wrote:

Link or it didn't happen.

:)

--
Poster

www.intaligo.com  I6 libraries, doom metal, Building
sturmdrangif.wordpress.com  Game development blog / IF commentary
Seasons: fall '09 -- One-man projects are prone to delays.


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Alex Rosslyn  
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 More options 9 Nov, 22:12
Newsgroups: rec.arts.int-fiction
From: Alex Rosslyn <black.line...@gmail.com>
Date: Mon, 9 Nov 2009 14:12:40 -0800 (PST)
Local: Mon 9 Nov 2009 22:12
Subject: Re: Code Generator
On Nov 9, 6:52 pm, Poster <pos...@nospam.com> wrote:

Here's the intfiction.org thread:

http://www.intfiction.org/forum/viewtopic.php?f=7&t=827

Including... dev log, source code, download link of the Linux
executable...


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