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comp.sys.acorn.games |
In message <445ae9b0-397b-49f7-9f72-ea517d76b...@j22g2000hsf.googlegro >> > I had this error message and the Shared Sound module, in my copy of >> > Perhaps you don't have the correct MDF available for Star Fighter >> Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and >> You can see the difference in the graphics straight away but >> Wonder what Chris "SF3000" Bazley thinks? > I don't feel like I've lost my raison d'être, if that's what you mean! regards, Andrew --
ups.com>
cs99...@gmail.com wrote:
>> >> repeated in a row above the desktop, then the credits appear ok then I
>> >> get an error "mode not available" (or thereabouts) and the machine
>> >> crashes. (Also it says "Shared sound not found" despite it being
>> >> present in Resources.System.310.)
>> > !System was called SSound ( or something similar) so I changed it to
>> > what the error message wanted it called and put it in the place it
>> > stated it should be and that seemed to cure it.
>> > 3000?
>> it's working! First impressions - interface not half as good as SF3000
>> but presumably this is because it came from a console.
>> tri-linear filtering seems to reduce it unplayably.
> is being discussed), I had nothing to do with it and have never played
> it. Nathan Atkinson sent me screenshots years ago, which somewhat
> discouraged me from finishing the work I had begun to improve the
> range of screen modes supported by the original ARM code version. I
> decided to concentrate on a desktop version instead, possibly as the
> result of a request on IRC (my memory of that is a bit vague).
> assembly language was closed more than a decade ago, sadly. I guess it
> is only natural that a compiled C version of Star Fighter 3000 should
> take the place of the original version.
> might be a bad thing for minority computing platforms and decreasing
> the diversity of computer games. However, the number of excellent
> games written in high-level compiled languages that could be ported to
> RISC OS from other platforms must, by now, be vast. There just seems
> to be a shortage of people with the skills, time and inclination.
a few games as well.
> details have emerged about the provenance of 'sf3000 next gen', that I
> know of. I could be completely wrong.
APDL are aware of the issues with it so who knows what might happen
with it?