Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Sun, 25 May 2008 14:05:27 +0100
Local: Sun 25 May 2008 14:05
Subject: Re: sf3000 next gen
In message <445ae9b0-397b-49f7-9f72-ea517d76b...@j22g2000hsf.googlegro
ups.com> cs99...@gmail.com wrote: >> >> I can't get it running at all: the graphics at the start appear That's good to hear as the original was always something special. >> >> repeated in a row above the desktop, then the credits appear ok then I >> >> get an error "mode not available" (or thereabouts) and the machine >> >> crashes. (Also it says "Shared sound not found" despite it being >> >> present in Resources.System.310.) >> > I had this error message and the Shared Sound module, in my copy of >> > Perhaps you don't have the correct MDF available for Star Fighter >> Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and >> You can see the difference in the graphics straight away but >> Wonder what Chris "SF3000" Bazley thinks? > I don't feel like I've lost my raison d'être, if that's what you mean! > As for the 3DO port back to RISC OS (if I guess correctly that is what Did you complete a desktop version? > is being discussed), I had nothing to do with it and have never played > it. Nathan Atkinson sent me screenshots years ago, which somewhat > discouraged me from finishing the work I had begun to improve the > range of screen modes supported by the original ARM code version. I > decided to concentrate on a desktop version instead, possibly as the > result of a request on IRC (my memory of that is a bit vague). > The chapter of RISC OS history where games were written entirely in Sorry, what use would that be? > assembly language was closed more than a decade ago, sadly. I guess it > is only natural that a compiled C version of Star Fighter 3000 should > take the place of the original version. > The decline in platform-specific games (and 'killer apps' in general) Alan Buckley seems to have done a lot of work. Someone called Nex did > might be a bad thing for minority computing platforms and decreasing > the diversity of computer games. However, the number of excellent > games written in high-level compiled languages that could be ported to > RISC OS from other platforms must, by now, be vast. There just seems > to be a shortage of people with the skills, time and inclination. a few games as well. > A lot of this posting is based on guesswork, because few concrete Don't know if you've got it but the credits are there in the intro. > details have emerged about the provenance of 'sf3000 next gen', that I > know of. I could be completely wrong. APDL are aware of the issues with it so who knows what might happen with it? regards, Andrew -- You must Sign in before you can post messages.
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