Message from discussion
sf3000 next gen
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Subject: Re: sf3000 next gen
Date: Mon, 26 May 2008 19:49:12 +0100
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Message-ID: <f7d1a7a54f.Andrew@no.reply>
References: <05fa41874f.dougjwebb@btopenworld.com> <4fb844874f.MThompson@mt.riscos.org> <7fed4c874f.dougjwebb@btopenworld.com> <20d05e874f.dougjwebb@btopenworld.com> <8a86ca884f.MThompson@mt.riscos.org> <d7644f964f.Andrew@no.reply> <6177b4964f.MThompson@mt.riscos.org> <b957bf964f.Andrew@no.reply> <445ae9b0-397b-49f7-9f72-ea517d76bade@j22g2000hsf.googlegroups.com> <568304a54f.Andrew@no.reply>
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In message <568304a54f.And...@no.reply>
groups...@googlemail.com wrote:
> In message <445ae9b0-397b-49f7-9f72-ea517d76b...@j22g2000hsf.googlegro
> ups.com>
> cs99...@gmail.com wrote:
>
>>> >> I can't get it running at all: the graphics at the start appear
>>> >> repeated in a row above the desktop, then the credits appear ok then I
>>> >> get an error "mode not available" (or thereabouts) and the machine
>>> >> crashes. (Also it says "Shared sound not found" despite it being
>>> >> present in Resources.System.310.)
>>> >
>>> > I had this error message and the Shared Sound module, in my copy of
>>> > !System was called SSound ( or something similar) so I changed it to
>>> > what the error message wanted it called and put it in the place it
>>> > stated it should be and that seemed to cure it.
>>> >
>>> > Perhaps you don't have the correct MDF available for Star Fighter
>>> > 3000?
>>> >
>>> Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and
>>> it's working! First impressions - interface not half as good as SF3000
>>> but presumably this is because it came from a console.
>>>
>>> You can see the difference in the graphics straight away but
>>> tri-linear filtering seems to reduce it unplayably.
>>>
>>> Wonder what Chris "SF3000" Bazley thinks?
>>
>> I don't feel like I've lost my raison d'être, if that's what you mean!
> That's good to hear as the original was always something special.
>
>> As for the 3DO port back to RISC OS (if I guess correctly that is what
>> is being discussed), I had nothing to do with it and have never played
>> it. Nathan Atkinson sent me screenshots years ago, which somewhat
>> discouraged me from finishing the work I had begun to improve the
>> range of screen modes supported by the original ARM code version. I
>> decided to concentrate on a desktop version instead, possibly as the
>> result of a request on IRC (my memory of that is a bit vague).
>>
> Did you complete a desktop version?
>
Sorry, forgot about v3!
Andrew
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