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comp.sys.acorn.games |
In message <568304a54f.And...@no.reply> >>> >> I can't get it running at all: the graphics at the start appear >>> > I had this error message and the Shared Sound module, in my copy of >>> > Perhaps you don't have the correct MDF available for Star Fighter >>> Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and >>> You can see the difference in the graphics straight away but >>> Wonder what Chris "SF3000" Bazley thinks? >> I don't feel like I've lost my raison d'être, if that's what you mean! >> As for the 3DO port back to RISC OS (if I guess correctly that is what > Did you complete a desktop version? Andrew
groups...@googlemail.com wrote:
> ups.com>
> cs99...@gmail.com wrote:
>>> >> repeated in a row above the desktop, then the credits appear ok then I
>>> >> get an error "mode not available" (or thereabouts) and the machine
>>> >> crashes. (Also it says "Shared sound not found" despite it being
>>> >> present in Resources.System.310.)
>>> > !System was called SSound ( or something similar) so I changed it to
>>> > what the error message wanted it called and put it in the place it
>>> > stated it should be and that seemed to cure it.
>>> > 3000?
>>> it's working! First impressions - interface not half as good as SF3000
>>> but presumably this is because it came from a console.
>>> tri-linear filtering seems to reduce it unplayably.
> That's good to hear as the original was always something special.
>> is being discussed), I had nothing to do with it and have never played
>> it. Nathan Atkinson sent me screenshots years ago, which somewhat
>> discouraged me from finishing the work I had begun to improve the
>> range of screen modes supported by the original ARM code version. I
>> decided to concentrate on a desktop version instead, possibly as the
>> result of a request on IRC (my memory of that is a bit vague).
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