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sf3000 next gen
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From: groups...@googlemail.com
Newsgroups: comp.sys.acorn.games
Subject: Re: sf3000 next gen
Date: Sun, 27 Apr 2008 21:03:06 +0100
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Message-ID: <b957bf964f.Andrew@no.reply>
References: <05fa41874f.dougjwebb@btopenworld.com> <4fb844874f.MThompson@mt.riscos.org> <7fed4c874f.dougjwebb@btopenworld.com> <20d05e874f.dougjwebb@btopenworld.com> <8a86ca884f.MThompson@mt.riscos.org> <d7644f964f.Andrew@no.reply> <6177b4964f.MThompson@mt.riscos.org>
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In message <6177b4964f.MThomp...@mt.riscos.org>
Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:
> In message <d7644f964f.And...@no.reply>
> groups...@googlemail.com wrote:
>
>> In message <8a86ca884f.MThomp...@mt.riscos.org>
>> Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:
>>>
>>> Thanks for this, finally got it working, however and I think this is
>>> what I did, was load it up on my Iyonix using !CDROMFS which kept the
>>> file names intact correctly then dragged it across to the hard-disc
>>> and it worked fine from there, no editing of the !Run file.
>>>
>>> My only problem is that I can only get it running in letterbox mode,
>>> this maybe due to the fact I haven't got a proper MDF file for it, I
>>> use a Samsung 15" LCD screen. Or maybe it can't work full screen on an
>>> LCD screen?
>>>
>> I can't get it running at all: the graphics at the start appear
>> repeated in a row above the desktop, then the credits appear ok then I
>> get an error "mode not available" (or thereabouts) and the machine
>> crashes. (Also it says "Shared sound not found" despite it being
>> present in Resources.System.310.)
>
> I had this error message and the Shared Sound module, in my copy of
> !System was called SSound ( or something similar) so I changed it to
> what the error message wanted it called and put it in the place it
> stated it should be and that seemed to cure it.
>
> Perhaps you don't have the correct MDF available for Star Fighter
> 3000?
>
Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and
it's working! First impressions - interface not half as good as SF3000
but presumably this is because it came from a console.
You can see the difference in the graphics straight away but
tri-linear filtering seems to reduce it unplayably.
Wonder what Chris "SF3000" Bazley thinks?
well that's it working hopefully, now to find some instructions!
Andrew
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