Newsgroups: comp.sys.acorn.games
From: cs99...@gmail.com
Date: Sat, 24 May 2008 13:51:26 -0700 (PDT)
Local: Sat 24 May 2008 21:51
Subject: Re: sf3000 next gen
groups...@googlemail.com wrote: I don't feel like I've lost my raison d'être, if that's what you mean! > In message <6177b4964f.MThomp...@mt.riscos.org> > Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote: > > In message <d7644f964f.And...@no.reply> > >> In message <8a86ca884f.MThomp...@mt.riscos.org> > >>> Thanks for this, finally got it working, however and I think this is > >>> My only problem is that I can only get it running in letterbox mode, > >> I can't get it running at all: the graphics at the start appear > > I had this error message and the Shared Sound module, in my copy of > > Perhaps you don't have the correct MDF available for Star Fighter > Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and > You can see the difference in the graphics straight away but > Wonder what Chris "SF3000" Bazley thinks? As for the 3DO port back to RISC OS (if I guess correctly that is what is being discussed), I had nothing to do with it and have never played it. Nathan Atkinson sent me screenshots years ago, which somewhat discouraged me from finishing the work I had begun to improve the range of screen modes supported by the original ARM code version. I decided to concentrate on a desktop version instead, possibly as the result of a request on IRC (my memory of that is a bit vague). The chapter of RISC OS history where games were written entirely in The decline in platform-specific games (and 'killer apps' in general) A lot of this posting is based on guesswork, because few concrete -- You must Sign in before you can post messages.
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