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From: Tony Houghton <h...@realh.co.uk>
Newsgroups: comp.sys.acorn.games
Subject: Re: fillets-ng
Date: Sun, 30 Mar 2008 13:46:45 +0100
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Message-ID: <20080330134645.651f29ef@tiber.realh.co.uk>
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In <4f87b9a9fainvalid-email-addr...@invalid-domain.co.uk>
Paul Vigay <invalid-email-addr...@invalid-domain.co.uk> wrote:

> In a dim and distant universe
> <20080329125555.7a052...@tiber.realh.co.uk>, Tony Houghton
> <h...@realh.co.uk> enlightened us thusly:
> > Are there any RISC OS programmers out there with a bit of time on
> > their hands for porting games?
> 
> Time? What's that?? :-)

Yes, I suppose you're too busy shovelling coal into your computers. ;->

> > You ought to port fillets-ng. It's a great open source puzzle game
> > which should run OK even on an A7000 (although you may have to find
> > a way to disable some of the watery background effects).
> 
> Looks quite fun.
> 
> I would still like to see updated/Iyonix versions of the old Minerva
> games. Some of those were really fun, and should be trivial with
> todays better machines.
> Caverns would make a good Iyonix game.
> 
> Plus of course, and updated/21st century version of Acornsoft
> Labyrinth would be good. :-)

I remember playing Labyrinth at school and wishing there was an Electron
version. I doubt it would stand up well against modern classics though;
I usually end up disappointed when I try to revisit 8-bit games with an
emulator. Some of them work OK when updated though, eg the PC version of
Repton 2, but that would be fairly useless without the save game
feature. Their Ravenskull looks quite good too, but I've only played the
demo. Apparently they're working on Stryker's Run. I hope they do
Codename Droid one day.

-- 
TH * http://www.realh.co.uk


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