<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<rss version="2.0">
  <channel>
  <title>comp.sys.acorn.games Google Group</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games</link>
  <description>Discussion of games for Acorn machines.</description>
  <language>en</language>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/f9eb5ca0ac475b9c?show_docid=f9eb5ca0ac475b9c</link>
  <description>
  Nope. It doesn&#39;t wait before or after flipping the screen buffers &lt;br&gt; either, so on faster machines you get horrible flickering. Not the &lt;br&gt; best bit of coding... &lt;br&gt; Tom
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/f9eb5ca0ac475b9c?show_docid=f9eb5ca0ac475b9c</guid>
  <author>
  tommowal...@gmail.com
  (TomWalker)
  </author>
  <pubDate>Sun, 12 Dec 2009 16:57:11 UT
</pubDate>
  </item>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/b337caa5798963ae?show_docid=b337caa5798963ae</link>
  <description>
  In message &amp;lt;59a64f65-deba-49bd-a1ad-cbecb 2c8b...@k4g2000yqb.googlegrou &lt;br&gt; ps.com&amp;gt; &lt;br&gt; You might be right, I have a vague recollection of something like &lt;br&gt; that, but I&#39;m not that sure. You could try turning the cache off &lt;br&gt; (*CACHE OFF) and see if that slows it down enough to be playable.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/b337caa5798963ae?show_docid=b337caa5798963ae</guid>
  <author>
  simon_use...@helvellyn.plus.com
  (Simon Challands)
  </author>
  <pubDate>Sat, 12 Dec 2009 19:25:43 UT
</pubDate>
  </item>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/e801872a2a835cde?show_docid=e801872a2a835cde</link>
  <description>
  On Dec 11, 7:31 pm, Simon Challands &amp;lt;simon_use...@helvellyn.plus.c om&amp;gt; &lt;br&gt; wrote: &lt;br&gt; Hm. There wasn&#39;t a screen-sync to keep the framerate constant? Is &lt;br&gt; there a slow-down util for the A4000/A5000? &lt;br&gt; I wish the game existed as an image somewhere. At least Arculator has &lt;br&gt; a ARM2 mode. :-( &lt;br&gt; bp
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/e801872a2a835cde?show_docid=e801872a2a835cde</guid>
  <author>
  blakes...@gmail.com
  (blakespot)
  </author>
  <pubDate>Sat, 12 Dec 2009 01:47:28 UT
</pubDate>
  </item>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/62fa81f19c8159e8?show_docid=62fa81f19c8159e8</link>
  <description>
  In message &amp;lt;38bb539a-d982-4cde-bf10-6e9b5 bb50...@r13g2000vbb.googlegro &lt;br&gt; ups.com&amp;gt; &lt;br&gt; From what I recall of trying to play it on the A5000 it was rather on &lt;br&gt; the fast side. It was written when ARM2 machines were the only &lt;br&gt; Archimedes there were (nearly said RISC OS, but it predates RO2).
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/62fa81f19c8159e8?show_docid=62fa81f19c8159e8</guid>
  <author>
  simon_use...@helvellyn.plus.com
  (Simon Challands)
  </author>
  <pubDate>Sat, 12 Dec 2009 00:31:45 UT
</pubDate>
  </item>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/cf2bb366249d923c?show_docid=cf2bb366249d923c</link>
  <description>
  Lander (at least) was written in 1987 when the Archimedes 300 and 400 &lt;br&gt; machines were circulating, with 8MHz ARM2&#39;s (or so). Lander under &lt;br&gt; Arculator (emulator) set to ARM2 or ARM250 plays fine, but when set to &lt;br&gt; ARM3 25 or 33, it&#39;s rather fast. Does the commercial Zarch handle &lt;br&gt; more horsepower a bit more gracefully, or is it, like Lander, a
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/cf2bb366249d923c?show_docid=cf2bb366249d923c</guid>
  <author>
  blakes...@gmail.com
  (blakespot)
  </author>
  <pubDate>Fri, 12 Dec 2009 20:12:21 UT
</pubDate>
  </item>
  <item>
  <title>Re: Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/ff98f0152293bc07?show_docid=ff98f0152293bc07</link>
  <description>
  Expect to pay &amp;gt;£20 s/h when one next comes up on ebay! &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://search.ebay.co.uk/180439320653&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/ff98f0152293bc07?show_docid=ff98f0152293bc07</guid>
  <author>
  tr...@cwazy.co.uk
  (trevj)
  </author>
  <pubDate>Thu, 12 Dec 2009 09:05:32 UT
</pubDate>
  </item>
  <item>
  <title>Zarch for the Archimedes</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/2ee1423bb0a30e24?show_docid=2ee1423bb0a30e24</link>
  <description>
  So I&#39;ve setup an Archimedes A5000 for the express purpose of playing &lt;br&gt; Zarch. But I can&#39;t find Zarch. &lt;br&gt; Is there a place I can get the image (has it been released freely?) or &lt;br&gt; a place I can buy the floppy? Thanks. (I do have Lander.) &lt;br&gt; bp
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/6901ac61e946ef95/2ee1423bb0a30e24?show_docid=2ee1423bb0a30e24</guid>
  <author>
  blakes...@gmail.com
  (blakespot)
  </author>
  <pubDate>Wed, 12 Dec 2009 12:15:37 UT
</pubDate>
  </item>
  <item>
  <title>Re: xjig</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/7be96886d854b5c4/28ce9e58f75e9a99?show_docid=28ce9e58f75e9a99</link>
  <description>
  I&#39;ve had a look at the source code and done some experimentation and &lt;br&gt; my &lt;br&gt; conclusions are: &lt;br&gt; 1. The RISC OS port doesn&#39;t support the PPM image format. &lt;br&gt; 2. It will support jpegs, but you need to give it a unix style file &lt;br&gt; name with &lt;br&gt; a jpg or jpeg extension. &lt;br&gt; In my test I successfully loaded a jpeg by using the following for the
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/7be96886d854b5c4/28ce9e58f75e9a99?show_docid=28ce9e58f75e9a99</guid>
  <author>
  alan_...@hotmail.com
  (Alan)
  </author>
  <pubDate>Fri, 12 Dec 2009 13:02:25 UT
</pubDate>
  </item>
  <item>
  <title>xjig</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/7be96886d854b5c4/f9302bc446a65e83?show_docid=f9302bc446a65e83</link>
  <description>
  The &#39;jigsaw&#39; game xjig (port from &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.riscos.info/packages/arm/Games/xjig_2.4-1.zip&quot;&gt;[link]&lt;/a&gt; ) states in its &lt;br&gt; help file that &#39;Any image-file in GIF, JPEG, or PPM format can be used &lt;br&gt; as the source for the puzzle&#39; - however in practice it only seems to &lt;br&gt; accept GIF files. Every JPEG I&#39;ve tried produces the error &amp;quot;not a GIF,
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/7be96886d854b5c4/f9302bc446a65e83?show_docid=f9302bc446a65e83</guid>
  <author>
  baz...@feathermail.co.uk
  (Harriet Bazley)
  </author>
  <pubDate>Thu, 12 Dec 2009 19:43:05 UT
</pubDate>
  </item>
  <item>
  <title>Re: N-body shooter game name</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/0f9c4071218da057/0cfe1ae92a2a58e0?show_docid=0cfe1ae92a2a58e0</link>
  <description>
  The game was called Stellar on the Archimedes.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/0f9c4071218da057/0cfe1ae92a2a58e0?show_docid=0cfe1ae92a2a58e0</guid>
  <author>
  j...@rwebster.co.uk
  (REW)
  </author>
  <pubDate>Fri, 11 Nov 2009 22:10:59 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/9770361ab03bb70a?show_docid=9770361ab03bb70a</link>
  <description>
  Hello! &lt;br&gt; Rob White schrieb: &lt;br&gt; I have now this file and the game works on my A3010. :-) &lt;br&gt; Regards &lt;br&gt; Amin
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/9770361ab03bb70a?show_docid=9770361ab03bb70a</guid>
  <author>
  amin....@kharchi.eu
  (Amin Kharchi)
  </author>
  <pubDate>Tue, 11 Nov 2009 07:19:20 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/94cf7987bbcfdf8d?show_docid=94cf7987bbcfdf8d</link>
  <description>
  &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.spheresofchaos.com/p/download.php&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; I did email him about the original Archimedes version, but didn&#39;t get a &lt;br&gt; response as yet. &lt;br&gt; Alex.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/94cf7987bbcfdf8d?show_docid=94cf7987bbcfdf8d</guid>
  <author>
  nos...@archifishal.co.uk
  (Alex Macfarlane Smith)
  </author>
  <pubDate>Mon, 11 Nov 2009 22:59:59 UT
</pubDate>
  </item>
  <item>
  <title>Re: Port of Freeciv released</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/c86b760c8f8a38ff/7c9ac135d4e4096c?show_docid=7c9ac135d4e4096c</link>
  <description>
  On 7 Nov 2009 as I do recall, &lt;br&gt; I can confirm that this works (a pretty steep learning curve for anyone &lt;br&gt; who hasn&#39;t played the Sid Meier versions!) &lt;br&gt; It does apparently need a Wimpslot of over 28Mb, so presumably &lt;br&gt; RISC OS 5 only? (At any rate, it died silently on start-up until I &lt;br&gt; quit Aemulor....)
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/c86b760c8f8a38ff/7c9ac135d4e4096c?show_docid=7c9ac135d4e4096c</guid>
  <author>
  baz...@feathermail.co.uk
  (Harriet Bazley)
  </author>
  <pubDate>Sun, 11 Nov 2009 19:40:37 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/b1ce79c12db4f1c1?show_docid=b1ce79c12db4f1c1</link>
  <description>
  I had it. When I had an A5000 I bought the first retail version when it &lt;br&gt; first came out, and then upgraded it whenever Iain McLeod brought out a &lt;br&gt; newer version. Some of the upgrades were paid for, but I didn&#39;t mind as &lt;br&gt; it was well worth it. &lt;br&gt; I have just recently downloaded it for the PC so I can relive the many
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/b1ce79c12db4f1c1?show_docid=b1ce79c12db4f1c1</guid>
  <author>
  wul...@hame.the.noo.invalid
  (William McNee)
  </author>
  <pubDate>Sun, 11 Nov 2009 12:23:27 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/da7f55fbb730b6cc?show_docid=da7f55fbb730b6cc</link>
  <description>
  In message &amp;lt;2853dfbd50.harr...@blueyonder .co.uk&amp;gt; &lt;br&gt; I remember playing it on (I think) a 2mb A3020. Might need to free up &lt;br&gt; as much memory as possible - Setting the screen mode to 0 for those &lt;br&gt; extra precious few kbs. &lt;br&gt; Has anybody else got the newer version of SoC? I got it years ago at &lt;br&gt; the Epsom Downs show but it seemed to have quite a muted launch. It
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/da7f55fbb730b6cc?show_docid=da7f55fbb730b6cc</guid>
  <author>
  mfl...@dsl.pipex.com
  (Rob White)
  </author>
  <pubDate>Sun, 11 Nov 2009 11:18:25 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/5b84a497827fe72d?show_docid=5b84a497827fe72d</link>
  <description>
  [Posted and mailed] &lt;br&gt; On 17 Nov 2009 as I do recall, &lt;br&gt; I have this freebie version, which works perfectly on an A5000. I &lt;br&gt; don&#39;t know if it would work on a 2Mb machine.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/5b84a497827fe72d?show_docid=5b84a497827fe72d</guid>
  <author>
  baz...@feathermail.co.uk
  (Harriet Bazley)
  </author>
  <pubDate>Sat, 11 Nov 2009 21:52:13 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/f4bacb08eaead45b?show_docid=f4bacb08eaead45b</link>
  <description>
  In message &amp;lt;d58d80bb50....@aqus02.dsl.pip ex.com&amp;gt; &lt;br&gt; I only recall seeing a demo version. &lt;br&gt; A full version of Interdictor was released. However if memory serves &lt;br&gt; it had a rather annoying colour chart protection system included. &lt;br&gt; Regards
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/f4bacb08eaead45b?show_docid=f4bacb08eaead45b</guid>
  <author>
  paulstew...@phawfaux.co.uk
  (Paul Stewart)
  </author>
  <pubDate>Tue, 11 Nov 2009 18:44:18 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/9e0b84f25883bdbb?show_docid=9e0b84f25883bdbb</link>
  <description>
  In message &amp;lt;00f436bb50.P...@phawfaux.co.u k&amp;gt; &lt;br&gt; I&#39;m pretty sure that a full version of SoC appeared on an Acorn User &lt;br&gt; coverdisk.... &lt;br&gt; Cheers, &lt;br&gt; Rob
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/9e0b84f25883bdbb?show_docid=9e0b84f25883bdbb</guid>
  <author>
  mfl...@dsl.pipex.com
  (Rob White)
  </author>
  <pubDate>Tue, 11 Nov 2009 07:24:39 UT
</pubDate>
  </item>
  <item>
  <title>Re: Spheres of Chaos for A-Models?</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/85af3b3f1b05b335?show_docid=85af3b3f1b05b335</link>
  <description>
  In message &amp;lt;hd24gt$8o...@news.albasani.ne t&amp;gt; &lt;br&gt; CJE micros will probably be able to sell you a copy. &lt;br&gt; Alternatively there was demo version done for one of the magazine &lt;br&gt; cover disks. &lt;br&gt; Regards
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5de8cbe21324bb2c/85af3b3f1b05b335?show_docid=85af3b3f1b05b335</guid>
  <author>
  paulstew...@phawfaux.co.uk
  (Paul Stewart)
  </author>
  <pubDate>Mon, 11 Nov 2009 18:00:44 UT
</pubDate>
  </item>
  <item>
  <title>Re: RISC OS Christmas Games Proposal</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5a4a2d5c59e128c4/e114370738b08f1e?show_docid=e114370738b08f1e</link>
  <description>
  In &amp;lt;hdn1dh$ja...@news.eternal-sep tember.org&amp;gt;, &lt;br&gt; I reckon fillets-ng (Fish Fillets) would go down well.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5a4a2d5c59e128c4/e114370738b08f1e?show_docid=e114370738b08f1e</guid>
  <author>
  h...@realh.co.uk
  (Tony Houghton)
  </author>
  <pubDate>Sat, 11 Nov 2009 20:41:52 UT
</pubDate>
  </item>
  <item>
  <title>RISC OS Christmas Games Proposal</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5a4a2d5c59e128c4/b24dba02063b0cbf?show_docid=b24dba02063b0cbf</link>
  <description>
  In case you haven&#39;t seen it yet, riscos.info is again offering to port &lt;br&gt; games to RISC OS in time for Christmas. More details here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.riscos.info/index.php/Special:AWCforum/?action=st%2Fid67%2FRISC_OS_Christmas_Games_Proposal&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/5a4a2d5c59e128c4/b24dba02063b0cbf?show_docid=b24dba02063b0cbf</guid>
  <author>
  pe...@chocky.org
  (Peter Naulls)
  </author>
  <pubDate>Sat, 11 Nov 2009 19:45:53 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/3ce4b3bad4bec87a?show_docid=3ce4b3bad4bec87a</link>
  <description>
  [...] &lt;br&gt; READ WRITING should have worked, unless I did something really stupid to &lt;br&gt; prevent it. &lt;br&gt; The way the &amp;quot;WORDS&amp;quot; is that the first word on the line is the keyword that &lt;br&gt; is used in the script for recognising what the player has entered, with the &lt;br&gt; rest on each line being seen as synonyms for that word. &lt;br&gt; So for a line in the words file that reads:
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/3ce4b3bad4bec87a?show_docid=3ce4b3bad4bec87a</guid>
  <author>
  s...@softrock.co.uk
  (Vince M Hudd)
  </author>
  <pubDate>Thu, 11 Nov 2009 18:38:06 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/2cbd646376e38214?show_docid=2cbd646376e38214</link>
  <description>
  The following bytes were arranged on 11 Nov 2009 by Vince M Hudd : &lt;br&gt; The adventure - I only found one that I know of, that below. &lt;br&gt; It wasn&#39;t so much there only being two of them, it was the fact that one &lt;br&gt; of them was incomplete! As a result, the only way to read the text was &lt;br&gt; to type &#39;READ TEXT&#39;, not &#39;READ WRITING&#39; or &#39;READ GRAFFITI&#39;, etc. - took
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/2cbd646376e38214?show_docid=2cbd646376e38214</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Thu, 11 Nov 2009 16:30:17 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/127519d7ac48018d?show_docid=127519d7ac48018d</link>
  <description>
  [...] &lt;br&gt; &lt;p&gt;Bugs? Those within the adventure, or those within Trellis? (As I discovered &lt;br&gt; when I worked on Quicksand - it&#39;s absolutely full of bugs and some terrible &lt;br&gt; programming.) &lt;br&gt; Probably just down to a lack of imagination or thought on my part at the &lt;br&gt; time. The game&#39;s own history may be a factor as well, since it has origins
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/127519d7ac48018d?show_docid=127519d7ac48018d</guid>
  <author>
  s...@softrock.co.uk
  (Vince M Hudd)
  </author>
  <pubDate>Wed, 11 Nov 2009 12:55:00 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/6b500a51a4dc3a0e?show_docid=6b500a51a4dc3a0e</link>
  <description>
  For a laugh, I thought I&#39;d see how my (kinetic) RPC handled curse of &lt;br&gt; monkey island (the most complicated game it runs). &lt;br&gt; I was suprised to see that it is nearly playable. I would expect every &lt;br&gt; other game to be playable. &lt;br&gt; I&#39;m considering playing all the Monkey Island games in order, in the run &lt;br&gt; up to the release of Chapter 5 of Tales of Monkey Island.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/6b500a51a4dc3a0e?show_docid=6b500a51a4dc3a0e</guid>
  <author>
  t...@art-it-services.co.uk
  (Thomas Kenyon)
  </author>
  <pubDate>Wed, 11 Nov 2009 08:17:15 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/925314ac9dc7cbb6?show_docid=925314ac9dc7cbb6</link>
  <description>
  [snip] &lt;br&gt; Mine works too! &lt;br&gt; Just I don&#39;t know what to do with it? &lt;br&gt; Chris
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/925314ac9dc7cbb6?show_docid=925314ac9dc7cbb6</guid>
  <author>
  ch...@skipton.demon.co.uk
  (C J Craig)
  </author>
  <pubDate>Tue, 11 Nov 2009 18:24:30 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/a99d1d9a3c5e2c6d?show_docid=a99d1d9a3c5e2c6d</link>
  <description>
  In message &amp;lt;5328b9b750.dougjw...@btintern et.com&amp;gt; &lt;br&gt; And mine too. Many thanks.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/a99d1d9a3c5e2c6d?show_docid=a99d1d9a3c5e2c6d</guid>
  <author>
  ds...@freeuk.com
  (David)
  </author>
  <pubDate>Tue, 11 Nov 2009 09:19:53 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/a2372e7cd5798cc3?show_docid=a2372e7cd5798cc3</link>
  <description>
  In message &amp;lt;hda7jt$l5...@news.eternal-sep tember.org&amp;gt; &lt;br&gt; Peter, setting it to 13000K now lets it work &lt;br&gt; Thanks for the updated port
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/a2372e7cd5798cc3?show_docid=a2372e7cd5798cc3</guid>
  <author>
  doug.j.w...@btinternet.com
  (Doug Webb)
  </author>
  <pubDate>Mon, 11 Nov 2009 23:18:06 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/e74f6aa3b4e3bb82?show_docid=e74f6aa3b4e3bb82</link>
  <description>
  You can assume I put that in there to test that anyone was using it ;-) &lt;br&gt; I think I forgot to increase the Wimpslot in the new version - you&#39;ll &lt;br&gt; need to bump that in the !Run by 1-2MB.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/e74f6aa3b4e3bb82?show_docid=e74f6aa3b4e3bb82</guid>
  <author>
  pe...@chocky.org
  (Peter Naulls)
  </author>
  <pubDate>Mon, 11 Nov 2009 23:11:57 UT
</pubDate>
  </item>
  <item>
  <title>Re: ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/89ebec2131bfc16a?show_docid=89ebec2131bfc16a</link>
  <description>
  In message &amp;lt;hd759q$cm...@news.eternal-sep tember.org&amp;gt; &lt;br&gt; Many thanks for this Peter. The number of games that it deals with has &lt;br&gt; expanded considerably since the version 0.80. &lt;br&gt; However, I&#39;m seeing and immediate error on trying to load ScummVM, ie &lt;br&gt; &amp;quot;no writable memory at this address&amp;quot;. I&#39;m using SharedULib v1.11 and
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/89ebec2131bfc16a?show_docid=89ebec2131bfc16a</guid>
  <author>
  t...@bowie.freeserve.co.uk
  (TerryK)
  </author>
  <pubDate>Mon, 11 Nov 2009 21:23:25 UT
</pubDate>
  </item>
  <item>
  <title>Re: Desktop Repton Plus</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/5a7839ab1ed83b98?show_docid=5a7839ab1ed83b98</link>
  <description>
  404 not found errors &lt;br&gt; It works fine now :) &lt;br&gt; Joyce.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/5a7839ab1ed83b98?show_docid=5a7839ab1ed83b98</guid>
  <author>
  newsrea...@boulsworth.co.uk
  (Joyce Haslam)
  </author>
  <pubDate>Mon, 11 Nov 2009 18:13:58 UT
</pubDate>
  </item>
  <item>
  <title>Re: Desktop Repton Plus</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/2ec39ec23fa53a30?show_docid=2ec39ec23fa53a30</link>
  <description>
  Seems to working ok here, with Firefox on the PC... &lt;br&gt; William
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/2ec39ec23fa53a30?show_docid=2ec39ec23fa53a30</guid>
  <author>
  wul...@hame.the.noo.invalid
  (William McNee)
  </author>
  <pubDate>Mon, 11 Nov 2009 15:25:41 UT
</pubDate>
  </item>
  <item>
  <title>Re: Desktop Repton Plus</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/34dae99547594b39?show_docid=34dae99547594b39</link>
  <description>
  Seems to work fine for me. What errors do you get? &lt;br&gt; Cheers, &lt;br&gt; Ollie
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/34dae99547594b39?show_docid=34dae99547594b39</guid>
  <author>
  use...@ollieclark.com
  (Ollie Clark)
  </author>
  <pubDate>Mon, 11 Nov 2009 14:34:51 UT
</pubDate>
  </item>
  <item>
  <title>Re: Desktop Repton Plus</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/fa9e4094c2aa2cf0?show_docid=fa9e4094c2aa2cf0</link>
  <description>
  In article &amp;lt;0_ednT2z_pSLYhLXnZ2dnUVZ8iydn ...@bt.com&amp;gt;, Gerald &lt;br&gt; Is this web page still up? I get only errors. &lt;br&gt; Joyce.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/670b6e47f5a62479/fa9e4094c2aa2cf0?show_docid=fa9e4094c2aa2cf0</guid>
  <author>
  pen...@ukgateway.invalid
  (Joyce Haslam)
  </author>
  <pubDate>Mon, 11 Nov 2009 11:39:41 UT
</pubDate>
  </item>
  <item>
  <title>Re: Star Fighter 3000 on BeagleBoard</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/111bd5b627ea8142/0ff94ebf9667b573?show_docid=0ff94ebf9667b573</link>
  <description>
  Great, Chris :-) For anyone who&#39;s looking for further details (and &lt;br&gt; confirmation of Beagleboard compatibility!), check out this piece on &lt;br&gt; The Icon bar: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.iconbar.com/articles/Star_Fighter_3000_updated/index1238.html&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/111bd5b627ea8142/0ff94ebf9667b573?show_docid=0ff94ebf9667b573</guid>
  <author>
  tr...@cwazy.co.uk
  (trevj)
  </author>
  <pubDate>Mon, 11 Nov 2009 01:27:41 UT
</pubDate>
  </item>
  <item>
  <title>ScummVM updated</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/2ea2875caca0402c?show_docid=2ea2875caca0402c</link>
  <description>
  I&#39;ve updated my port of ScummVM to the latest 1.0.0-rc1 version: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.riscos.info/index.php/Special:AWCforum/?action=st/id66&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/a355d7a259681ed3/2ea2875caca0402c?show_docid=2ea2875caca0402c</guid>
  <author>
  pe...@chocky.org
  (Peter Naulls)
  </author>
  <pubDate>Sun, 11 Nov 2009 19:14:02 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/e916b3643b9ba181?show_docid=e916b3643b9ba181</link>
  <description>
  The following bytes were arranged on 8 Nov 2009 by Vince M Hudd : &lt;br&gt; [big snip] &lt;br&gt; [snip some more] &lt;br&gt; Regarding your points above, and your earlier comments on my conversion &lt;br&gt; of Pyramid... &lt;br&gt; When I converted Pyramid, I was determined that it should be as faithful &lt;br&gt; a conversion as possible - even including original bugs if necessary.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/e916b3643b9ba181?show_docid=e916b3643b9ba181</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Sun, 11 Nov 2009 16:06:54 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/d9db19619fcaf5e7?show_docid=d9db19619fcaf5e7</link>
  <description>
  [...] &lt;br&gt; That&#39;s largely because you were clearly tackling the _whole_ job. A good &lt;br&gt; adventure writing system should attempt to take care of as much of this as &lt;br&gt; possible on your behalf. You&#39;ll still need to handle some of this, unless &lt;br&gt; you want the result to be _very_ basic, because no system can predict what
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/d9db19619fcaf5e7?show_docid=d9db19619fcaf5e7</guid>
  <author>
  s...@softrock.co.uk
  (Vince M Hudd)
  </author>
  <pubDate>Sun, 11 Nov 2009 13:26:39 UT
</pubDate>
  </item>
  <item>
  <title>Star Fighter 3000 on BeagleBoard</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/111bd5b627ea8142/3aba32227788274b?show_docid=3aba32227788274b</link>
  <description>
  Thanks to the assistance and encouragement of Jeffrey Lee, the latest &lt;br&gt; release of venerable RISC OS flight action shooter &#39;Star Fighter 3000&#39; &lt;br&gt; is believed to be compatible with RISC OS on BeagleBoard. As with &lt;br&gt; other software, this meant tracking down and eliminating unaligned &lt;br&gt; memory accesses. &lt;br&gt; You can download a patch to upgrade your copy of the game to version
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/111bd5b627ea8142/3aba32227788274b?show_docid=3aba32227788274b</guid>
  <author>
  chrisbaz...@bigfoot.com
  </author>
  <pubDate>Sun, 11 Nov 2009 00:13:30 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ca4734493c57fccd?show_docid=ca4734493c57fccd</link>
  <description>
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Briefly, yes, it&#39;s much, much quicker. And you&#39;ll get a more advanced &lt;br&gt; and user-friendly game for your time as well.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ca4734493c57fccd?show_docid=ca4734493c57fccd</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Sat, 11 Nov 2009 17:40:37 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/fcc0899374208d80?show_docid=fcc0899374208d80</link>
  <description>
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Oh, right - in that case, it sounds as if BAABE was pretty much designed &lt;br&gt; for you! The entire thing - script included - is written in &lt;br&gt; bog-standard BASIC, but all the complicated stuff is already done for &lt;br&gt; you in the interpreter - player input parsing (with provision for
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/fcc0899374208d80?show_docid=fcc0899374208d80</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Sat, 11 Nov 2009 17:39:19 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/37e77c6d98fe2b25?show_docid=37e77c6d98fe2b25</link>
  <description>
  In message &amp;lt;9b1d7db650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; I&#39;m not, I was hoping you could give an idea whether its worth using &lt;br&gt; or whether its better to spend the same amount of time and effort &lt;br&gt; writing a BASIC adventure yourself. All I found I had to get around &lt;br&gt; was the concept of moving around within a map and then realised even
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/37e77c6d98fe2b25?show_docid=37e77c6d98fe2b25</guid>
  <author>
  n...@spam.invalid
  </author>
  <pubDate>Sat, 11 Nov 2009 16:26:15 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/39046ea820183cde?show_docid=39046ea820183cde</link>
  <description>
  In message &amp;lt;01077eb650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; I wrote the game from scratch in BASIC for the BBC Micro. The &lt;br&gt; &amp;quot;interpreter&amp;quot; was just breaking down text entered into component parts &lt;br&gt; and updating the players location and objects status. Another &lt;br&gt; complication was dialogue with game characters. &lt;br&gt; e.g. object can be taken: bit in object properties variable set as 1,
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/39046ea820183cde?show_docid=39046ea820183cde</guid>
  <author>
  n...@spam.invalid
  </author>
  <pubDate>Sat, 11 Nov 2009 16:29:55 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/cccd96aaf1eb7d35?show_docid=cccd96aaf1eb7d35</link>
  <description>
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; &#39;Indicators whether specific events have occurred&#39;: I&#39;m not quite sure &lt;br&gt; how you plan to write any sort of adventure without using those. &lt;br&gt; &#39;Variables to hold all the data&#39;: Sort of. All game-relevant ones are &lt;br&gt; taken care of for you; the variables you have to worry about are the
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/cccd96aaf1eb7d35?show_docid=cccd96aaf1eb7d35</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Sat, 11 Nov 2009 13:46:05 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/b1226092715e0f00?show_docid=b1226092715e0f00</link>
  <description>
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Did you write the interpreter part yourself, or did you use an existing &lt;br&gt; system? &lt;br&gt; Without a doubt, the only complicated code required is that in the &lt;br&gt; interpreter. Most of the script is simple, and even repetitive; an &lt;br&gt; average line goes, &amp;quot;If the player hasn&#39;t done this yet, don&#39;t let him do
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/b1226092715e0f00?show_docid=b1226092715e0f00</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Sat, 11 Nov 2009 13:56:03 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ad97f8ead745cd2e?show_docid=ad97f8ead745cd2e</link>
  <description>
  In message &amp;lt;gemini.ksqkyz003rpga0420.s... @softrock.co.uk&amp;gt; &lt;br&gt; I&#39;ve only written one but found the hardest part having to keep track &lt;br&gt; of all the flags for objects, tasks etc. The story you can just flesh &lt;br&gt; out along the way provided you have a basic set of locations. &lt;br&gt; This is what I mean by becoming bogged down with flags etc.
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ad97f8ead745cd2e?show_docid=ad97f8ead745cd2e</guid>
  <author>
  n...@spam.invalid
  </author>
  <pubDate>Sat, 11 Nov 2009 11:42:30 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/4f8364b2bde34b00?show_docid=4f8364b2bde34b00</link>
  <description>
  As well as what Martin says below, I&#39;d suggest that the absolute hardest &lt;br&gt; part of writing an adventure game is the thought and imagination that must &lt;br&gt; go into the fiction itself; planning the story that will unfold for the &lt;br&gt; player, mapping it, devising the puzzles, and writing all the descriptions &lt;br&gt; to go with all of that. All of which should be done before you even think
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/4f8364b2bde34b00?show_docid=4f8364b2bde34b00</guid>
  <author>
  s...@softrock.co.uk
  (Vince M Hudd)
  </author>
  <pubDate>Sat, 11 Nov 2009 11:23:23 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/14de4e25bbc1e255?show_docid=14de4e25bbc1e255</link>
  <description>
  In message &amp;lt;6cf126b650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; In other words, indicators whether specific events have occurred, &lt;br&gt; variables to hold all the data, indexes for location, inventory etc. &lt;br&gt; Can you give an example of the script? &lt;br&gt; Andrew
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/14de4e25bbc1e255?show_docid=14de4e25bbc1e255</guid>
  <author>
  n...@spam.invalid
  </author>
  <pubDate>Sat, 11 Nov 2009 11:10:24 UT
</pubDate>
  </item>
  <item>
  <title>Port of Freeciv released</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/c86b760c8f8a38ff/6d92e68af389fe15?show_docid=6d92e68af389fe15</link>
  <description>
  I&#39;ve updated the original very old port of Freeciv. More here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.riscos.info/index.php?title=Special:AWCforum&amp;action=st/id64/Port_of_Freeciv_released&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/c86b760c8f8a38ff/6d92e68af389fe15?show_docid=6d92e68af389fe15</guid>
  <author>
  pe...@chocky.org
  (Peter Naulls)
  </author>
  <pubDate>Sat, 11 Nov 2009 04:04:02 UT
</pubDate>
  </item>
  <item>
  <title>Re: BAABE - new text adventure interpreter for RISC OS</title>
  <link>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ec19967f0742fc01?show_docid=ec19967f0742fc01</link>
  <description>
  The following bytes were arranged on 6 Nov 2009 by Andrew : &lt;br&gt; [snip] &lt;br&gt; You&#39;ll have to be more specific than that. What&#39;s a flag, what&#39;s a &lt;br&gt; variable and what&#39;s an index? &lt;br&gt; The main difference in most interpreters is the sophistication of the &lt;br&gt; adventure you can create solely from data files, without having to write
  </description>
  <guid isPermaLink="true">http://groups.google.co.uk/group/comp.sys.acorn.games/browse_frm/thread/9a7399dd8555835f/ec19967f0742fc01?show_docid=ec19967f0742fc01</guid>
  <author>
  martin.baz...@blueyonder.co.uk
  (Martin Bazley)
  </author>
  <pubDate>Fri, 11 Nov 2009 22:04:51 UT
</pubDate>
  </item>
  </channel>
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