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  <id>http://groups.google.co.uk/group/comp.sys.acorn.games</id>
  <title type="text">comp.sys.acorn.games Google Group</title>
  <subtitle type="text">
  Discussion of games for Acorn machines.
  </subtitle>
  <link href="/group/comp.sys.acorn.games/feed/atom_v1_0_msgs.xml" rel="self" title="comp.sys.acorn.games feed"/>
  <updated>2009-11-08T16:06:54Z</updated>
  <generator uri="http://groups.google.co.uk" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-08T16:06:54Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/e916b3643b9ba181?show_docid=e916b3643b9ba181</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/e916b3643b9ba181?show_docid=e916b3643b9ba181"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 8 Nov 2009 by Vince M Hudd : &lt;br&gt; [big snip] &lt;br&gt; [snip some more] &lt;br&gt; Regarding your points above, and your earlier comments on my conversion &lt;br&gt; of Pyramid... &lt;br&gt; When I converted Pyramid, I was determined that it should be as faithful &lt;br&gt; a conversion as possible - even including original bugs if necessary.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Vince M Hudd</name>
  <email>s...@softrock.co.uk</email>
  </author>
  <updated>2009-11-08T13:26:39Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/d9db19619fcaf5e7?show_docid=d9db19619fcaf5e7</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/d9db19619fcaf5e7?show_docid=d9db19619fcaf5e7"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  [...] &lt;br&gt; That&#39;s largely because you were clearly tackling the _whole_ job. A good &lt;br&gt; adventure writing system should attempt to take care of as much of this as &lt;br&gt; possible on your behalf. You&#39;ll still need to handle some of this, unless &lt;br&gt; you want the result to be _very_ basic, because no system can predict what
  </summary>
  </entry>
  <entry>
  <author>
  <email>chrisbaz...@bigfoot.com</email>
  </author>
  <updated>2009-11-08T00:13:30Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/111bd5b627ea8142/3aba32227788274b?show_docid=3aba32227788274b</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/111bd5b627ea8142/3aba32227788274b?show_docid=3aba32227788274b"/>
  <title type="text">Star Fighter 3000 on BeagleBoard</title>
  <summary type="html" xml:space="preserve">
  Thanks to the assistance and encouragement of Jeffrey Lee, the latest &lt;br&gt; release of venerable RISC OS flight action shooter &#39;Star Fighter 3000&#39; &lt;br&gt; is believed to be compatible with RISC OS on BeagleBoard. As with &lt;br&gt; other software, this meant tracking down and eliminating unaligned &lt;br&gt; memory accesses. &lt;br&gt; You can download a patch to upgrade your copy of the game to version
  </summary>
  </entry>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-07T17:40:37Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ca4734493c57fccd?show_docid=ca4734493c57fccd</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ca4734493c57fccd?show_docid=ca4734493c57fccd"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Briefly, yes, it&#39;s much, much quicker. And you&#39;ll get a more advanced &lt;br&gt; and user-friendly game for your time as well.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-07T17:39:19Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/fcc0899374208d80?show_docid=fcc0899374208d80</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/fcc0899374208d80?show_docid=fcc0899374208d80"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Oh, right - in that case, it sounds as if BAABE was pretty much designed &lt;br&gt; for you! The entire thing - script included - is written in &lt;br&gt; bog-standard BASIC, but all the complicated stuff is already done for &lt;br&gt; you in the interpreter - player input parsing (with provision for
  </summary>
  </entry>
  <entry>
  <author>
  <email>n...@spam.invalid</email>
  </author>
  <updated>2009-11-07T16:26:15Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/37e77c6d98fe2b25?show_docid=37e77c6d98fe2b25</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/37e77c6d98fe2b25?show_docid=37e77c6d98fe2b25"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  In message &amp;lt;9b1d7db650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; I&#39;m not, I was hoping you could give an idea whether its worth using &lt;br&gt; or whether its better to spend the same amount of time and effort &lt;br&gt; writing a BASIC adventure yourself. All I found I had to get around &lt;br&gt; was the concept of moving around within a map and then realised even
  </summary>
  </entry>
  <entry>
  <author>
  <email>n...@spam.invalid</email>
  </author>
  <updated>2009-11-07T16:29:55Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/39046ea820183cde?show_docid=39046ea820183cde</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/39046ea820183cde?show_docid=39046ea820183cde"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  In message &amp;lt;01077eb650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; I wrote the game from scratch in BASIC for the BBC Micro. The &lt;br&gt; &amp;quot;interpreter&amp;quot; was just breaking down text entered into component parts &lt;br&gt; and updating the players location and objects status. Another &lt;br&gt; complication was dialogue with game characters. &lt;br&gt; e.g. object can be taken: bit in object properties variable set as 1,
  </summary>
  </entry>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-07T13:46:05Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/cccd96aaf1eb7d35?show_docid=cccd96aaf1eb7d35</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/cccd96aaf1eb7d35?show_docid=cccd96aaf1eb7d35"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; &#39;Indicators whether specific events have occurred&#39;: I&#39;m not quite sure &lt;br&gt; how you plan to write any sort of adventure without using those. &lt;br&gt; &#39;Variables to hold all the data&#39;: Sort of. All game-relevant ones are &lt;br&gt; taken care of for you; the variables you have to worry about are the
  </summary>
  </entry>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-07T13:56:03Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/b1226092715e0f00?show_docid=b1226092715e0f00</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/b1226092715e0f00?show_docid=b1226092715e0f00"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 7 Nov 2009 by n...@spam.invalid: &lt;br&gt; Did you write the interpreter part yourself, or did you use an existing &lt;br&gt; system? &lt;br&gt; Without a doubt, the only complicated code required is that in the &lt;br&gt; interpreter. Most of the script is simple, and even repetitive; an &lt;br&gt; average line goes, &amp;quot;If the player hasn&#39;t done this yet, don&#39;t let him do
  </summary>
  </entry>
  <entry>
  <author>
  <email>n...@spam.invalid</email>
  </author>
  <updated>2009-11-07T11:42:30Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ad97f8ead745cd2e?show_docid=ad97f8ead745cd2e</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ad97f8ead745cd2e?show_docid=ad97f8ead745cd2e"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  In message &amp;lt;gemini.ksqkyz003rpga0420.s... @softrock.co.uk&amp;gt; &lt;br&gt; I&#39;ve only written one but found the hardest part having to keep track &lt;br&gt; of all the flags for objects, tasks etc. The story you can just flesh &lt;br&gt; out along the way provided you have a basic set of locations. &lt;br&gt; This is what I mean by becoming bogged down with flags etc.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Vince M Hudd</name>
  <email>s...@softrock.co.uk</email>
  </author>
  <updated>2009-11-07T11:23:23Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/4f8364b2bde34b00?show_docid=4f8364b2bde34b00</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/4f8364b2bde34b00?show_docid=4f8364b2bde34b00"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  As well as what Martin says below, I&#39;d suggest that the absolute hardest &lt;br&gt; part of writing an adventure game is the thought and imagination that must &lt;br&gt; go into the fiction itself; planning the story that will unfold for the &lt;br&gt; player, mapping it, devising the puzzles, and writing all the descriptions &lt;br&gt; to go with all of that. All of which should be done before you even think
  </summary>
  </entry>
  <entry>
  <author>
  <email>n...@spam.invalid</email>
  </author>
  <updated>2009-11-07T11:10:24Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/14de4e25bbc1e255?show_docid=14de4e25bbc1e255</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/14de4e25bbc1e255?show_docid=14de4e25bbc1e255"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  In message &amp;lt;6cf126b650.mar...@blueyonder. co.uk&amp;gt; &lt;br&gt; In other words, indicators whether specific events have occurred, &lt;br&gt; variables to hold all the data, indexes for location, inventory etc. &lt;br&gt; Can you give an example of the script? &lt;br&gt; Andrew
  </summary>
  </entry>
  <entry>
  <author>
  <name>Peter Naulls</name>
  <email>pe...@chocky.org</email>
  </author>
  <updated>2009-11-07T04:04:02Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/c86b760c8f8a38ff/6d92e68af389fe15?show_docid=6d92e68af389fe15</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/c86b760c8f8a38ff/6d92e68af389fe15?show_docid=6d92e68af389fe15"/>
  <title type="text">Port of Freeciv released</title>
  <summary type="html" xml:space="preserve">
  I&#39;ve updated the original very old port of Freeciv. More here: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.riscos.info/index.php?title=Special:AWCforum&amp;action=st/id64/Port_of_Freeciv_released&quot;&gt;[link]&lt;/a&gt;
  </summary>
  </entry>
  <entry>
  <author>
  <name>Martin Bazley</name>
  <email>martin.baz...@blueyonder.co.uk</email>
  </author>
  <updated>2009-11-06T22:04:51Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ec19967f0742fc01?show_docid=ec19967f0742fc01</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/9a7399dd8555835f/ec19967f0742fc01?show_docid=ec19967f0742fc01"/>
  <title type="text">Re: BAABE - new text adventure interpreter for RISC OS</title>
  <summary type="html" xml:space="preserve">
  The following bytes were arranged on 6 Nov 2009 by Andrew : &lt;br&gt; [snip] &lt;br&gt; You&#39;ll have to be more specific than that. What&#39;s a flag, what&#39;s a &lt;br&gt; variable and what&#39;s an index? &lt;br&gt; The main difference in most interpreters is the sophistication of the &lt;br&gt; adventure you can create solely from data files, without having to write
  </summary>
  </entry>
  <entry>
  <author>
  <name>Amin Kharchi</name>
  <email>amin....@kharchi.eu</email>
  </author>
  <updated>2009-11-06T21:30:04Z</updated>
  <id>http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/5de8cbe21324bb2c/d521d6683606ae08?show_docid=d521d6683606ae08</id>
  <link href="http://groups.google.co.uk/group/comp.sys.acorn.games/browse_thread/thread/5de8cbe21324bb2c/d521d6683606ae08?show_docid=d521d6683606ae08"/>
  <title type="text">Spheres of Chaos for A-Models?</title>
  <summary type="html" xml:space="preserve">
  Hello! &lt;br&gt; I have found the free download of Spheres of Chaos: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.spheresofchaos.com/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; But it works only on RiscPCs. I have a A3010 computer with 2 MB RAM and &lt;br&gt; I&#39;m sure there was at that time a version for A-models like my A3010. &lt;br&gt; Is there a free version as download? &lt;br&gt; Best regards &lt;br&gt; Amin
  </summary>
  </entry>
</feed>
