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Doug Webb  
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 More options 28 Mar 2008, 18:10
Newsgroups: comp.sys.acorn.games
From: Doug Webb <doug.j.w...@btinternet.com>
Date: Fri, 28 Mar 2008 18:10:43 GMT
Local: Fri 28 Mar 2008 18:10
Subject: sf3000 next gen
Hi All,

I received RISc World today with a free copy of SF3000 Next gen on it
but I can't get it to run on my Iyonix.

The first issue is that it seems to have a run file that is hardwired
to CDFS::SF3000-CD and fails after the intro scenes.

Changing this to my harddisc location in the run file then allows it
to see the !SF3000.SF_Resources that it previously failed at however
then i just get a blank screen.

Pressing return then puts me back at the desktop.

My Iyonix is 5.13 with FX5200 card and 512MB of RAM and i have a LCD
attached to it.

Any help appreciated but if not I'll contact RISCWorld on Monday

Doug

--
Using a Iyonix PC and RISC OS 5.13, the thinking persons alternative
operating system to Microsoft Windows.


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Matthew Thompson  
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 More options 28 Mar 2008, 18:40
Newsgroups: comp.sys.acorn.games
From: Matthew Thompson <m...@REMOVETHISred-squirrel.com>
Date: Fri, 28 Mar 2008 18:40:41 GMT
Local: Fri 28 Mar 2008 18:40
Subject: Re: sf3000 next gen
In message <05fa41874f.dougjw...@btopenworld.com>
          Doug Webb <doug.j.w...@btinternet.com> wrote:

> Hi All,
> I received RISc World today with a free copy of SF3000 Next gen on it
> but I can't get it to run on my Iyonix.
> The first issue is that it seems to have a run file that is hardwired
> to CDFS::SF3000-CD and fails after the intro scenes.
> Changing this to my harddisc location in the run file then allows it
> to see the !SF3000.SF_Resources that it previously failed at however
> then i just get a blank screen.
> Pressing return then puts me back at the desktop.
> My Iyonix is 5.13 with FX5200 card and 512MB of RAM and i have a LCD
> attached to it.
> Any help appreciated but if not I'll contact RISCWorld on Monday

Not that it's any help but thats the same situation here for me, I'm
guessing but perhaps the !Run file needs amending to stop it looking
at the CD ?

I also had a problem with it not finding the SharedSound module in
!System.modules but that maybe exclusive to my machine, but the
required module was in another directory called SSound , is this
correct?

I have to say this release came as a total suprise and the screenshots
like superb, i've always hoped that one day a new improved graphics
version of Star Fighter 3000 would happen and now it is.

Many thanks and well done to all those involved, this release is very
much appreciated by all us RISC OS gamers.

cheers
Matthew

--

 Message sent from an IYONIX www.iyonix.com
 Using RISC OS 5 : RISC OS Open Ltd www.riscosopen.co.uk


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Doug Webb  
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 More options 28 Mar 2008, 20:10
Newsgroups: comp.sys.acorn.games
From: Doug Webb <doug.j.w...@btinternet.com>
Date: Fri, 28 Mar 2008 20:10:20 GMT
Local: Fri 28 Mar 2008 20:10
Subject: Re: sf3000 next gen
In message <4fb844874f.MThomp...@mt.riscos.org>
          Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:

[snip]

> Not that it's any help but thats the same situation here for me, I'm
> guessing but perhaps the !Run file needs amending to stop it looking
> at the CD ?

Yes done this as I said to get it to see the SF3000 resources but get
blank screen after the intro and a return just puts me back at the
desktop so obviously there is an erro but i can't see what it is and
there's nothing is Syslog either.

Changed:
| !Run file for StarFighter 3000

set SF_Resources$Path
<Obey$Dir>.,<Obey$Dir>.SF_Resources.,CDFS::SF3000-CD.$.!SF3000.,CDFS::SF300 0-CD.
$.!SF3000.SF_Resources.

to

| !Run file for StarFighter 3000

set SF_Resources$Path
<Obey$Dir>.,<Obey$Dir>.SF_Resources.,ADFS::Iyonix.$.Games.SF3000NextGenerat ion.!
SF3000.,ADFS::Iyonix.$.Games.SF3000NextGeneration.!SF3000.SF_Resources.

> I also had a problem with it not finding the SharedSound module in
> !System.modules but that maybe exclusive to my machine, but the
> required module was in another directory called SSound , is this
> correct?

I've got shared sound in System.310.Modules

> I have to say this release came as a total suprise and the screenshots
> like superb, i've always hoped that one day a new improved graphics
> version of Star Fighter 3000 would happen and now it is.

Yes the screen shots look very good and so is the intro music.

> Many thanks and well done to all those involved, this release is very
> much appreciated by all us RISC OS gamers.

Agree and hopefully once I can get over this error i'll be able to see
the actual updated screen shots in live action.

Doug
--
Using a Iyonix PC and RISC OS 5.13, the thinking persons alternative
operating system to Microsoft Windows.


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Doug Webb  
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 More options 28 Mar 2008, 23:25
Newsgroups: comp.sys.acorn.games
From: Doug Webb <doug.j.w...@btinternet.com>
Date: Fri, 28 Mar 2008 23:25:42 GMT
Local: Fri 28 Mar 2008 23:25
Subject: Re: sf3000 next gen
In message <7fed4c874f.dougjw...@btopenworld.com>
          Doug Webb <doug.j.w...@btinternet.com> wrote:

> In message <4fb844874f.MThomp...@mt.riscos.org>
>           Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:
> [snip]

>> Not that it's any help but thats the same situation here for me, I'm
>> guessing but perhaps the !Run file needs amending to stop it looking
>> at the CD ?
> Yes done this as I said to get it to see the SF3000 resources but get
> blank screen after the intro and a return just puts me back at the
> desktop so obviously there is an erro but i can't see what it is and
> there's nothing is Syslog either.

[snip]

OK, I've sorted it.

By chance I thought I'd try it on my Kinetic RISCPC and it worked
after altering the !Run file to take account of the harddisc location.

So I thought I'd check the files between those copied on the Iyonix
and those on the RISCPC running adjust.

Well I found that in the SF-Resources some files on the Kinetic
machine had a star in the name like Animations.Chemical*anim but on
the Iyonix these had been copied as Animations.Chemical_anim.

So I copied the Kinetic RISCPC version of SF3000NG over to the Iyonix
, amended the !Run file and run it and it worked.

Looks like a case of the old CDFS in the Iyonix doesn't like the
naming convention.

Only other issue is that the voice message at the start is a bit quick
and sounds like Donald Duck on speed!

Anyway game looks great.

Doug

--
Using a Iyonix PC and RISC OS 5.13, the thinking persons alternative
operating system to Microsoft Windows.


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groups...@googlemail.com  
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 More options 29 Mar 2008, 00:08
Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Fri, 28 Mar 2008 17:08:20 -0700 (PDT)
Local: Sat 29 Mar 2008 00:08
Subject: Re: sf3000 next gen
It's fantastic that it's FINALLY been  released. We worked on the game
(some of us in a very small capacity) over 5 years ago and having that
game, a game called EMD and a couple of other ideas was a interesting
time. Unfortunately we were bound to secrecy for years about this.
It's a shame the people I worked with this couldn't have sent me an
email saying it was finally going to be released but it's good that
people can play it at last.

I was lucky enough to be invited to design that title screen and ISTR
drawing the ship in TopModel and doing much of the rest with either
Composition or TopModel (and an old texture generation program for the
planets). Thanks to Rob Davison for his amazing program and Sincronia
for a really advanced package in its day.

Hopefully this will get some good coverage on Drobe and will re-awaken
people to the possibilities of the platform. For all these years it's
represented probably the most advanced graphics the platform has still
seen in a game.

Andrew


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David Mc Dowell  
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 More options 29 Mar 2008, 08:56
Newsgroups: comp.sys.acorn.games
From: David Mc Dowell <david.mcdow...@ntlworld.com>
Date: Sat, 29 Mar 2008 08:56:30 GMT
Local: Sat 29 Mar 2008 08:56
Subject: Re: sf3000 next gen
In message <20d05e874f.dougjw...@btopenworld.com>
          Doug Webb <doug.j.w...@btinternet.com> wrote:

Doug, Thanks for the !Run mods, thats helpful, Intro now fully plays. On both
my Iyonix 5.13 and Kinetic RO 4.32.

CDROMFS in my Iyonix doesn't corrupt the filenames with '*' in them copies
them as is!  

However I have a Xerox 22" wide  screen LCD monitor which won't handle
the large range of modes that my CRT did so a Error 'Screen mode not
available' is no surprise... so I in common  with lots out there with
certain LCD's are a bit stuck to  actually play the game!:-( Any idea what
mode !SF3000 is looking for?

> So I copied the Kinetic RISCPC version of SF3000NG over to the Iyonix,
> amended the !Run file and run it and it worked.

> Looks like a case of the old CDFS in the Iyonix doesn't like the
> naming convention.

> Only other issue is that the voice message at the start is a bit quick
> and sounds like Donald Duck on speed!

Regards, David.

--

          David Mc Dowell:   RISC OS 4 Authorised Installer
           Acorn User since discovering the 'Atom' in 1979
            Member: Cambridge RISCOS User Group (CAMRUG)  
                Cambridgeshire,   United Kingdom.


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Doug Webb  
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 More options 29 Mar 2008, 09:31
Newsgroups: comp.sys.acorn.games
From: Doug Webb <doug.j.w...@btinternet.com>
Date: Sat, 29 Mar 2008 09:31:54 GMT
Local: Sat 29 Mar 2008 09:31
Subject: Re: sf3000 next gen
In message <08c392874f.D...@ntlworld.com>
          David Mc Dowell <david.mcdow...@ntlworld.com> wrote:

[snip]

> However I have a Xerox 22" wide  screen LCD monitor which won't handle
> the large range of modes that my CRT did so a Error 'Screen mode not
> available' is no surprise... so I in common  with lots out there with
> certain LCD's are a bit stuck to  actually play the game!:-( Any idea what
> mode !SF3000 is looking for?

David

Not sure of the mod but it could be 320x256 aka mode13 style like the
original as it appears as letterbox mode on my LCD?

I've got a tweaked Monitor definition file for my 19" LCD that
includes a lot of old style modes.

Also I have tried the AKF65 MDF on my lCD and it works with that MDF
so I think it must be one of the older modes.

Try your LCD with the AKF65 monitor def and see what happens. Make
sure you use the try option first though before setting it.

Doug

--
Using a Iyonix PC and RISC OS 5.13, the thinking persons alternative
operating system to Microsoft Windows.


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Matthew Thompson  
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 More options 31 Mar 2008, 18:38
Newsgroups: comp.sys.acorn.games
From: Matthew Thompson <m...@REMOVETHISred-squirrel.com>
Date: Mon, 31 Mar 2008 18:38:24 +0100
Local: Mon 31 Mar 2008 18:38
Subject: Re: sf3000 next gen
In message <20d05e874f.dougjw...@btopenworld.com>
          Doug Webb <doug.j.w...@btinternet.com> wrote:

Thanks for this, finally got it working, however and I think this is
what I did, was load it up on my Iyonix using !CDROMFS which kept the
file names intact correctly then dragged it across to the hard-disc
and it worked fine from there, no editing of the !Run file.

My only problem is that I can only get it running in letterbox mode,
this maybe due to the fact I haven't got a proper MDF file for it, I
use a Samsung 15" LCD screen. Or maybe it can't work full screen on an
LCD screen?

cheers
Matthew

--

 Message sent from an IYONIX www.iyonix.com
 Using RISC OS 5 : RISC OS Open Ltd www.riscosopen.co.uk


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groups...@googlemail.com  
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 More options 27 Apr 2008, 00:40
Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Sun, 27 Apr 2008 00:40:19 +0100
Local: Sun 27 Apr 2008 00:40
Subject: Re: sf3000 next gen
In message <8a86ca884f.MThomp...@mt.riscos.org>
          Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:

> Thanks for this, finally got it working, however and I think this is
> what I did, was load it up on my Iyonix using !CDROMFS which kept the
> file names intact correctly then dragged it across to the hard-disc
> and it worked fine from there, no editing of the !Run file.

> My only problem is that I can only get it running in letterbox mode,
> this maybe due to the fact I haven't got a proper MDF file for it, I
> use a Samsung 15" LCD screen. Or maybe it can't work full screen on an
> LCD screen?

I can't get it running at all: the graphics at the start appear
repeated in a row above the desktop, then the credits appear ok then I
get an error "mode not available" (or thereabouts) and the machine
crashes. (Also it says "Shared sound not found" despite it being
present in Resources.System.310.)

Andrew
--


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Matthew Thompson  
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 More options 27 Apr 2008, 19:04
Newsgroups: comp.sys.acorn.games
From: Matthew Thompson <m...@REMOVETHISred-squirrel.com>
Date: Sun, 27 Apr 2008 19:04:18 +0100
Local: Sun 27 Apr 2008 19:04
Subject: Re: sf3000 next gen
In message <d7644f964f.And...@no.reply>
          groups...@googlemail.com wrote:

I had this error message and the Shared Sound module, in my copy of
!System was called SSound ( or something similar) so I changed it to
what the error message wanted it called and put it in the place it
stated it should be and that seemed to cure it.

Perhaps you don't have the correct MDF available for Star Fighter
3000?

cheers
Matthew

--

 Message sent from an IYONIX www.iyonix.com
 Using RISC OS 5 : RISC OS Open Ltd www.riscosopen.co.uk


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 More options 27 Apr 2008, 21:03
Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Sun, 27 Apr 2008 21:03:06 +0100
Local: Sun 27 Apr 2008 21:03
Subject: Re: sf3000 next gen
In message <6177b4964f.MThomp...@mt.riscos.org>
          Matthew Thompson <m...@REMOVETHISred-squirrel.com> wrote:

Yes, I've put a 320x256 from an AFK65 file as Doug Webb suggests and
it's working! First impressions - interface not half as good as SF3000
but presumably this is because it came from a console.

You can see the difference in the graphics straight away but
tri-linear filtering seems to reduce it unplayably.

Wonder what Chris "SF3000" Bazley thinks?

well that's it working hopefully, now to find some instructions!

Andrew

--


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cs99...@gmail.com  
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 More options 24 May 2008, 21:51
Newsgroups: comp.sys.acorn.games
From: cs99...@gmail.com
Date: Sat, 24 May 2008 13:51:26 -0700 (PDT)
Local: Sat 24 May 2008 21:51
Subject: Re: sf3000 next gen

I don't feel like I've lost my raison d'être, if that's what you mean!
As for the 3DO port back to RISC OS (if I guess correctly that is what
is being discussed), I had nothing to do with it and have never played
it. Nathan Atkinson sent me screenshots years ago, which somewhat
discouraged me from finishing the work I had begun to improve the
range of screen modes supported by the original ARM code version. I
decided to concentrate on a desktop version instead, possibly as the
result of a request on IRC (my memory of that is a bit vague).

The chapter of RISC OS history where games were written entirely in
assembly language was closed more than a decade ago, sadly. I guess it
is only natural that a compiled C version of Star Fighter 3000 should
take the place of the original version.

The decline in platform-specific games (and 'killer apps' in general)
might be a bad thing for minority computing platforms and decreasing
the diversity of computer games. However, the number of excellent
games written in high-level compiled languages that could be ported to
RISC OS from other platforms must, by now, be vast. There just seems
to be a shortage of people with the skills, time and inclination.

A lot of this posting is based on guesswork, because few concrete
details have emerged about the provenance of 'sf3000 next gen', that I
know of. I could be completely wrong.

--
Christopher Bazley


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groups...@googlemail.com  
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 More options 25 May 2008, 14:05
Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Sun, 25 May 2008 14:05:27 +0100
Local: Sun 25 May 2008 14:05
Subject: Re: sf3000 next gen
In message <445ae9b0-397b-49f7-9f72-ea517d76b...@j22g2000hsf.googlegro
ups.com>
          cs99...@gmail.com wrote:

That's good to hear as the original was always something special.

> As for the 3DO port back to RISC OS (if I guess correctly that is what
> is being discussed), I had nothing to do with it and have never played
> it. Nathan Atkinson sent me screenshots years ago, which somewhat
> discouraged me from finishing the work I had begun to improve the
> range of screen modes supported by the original ARM code version. I
> decided to concentrate on a desktop version instead, possibly as the
> result of a request on IRC (my memory of that is a bit vague).

Did you complete a desktop version?

> The chapter of RISC OS history where games were written entirely in
> assembly language was closed more than a decade ago, sadly. I guess it
> is only natural that a compiled C version of Star Fighter 3000 should
> take the place of the original version.

Sorry, what use would that be?

> The decline in platform-specific games (and 'killer apps' in general)
> might be a bad thing for minority computing platforms and decreasing
> the diversity of computer games. However, the number of excellent
> games written in high-level compiled languages that could be ported to
> RISC OS from other platforms must, by now, be vast. There just seems
> to be a shortage of people with the skills, time and inclination.

Alan Buckley seems to have done a lot of work. Someone called Nex did
a few games as well.

> A lot of this posting is based on guesswork, because few concrete
> details have emerged about the provenance of 'sf3000 next gen', that I
> know of. I could be completely wrong.

Don't know if you've got it but the credits are there in the intro.
APDL are aware of the issues with it so who knows what might happen
with it?

regards,

Andrew

--


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 More options 26 May 2008, 19:49
Newsgroups: comp.sys.acorn.games
From: groups...@googlemail.com
Date: Mon, 26 May 2008 19:49:12 +0100
Local: Mon 26 May 2008 19:49
Subject: Re: sf3000 next gen
In message <568304a54f.And...@no.reply>
          groups...@googlemail.com wrote:

Sorry, forgot about v3!

Andrew
--


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